Total War: WARHAMMER II

Total War: WARHAMMER II

Guv's Mournguls for Vampire Counts Mod (Update 2021-07-17)
59 Comments
Autumnchain 9 May, 2023 @ 11:23pm 
Will this get a TWW3 port where it instead makes Mourngul's available to every Vampire Counts faction?
visceraltwist 24 Oct, 2022 @ 4:43am 
@Shadow1474 Forest building only has two levels, 1 and 3, and Mournguls are only recruitable at tier 3. Are you sure this is necessary?
Big Sandwich 15 Jul, 2022 @ 5:12am 
Any chance of adding them to Arkhan since he gets a bunch of vampire units?
Guvenoren  [author] 22 Jun, 2022 @ 5:30am 
You are likely right, sorry that I couldn't fix it. I currently don't have wh2 installed and currently stuck on modding 3k. Sorry guys.
Shadow1474 22 Jun, 2022 @ 4:56am 
There's a bug in this mod that potentially causes the Mourngul to no longer be recruitable after upgrading your Forest building to tier 3. For those who are RPFM savvy, to fix this, you need to go to building_units_allowed_tables and add the wh_main_vmp_forest_3 with its own unique Key.
Pwner1 26 Oct, 2021 @ 7:42pm 
Wouldn't it be loreful if you could recruit them from Norscan settlements?
Ivor 24 Jul, 2021 @ 7:29am 
Thanks for comment! :)
Guvenoren  [author] 24 Jul, 2021 @ 6:21am 
Any vampire count faction. Vampire coast has it already :P
Ivor 24 Jul, 2021 @ 5:14am 
Sorry if that's stupid question but I don't see that in description. Is it only for Sylvania, only for specific town or can they be recruited by every Vampire Coast nation?
Guvenoren  [author] 20 Jul, 2021 @ 12:48pm 
Just a hint, next mod will come swooping down from the skies in a few days.
Vacuity 18 Jul, 2021 @ 9:32am 
Awesome! Thanks again.
Guvenoren  [author] 18 Jul, 2021 @ 9:26am 
@Vacuity I find the whole cap mod idea you have harmless, so go right ahead :) Just add link credit to my mods in the description.
Vacuity 18 Jul, 2021 @ 9:00am 
So, it's been brought to my attention that you have some other mods that add units as well as this one. Can I ask for blanket permission to create and distribute patches for all of them in much the same way as the one I've created below? It saves me spamming requests for permission on every one of the unit-adding mods. Also, assuming you say yes, would you like me to link the patches to you in the relevant mods' comment sections as and when they get released, or are you happier not knowing of their existence? As always, I'll try to accommodate your wishes.
Guvenoren  [author] 18 Jul, 2021 @ 4:33am 
Oh no problems, I see no harm in this!
Vacuity 18 Jul, 2021 @ 3:48am 
Thank you kindly.
The submod is available here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2550511225
If you change your mind, please contact me and I shall fix the relevant problem, or remove the patch post-haste.
Guvenoren  [author] 18 Jul, 2021 @ 3:17am 
I fail to understand what you're trying to ask of me, but it sounds harmless.
Vacuity 18 Jul, 2021 @ 2:56am 
Hi there!
Would it be okay for me to create and release a patch to work with Unit Caps for All's unit cap system?
Crespito 1 Jun, 2021 @ 4:08am 
Never mind, thanks anywway,.
Guvenoren  [author] 28 May, 2021 @ 11:37pm 
Not happening, sorry
Crespito 28 May, 2021 @ 1:56pm 
thanks for this mod, can you add Mourngul hunter please, it's will be perfect.
Guvenoren  [author] 19 Mar, 2021 @ 3:41am 
no clue
Boltwood 18 Mar, 2021 @ 7:40pm 
Does this need updated to use with the Rakarth update?
Rhaeven 27 Jan, 2021 @ 7:55am 
I'm assuming this isn't compatible with any mod that makes changes to VC buildings and tech tree, right?
Kaz 31 Dec, 2020 @ 5:04pm 
can you recruit the ROR version with this mod?
djdomi44 26 Dec, 2020 @ 11:08am 
can you do necrofex colossus?
Argronok0 4 Dec, 2020 @ 1:25am 
Nice :)
Guvenoren  [author] 3 Dec, 2020 @ 8:42pm 
did just now. The update just doesn't show because workshop
Argronok0 3 Dec, 2020 @ 12:51pm 
You updated the Chaos Dragon and Mammoth mod, immediately, but not this one?
Guvenoren  [author] 10 Jun, 2020 @ 5:33pm 
Should work.
[L9] Rhinopotamus 10 Jun, 2020 @ 5:30pm 
Update Guv?
Guvenoren  [author] 31 May, 2020 @ 5:03pm 
It should. The problem is I updated all my mods on launch day and after that I got stuck with many other things. it should work though. Tell me if there's anything.
titanbass1 31 May, 2020 @ 1:47pm 
Do you know if this is good for the latest patch? Not trying to be that guy but was just curious if all of your unit mods are still good to go. I know you are working on much larger projects.
Argronok0 3 Apr, 2020 @ 5:25am 
If you do include the Mourngul Haunter, would it be included in this mod or it will be a separate one?
paulwhitlock2 3 Apr, 2020 @ 5:16am 
Ahhh okay fair enough, thanks for the response though :)
Guvenoren  [author] 3 Apr, 2020 @ 5:14am 
I don't think it requires scripts. I just don't feel like doing it. Maybe some other time when I wanna tackle agents. But for now, no
paulwhitlock2 3 Apr, 2020 @ 4:40am 
This a fantastic mod and makes running a Strigoi themed army of undead monstrosities even more diabolical and fun!! :D

Have you considered giving the vampire counts the Mourngul hero? Or would the scripts be too difficult?
Guvenoren  [author] 18 Feb, 2020 @ 11:13am 
Vampire Counts can now raise dead properly, as far as I am aware.
Argronok0 12 Feb, 2020 @ 3:39am 
Now I just have to wait for you to include Feral Zombie Dragons as a standalone unit for Vampire Counts and I will definitely play a Vampire Counts campaign :)

Eager to see it happen Guv.
Guvenoren  [author] 10 Feb, 2020 @ 4:28am 
@All *Protip: Frolof, is me*
Guvenoren  [author] 10 Feb, 2020 @ 4:27am 
@All I have confirmation that CA's working on resolving the issue for your deddy lovers:
https://forums.totalwar.com/discussion/258770/vampire-counts-raise-dead-famous-battle-sites-bug#latest
Guvenoren  [author] 10 Feb, 2020 @ 2:43am 
@White Wolf no news there. It's really confirmed that when they fix bugs, they just "rush ahead and get it over with". No fail control AT ALL.
Guts 9 Feb, 2020 @ 7:49pm 
CA fixed AND broke raise dead. Classic.
Guvenoren  [author] 9 Feb, 2020 @ 11:55am 
I find it still worth of discussion. Depite that I may not change it, because in context is suits Mournguls.
[L9] Rhinopotamus 9 Feb, 2020 @ 11:50am 
In response to Net Neutrality,

I think their place in the tech location is more fitting, both Crypt Ghouls and Crypt Horrors are tied to the Strigoi, and their techs represent that specifically. Incantations of Ushoran, Cannibalistic Rituals, and Strigoi Legacy, only one reflects on Mournguls.

While with Invoke Animalistic Hunger, Beastmaster, and Blood Hunts only one doesn't reflect on the Mournguls, Beastmaster. So I think Guv made the right decision here.
Guvenoren  [author] 9 Feb, 2020 @ 10:04am 
@All Confirmed that there's a bug going on on the beta.
https://forums.totalwar.com/discussion/258736/1-8-3beta-vampire-counts-raise-dead-broken#latest

Vampire Counts cannot get good units from Raise dead. It's broken
Guvenoren  [author] 9 Feb, 2020 @ 7:45am 
@All anyone been able to recruit the mournguls from "Raise Dead"? I've been trying to incorprate them but for some reason my famous battle sites only has like Zombies and skeleton warriors.
Kait Mateo 9 Feb, 2020 @ 6:04am 
would be awsome man :D , after i seen your mammohs and chaos dragon i knew you are one of beter modders out there :D
SOTEK BLESS YOU
Guvenoren  [author] 9 Feb, 2020 @ 5:43am 
@Net Neutrality That's what i thought too to be very honest, but they're actually not really. They're not related to the Ghouls at all and that's what I thought at first, since for some reason I thought that they were called Mournghouls. But they're something more obscure and ethereal, but still not. Not even like the ethereal monsters like the cairn wraiths would do. They're of a completely different breed.

Seeing as Crypt horrors share the same Lord Skill buffs as Vargheists and Vargulfs, I thought it was alright, besides the Mournguls look rather "vampiric" in a sense, don't they? Just keep in mind I had to analyse and it was a hard decision, so I just sticked to the one which made more sense, since they share the same building as the Vargheists I just figure why not share the same tech tree too? :P

@kait I don't know haha, maybe.
Kait Mateo 9 Feb, 2020 @ 3:36am 
you must create a zombie dragon ! <3
:D thanks for amazing mods