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I appreciate the concern and offer, but I hope you do realize this character was made very quickly and with the intent to not be very high quality. I do not intend to update this character further.
Also, Cloud already HAS infinite airdodges on purpose, it's emulating Smash 4
proposed nerfs:
- Neutral B is too strong, you can spam the move and win, id suggest giving it more cooldown and less knockback.
- Side B needs some endlag. just to make it less spammable
- Limit charges way too fast when hitting the opponent, it feels like sometimes I hit the opponent 4 times with a nair and ive already got limit. it should be make to work more like it does in smash where dealing damage gives you less limit but receiving damage gives you more limit (this would
(Part 1/2)
- Limit down B kills way too early, id suggest it be changed to kill at similar percents to how it does in smash
on the contrary, id like to suggest some minor buffs:
- Limit up B is super easy to SD with. maybe have the angle it goes move a little less forwards?
- Have Cloud gain a slight speed boost when limit is active just like in smash
sorry for the massive wall of text. the character is really fun to play but a few little things just make it too easy to spam one move to win instead of getting to use the whole moveset. i hope you consider some of these changes. thanks for your time (Part 2/2)
incredible
no
make the sword smaller and you've legitimately have smash cloud
It would have been enough if he simply had no startup or endlag on any of his attacks, this is on a whole other level than those other 100% Accurate mods.