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I use a imac computer to play TF2, when adding underground it some shows internal error,and game crashes happens, any ideas how to fix this?
Thanks,
Antoniog71
the mod is still working fine for me.
A part from this, to me this mod works perfectly, i built complex underground systems without any problem. This bug is not even problem itself , because u can avoid merging stations and just place the entries close. Sometimes is even better. I just report this bug for debugging purpose only. THX again Enzojz for this awesome MOD.
>
> In function: std::unordered_map<int, std::pair<ecs::Entity, float> > construction_builder_util::GetNodes2snap(const street_util::StreetToolkit&, const Construction&, const std::vector<ecs::Entity>&, const CMat4f&, float, ecs::Entity, const std::vector<ecs::Entity>&)
stack traceback:
=[C](-1): ?
=[C](-1): upgradeConstruction
*1924671230_1::res/config/game_script/entry.lua(322): buildStation
*1924671230_1::res/config/game_script/entry.lua(476): ?
> Exception type: Fatal error
>
> Details:
>
> Assertion Failure: Assertion `it->second.second == 1' failed.
>
> Minidump: /home/gamer/.local/share/Steam/userdata/39351686/1066780/local/crash_dump/6596a0cc-0304-446e-08ba96ac-5eecf71e.dmp
Cheers,
Chris.
https://github.com/Enzojz/ultimate_underground_station_1/archive/2f96f01415d5f872bf8450ffb325a4ccb85f68e4.zip
Meanwhile you need to have old shader mod
https://github.com/Enzojz/shader_mod_1/archive/3dd03ad61b774073ed159515acee6bcd017182b8.zip
attempt to index a local 'p' (a nil value) stack traceback
Are you able to fix?
Cheers,
Chris.
Cheers,
Chris.
It looks like the mod is running without a problem.