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It's been a while, but if you are still about, I would like to know if you would be happy for a number of your vessels to appear in a RP styled series of Empyrion, I have plans in in the coming years to begin youtube and do a long running RP'd series, was gonna do it in SE but Empyrion is looking to be a better option, in the series I would like to incorporate Pheonix Industries as a whole to give in-story reasons to us having and using these vessels, would you be happy for me to do this?
Credit will be provided in each episode for any vessels we use that are not made by ourselves.
I see you finally found the wonders of Phoenix Industries?
added Teleporters
added 2 Backsword docking ports
Yes I do plan to make space stations that utilise these docking ports, I already have some in the works but as space stations are a whole new category for this set it might take awhile for me to come up with a design that I am completely happy with
@DanielLi0624
The red doors indicate they are lift doors, so hopefully that information helps with navigation
Thanks! as for the colours you have this on the main Empyrion forum
https://empyriononline.com/threads/guide-color-tool-features-and-custom-color-palettes.44611/
And here is a table with the codes you can just double click and copy the CopyPasteCodes if you want to use one of the standard colour schemes I've provided
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1995491187/1750150419576185728/
]Major Changes
Visual Improvements - overhauled the internal colouring
Visual Improvements - slight change to hanger roof designs
Weapon Fixes - Move two of the Laser Cannons as they couldn't fire in their original position
Major Changes
Performance improvements - Added 2 additional generators (33% power increase)
Navigation improvements - changed colour of elevator doors to red to easily identify them
Navigation improvements - added deck number to halls
Navigation improvements - added deck room lists to elevators, detailing what is on each deck
Minor Changes
Various small cosmetic issues
I'm curious to know what you think of the Claymore-Class interior, as that has my most favourite interior that I have done our of all my designs
anyway glad you liked it! it took quite awhile to find enough time to build it!
however I had issues in testing when trying to upgrade the hull especially with angled surfaces where you couldn't access blocks directly behind small slopes to upgrade them, so I decided to just do the replaceblocks function and make a fully equipped and max armour version for the first release and maybe revisit the upgrade path idea if they ever make a better system for upgrading armour