Stellaris

Stellaris

Halo: The Banished Portraits
45 Comments
force728  [author] 1 Jun @ 1:27pm 
@Terbuis: I'm not getting pop-ups on my end and I'm sure I fixed that already. Have you tried to re-download the mod?
Terbuis 31 May @ 10:44pm 
Getting two daily empty event pop-ups when using any mod in this set. Love the mod but unsure of how to fix this, its to the point that its essentially unplayable.
Strife 13 Mar @ 5:30am 
has its own shipset ? if not mention it in description please :-). asking because some have shipset but don't mention it. weird i know.
UltraCorps 18 Feb @ 3:55pm 
Would love to see red versions of the SotP covenant ships someday
hexosecurity319 24 Dec, 2024 @ 2:13pm 
Given the current lore evolution of the faction... I think you should add the humans within the Banished and in particular the Banished Spartans, the Jannissers.
I mean... it would be really cool but... I do not pretend anything. It's already an excellent mod.
Dweller_05 7 May, 2024 @ 12:22pm 
Portraits no longer seem to work on 3.12
SpecialZipper936 13 Sep, 2023 @ 5:11am 
Needs to update
Bismarck2 14 Jul, 2023 @ 11:17am 
@force728 my most recent try was with just the basic banished empire added by the mod but previously i have gotten it to work without the banished origin and only the civic. desync happens randomly at the end of a month and the desync i get is random count
force728  [author] 14 Jul, 2023 @ 10:41am 
@Bismark2: Multiplayer desyncs are hard for me to find and fix, but I'm going to need more information. Did you use the Banished origin? When does the desync occur? Have you tried a game using just the banished civic and not the origin? Does it still desync?
Bismarck2 14 Jul, 2023 @ 9:43am 
This mod causes a desync every time i play in multiplayer any idea if there is a fix for this? It has happened multiple times over multiple MP games.
force728  [author] 3 Jul, 2023 @ 8:34pm 
@HybridC: It's tier 5 tech, but you get it after researching mega engineering and repairing Zeta Halo.
HybridC 3 Jul, 2023 @ 11:43am 
where do you find the halo firing activation index??
Irish 25 Jun, 2023 @ 10:36am 
The flag and faction color for the Banished changes after loading back into the saved game. Anyone else experience this?
Starproject 26 May, 2023 @ 5:41pm 
3.8?
ThePhantomX64 23 May, 2023 @ 1:45pm 
Btw Is it possible to have the ship set of this be like an edited version of the SotP mod covenant ships but have a texture change to be banished-ified?
jonms777 5 May, 2023 @ 8:14am 
question: how did you get the debris policy to act like the scavengers civic is equipped when the banished mercenaries civic is equipped? meaning the debris policy is set to research and salvage debris. just curious how you did it.
by the way is the Banished Skitterer Armies supposed to be trapped in a paradox loop or something? because it has the has_species = no and requires a species that has the trait_mgalekgolo_species
oliverrohde 2 Dec, 2022 @ 6:56am 
Does not run on 3.6, starting a game with this mod causes a crash
jonms777 21 Nov, 2022 @ 8:04am 
there might be a misalignment with some of the armies as in some of the armies listed in the 01_banished_armies file are not matching up with the localisation specifically the jackal mercenary squads, wraith tanks, banshee squadrons, phantom gunships, and lich gunships.
gamehound 19 Nov, 2022 @ 12:58am 
I am Having the same issue as Splooch "Basically when using the Banished origin, one month into the start of the new game all my agriculture, mineral and energy tiles get eliminated" Not sure if it a bug though as it seem intended and there are 2 other planets in the starting system that don't delete those districts so it works out but Love the mod
Splooch 19 Oct, 2022 @ 7:08pm 
Having an issue with the Banished origin. Basically when using the Banished origin, one month into the start of the new game all my agriculture, mineral and energy tiles get eliminated. Not sure if this is an origin problem or a conflict with other mods.
Bumble 2 Jun, 2022 @ 6:41am 
all we need now are ships for them
Speedweed 27 Apr, 2022 @ 2:29am 
There are duplicate traits for each covenant species (except san'shyuum I think) when you run both this mod and the covenant portraits version.
Grendain 28 Feb, 2022 @ 12:28pm 
I belive The Endless need a separate mods species, only think ;3
Chilly Fox 11 Jan, 2022 @ 6:06am 
@Plaguieis the mod will not work without a descriptor file
Plagueis 30 Dec, 2021 @ 5:04pm 
it says the mods missing a descriptor file, not sure if thats an issue or if itll run just fine. Same goes for the covenant ones.
ExiledVulpesGT 23 Dec, 2021 @ 2:29pm 
could you slap together some halo infinite brute lines for a banished advisor?
force728  [author] 7 Dec, 2021 @ 11:57am 
@xfuni199: I found the hunter portrait in question and fixed it. However, I can't seem to update this mod right now due to a launcher issue. To answer your other question, yes I plan to add new Banished portraits from Halo Infinite when I can.

@Hunter: I could. I'll see once I played Halo Infinite's campaign.
xfuni199 7 Dec, 2021 @ 3:30am 
Hey Force, I noticed a bug with the portraits for the leader phenotypes. It is number 17 I believe; it shows a giant, bare human torso for whatever reasons. I'm going to try and see if it's any other mods causing the conflict, see what results I get.

I do have a question regarding this mod. From what I saw of Infinite, the Banished incorporate all sorts of Covenant troop types, including some Elites who wear armor that was seen in Reach and the earlier Halo's. Will you be incorporating that into the mod in the future? I get that it might be either a lot or a little to do, I was curious as to it being an easy feat. This is a great mod, as are your other portraits, keep up the work good sir!
Hunter 2 Dec, 2021 @ 8:26pm 
Hello again - could you please make a Banished origin that allows them to start with Installation 07? But still keep the current origin because may not always want to do a game starting on the Halo Ring.
force728  [author] 29 Nov, 2021 @ 10:34pm 
@Liekkos: I found the problem. There was an asset file that went missing for some odd reason. I re-uploaded the file so the portraits should appear correctly now.
Liekkos 29 Nov, 2021 @ 8:44pm 
Anybody else having problems with the species portraits be broken or just straight up blank I've run this mod just by itself because I thought it might be another mod somehow interfering but it's still broken any idea of what could be happening?
Hunter 5 Aug, 2021 @ 7:10am 
Yup just had to resubscribe, thank you again!! :)
force728  [author] 4 Aug, 2021 @ 10:21pm 
@Hunter: I just checked and I did removed the initializer from the origin. You should be able to choose any starting system you want. It shouldn't be locked in. Try and reload the mod again.
Hunter 4 Aug, 2021 @ 7:40pm 
If the update today was for my previous message the origin still makes me use the Doisac starting system.
Hunter 3 Aug, 2021 @ 9:10pm 
Can you please make it so the Banished origin doesn't force you to use the Doisac starting system?
malthric 30 Jun, 2021 @ 8:40am 
what about an origin
iivulp 17 Jun, 2021 @ 11:10pm 
Will this ever be updated?
yoyo85 3 Jun, 2021 @ 2:19am 
I have a question to ask you because I see that in your images a Corvette Covenant except that in the game they have the appearance of arthropoid vessels it is normal?
Hunter 25 Apr, 2021 @ 11:21am 
Wow!!! The new rooms look awesome!! Thanks for the update:))
force728  [author] 18 Apr, 2021 @ 1:03pm 
Thanks, I'll take a look when I have time.
Hunter 18 Apr, 2021 @ 9:32am 
Hey again - the Banished halopedia page has two concept images from Halo Infinite that would probably work really well as background rooms for the mod.
Hunter 4 Oct, 2020 @ 11:20am 
OMG I didn't notice until today that you added a portrait for Yap Yap!!!! Thank you!! :steamhappy:
Hunter 20 Apr, 2020 @ 9:52am 
hey force, any chance of adding a prophet crown for the banished grunts? we need yap yap, THE DESTROYER :steammocking:
force728  [author] 13 Feb, 2020 @ 2:01am 
@Khorne Flakes: I wasn't too sure about the trait, so I'll have it removed in the next update.
Khorne Flakes 12 Feb, 2020 @ 11:29pm 
Really awesome mod, but is there any chance we could get a version without the new trait?