Noita
Wand Workshop
119 Comments
󠀡󠀡 󠀡󠀡 9 Feb @ 1:59am 
Yeah I have discovered it's a multiplayer bug, whoops. We figured out it works if we take turns going to the holy mountain and using it. When it is used by someone while others are in the holy mountain it breaks for the people who aren't using it and the person who used it can only use it that once. Each new wand station works again for everyone assuming they use it separately

Using entangled worlds multiplayer and seeing some sync issues elsewhere so it's probably that
Megacrafter127  [author] 8 Feb @ 2:45am 
Unless something broke, the altars should be usable any amount of times. The cost is supposed to be merely the consumption of the wands.
󠀡󠀡 󠀡󠀡 3 Feb @ 11:53am 
Any way to allow multiple uses so that it can be used with multiplayer?
Megacrafter127  [author] 21 Apr, 2024 @ 3:01pm 
If you didn't use any assets of my mod to make yours, it is not my business what you do with your creation. Otherwise, put credit where it is due, and I'm fine with it.
Gladious 21 Apr, 2024 @ 10:55am 
https://www.youtube.com/watch?v=w7Ai3fEiJhs can I upload it to steam workshop?
󠀡󠀡 21 Apr, 2024 @ 1:36am 
It isnt compat with other mods like bigger shop tho
Megacrafter127  [author] 20 Apr, 2024 @ 2:42pm 
Assuming the vanilla UI icons didn't change, you should be able to recognize most of the paintings on the altars as imitating the vanilla icon for a given stat in the wand display panel.

I chose this way of conveying which is what on purpose.
󠀡󠀡 16 Apr, 2024 @ 10:42am 
Maby add an ingame text showing which slot is for what. So annoying needing to go back here everytime to check which slot was what. Fix that and ill be more than willing to redownload this mod
MrT 9 Apr, 2024 @ 5:49am 
This really needs to be made a main part of the game... It makes more runs feel possible just being able to build useful wands.
Gauron 3 Apr, 2024 @ 12:02pm 
I need to remove this mod, not because its bugged but because i cant help but make overpowered literally game crashing strong wands with it.
YoCuzin 19 Jan, 2024 @ 8:16pm 
From LEFT to RIGHT:
Alter #1 = Spells Cast
Alter #2 = Mana Charge Speed
Alter #3 = Recharge Time
Alter #4 = EDITED WAND
Alter #5 = Cast Delay
Alter #6 = Mana Max
Alter #7 = Shuffle
:3PeRiDot:3 19 Jan, 2024 @ 6:17pm 
Hello! such a question, which of the altars is responsible for the capacity of spells in the staff?
Origami 25 Nov, 2023 @ 3:07pm 
this mod fixes that one great wand but it has 4s of cooldown
i love it :steamthumbsup:
OMGchildren 1 Nov, 2023 @ 5:52pm 
thru portal, go left=pillars
Durpzilla 5 Sep, 2023 @ 11:11am 
There is a bug when putting down the wand and picking it up again off the pedestal, it calls it a new wand every time which can have some abuse
RunYouCleverBoy 18 Mar, 2023 @ 5:43am 
here is no random if u put only one wand as ingredient and u alwase see which stat do u get
RunYouCleverBoy 18 Mar, 2023 @ 5:29am 
pls make wands floating lower to be able read its details without flying
.ιllιιl. e .llιlιιl. 1 Mar, 2023 @ 3:02am 
would be better with capacity and spread upgrades available
Megacrafter127  [author] 10 Feb, 2023 @ 11:36am 
Multiple wands at the same time should work, unless there is a bug.
Considering no one else has reported this issue so far, it is likely that one of the two wands you used was wierd (possibly due to being created by another mod[if you were playing with other mods that can create/alter wands])
TSINISTAR 9 Feb, 2023 @ 8:16pm 
Do I need to do one wand at a time? tried to sacrifice two wands and only one stat moved
GG Cannon 18 Jan, 2023 @ 12:50pm 
This together with the "Inventory Bags", "Adjustable Inventory Size", "Edit Wands Always" and "Copi's Wand Diversity" mods absolutely changes the game in a way that is unfathomable.

It has been a loooong time since I had this much fun.
This combo of mods should be added to the vanilla base game. Seriously.
Absolutely feels like that is how the game should be played.

Your mod is what ties that combo up perfectly, so thank you very much for that.
I made a really awesome wand and had soooo much fun creating it.
Minecraft Dot Com 2 Dec, 2022 @ 4:04am 
This is a great mod! It's a lot more in-depth than Anvil of Destiny, which I really appreciate. Having this level of fine tuning really makes the mod welcome in my runs :)
RadLad 14 Nov, 2022 @ 8:45am 
Nevermind, I figured it out!
RadLad 14 Nov, 2022 @ 8:08am 
I just have one question man, so I don't see the variable that says how many spawn and I looked through every script, xml file. How does it spawn exactly, does it just look for some area that fits the image and spawns it in like the holy mountains or am I just blind and you did set it explicitly?
Megacrafter127  [author] 14 Nov, 2022 @ 5:55am 
go for it
RadLad 13 Nov, 2022 @ 9:21pm 
Amazing mod, my favorite actually. Hey I was just curious if you'd be cool with me modifying this mod for my own personal use. I want to just put one wand workshop in the whole world, maybe randomly in just one holy mountain.
Megacrafter127  [author] 30 Aug, 2022 @ 9:00am 
Any mod that modifies the entrance of holy mountains is probably incompatible.
A game update in the last two years that changed holy mountains MAY also have broken this mod.
Alas, I do not have the time to update this mod anymore, so if it is a game update that broke it, someone else will have to fix up this mod.
Zenith Star 30 Aug, 2022 @ 2:26am 
This is supposed to be in every holy mountain, right? Does it need a new game / do you know of any incompatibilities? The first one didn't spawn~
Controversial Man 10 Mar, 2022 @ 8:43am 
when will there be capacity slot
Hardcore_Parkour 4 Feb, 2022 @ 8:27pm 
I cant find the alter
Gagarin-ace 6 Jan, 2022 @ 12:16pm 
how to create wand i want?
深空LY 19 Nov, 2021 @ 11:45pm 
这个mod还不错:steamthumbsup:
被无视のNPC 4 Nov, 2021 @ 4:06am 
.................................主法杖............................
..................充能时间 .........施放延迟...............
........法力充能速度 ..............最大法力值.........
施法数量 ..........................................施法顺序
Nextia 8 Sep, 2021 @ 3:45pm 
Just a heads up but I believe this mod is causing the holy mountain above the snow biome to have the entire left half just before the health/spell pick ups to straight up not spawn, leaving a giant hole cutting into even the biome its self
Velho Gordão 17 Feb, 2021 @ 3:08pm 
This is an amazing mod, thanks a lot! But obviously it is very unbalanced, even when doing the averaging option
Could you make an option with a gold cost for it? Maybe with an option with a slider for the gold cost, or make it progressively more expensive like the perk reroll
And also might I suggest a porcentage chance for a random always cast every time you pick the new merged wand up
小王今天不开会 9 Feb, 2021 @ 1:15pm 
添加一组祭坛来编辑圣山左侧的魔杖。



中间的祭坛是用来放需要编辑的魔杖的,其他祭坛是用来放祭祀魔杖的。



每当中央祭坛上的魔杖被拿起时,祭祀魔杖就会被销毁,其中一个属性会合并到编辑过的魔杖中。哪个属性是合并的取决于祭坛上放置的祭杖。



当一根魔杖放在祭坛上时,祭坛上出现的发光符号表示祭坛影响的属性。



在拿起编辑过的魔杖之前,先从祭坛上拿起魔杖,应该会把魔杖从祭品列表中删除[从而使发光的符号从祭坛上消失]。



现在有一个设置来改变编辑后魔杖的属性受影响的程度。



已知错误:

1有时拿起魔杖并不能把它从祭品上取下来。造成这种情况的原因目前还不得而知,但只要有一根魔杖在祭品清单上,腐蚀的祭坛就应该发光,而不管祭品魔杖实际在哪里。(机翻)
Megacrafter127  [author] 27 Jan, 2021 @ 9:56am 
You can look into the vertical and horizontal limits by looking at "altar_left.png" within the mod's files. The image dictates the layout of the left side of the holy mountain. Changing the size of the image won't work, as that'll just extend it to the right/bottom.
Totally Not An Illuminate Spy 26 Jan, 2021 @ 9:21pm 
Well like I said, narrower pedestals might work. On a different tangent, are you limited vertically as well? How about putting floating platforms above the pedestals? That way you'll have a bit more space for the capacity and angle variables.

Another suggestion I have is an additional pedestal in addition to the two mentioned above, one for spells that can be applied to a wand as always cast.
Megacrafter127  [author] 26 Jan, 2021 @ 12:31am 
If I could make the room bigger, I would. But I am limited by the dimensions of the pixelscene of the left side of the holy mountains.
Beesafree 25 Jan, 2021 @ 9:42pm 
or maybe make 3 pedestals appear per floor, randomized :P
Totally Not An Illuminate Spy 25 Jan, 2021 @ 7:38pm 
Shame.

Although, if space is an issue, why not make the room bigger to add more pedestals? Alternatively, make the pedestals all a few pixels narrower to fit in two extra ones? Just suggestions.
Megacrafter127  [author] 25 Jan, 2021 @ 2:39pm 
at the time being, no, due to lack of space to add another altar.
Totally Not An Illuminate Spy 25 Jan, 2021 @ 2:05pm 
Any plans to add the ability to change the spread angle and spell count?
Cutest Kenan (They/Them) 18 Jan, 2021 @ 4:07pm 
Should also mention- lets me do a bit of fashion by choosing a cool looking wand ;p
Cutest Kenan (They/Them) 18 Jan, 2021 @ 4:05pm 
Honestly, this mod *should* feel cheap and makes the game easy but it doesn't? I find myself weighing the option of "Should I dump this wand that I already sunk a bunch of sacrifices into?" to get a wild wand to upgrade later.

I love this mod a lot, feels like it gives you more control and creativity- not to mention fucking you over.
MasterW3 11 Jan, 2021 @ 4:33pm 
almost need a rack, so you can stack wands on it, and pick. i really have fun brinmging the wanmds to the spot, and going thru them later. and building a massive murder wand. love this mod to DETH.
tyypos are from stroke.
Megacrafter127  [author] 18 Nov, 2020 @ 8:56pm 
there isn't an altar for every single stat. spell capacity being one of them. [since the presence of an always cast spell would affect it]
Uranium 18 Nov, 2020 @ 7:27pm 
great*
Uranium 18 Nov, 2020 @ 7:26pm 
Been working grat but which altar increases wand capacity? If I try to make a god wand beginning from an artifact wand from a chest it ends up lacking capacity and thats why i had to stop at 6 lightning spells at once and yes 6 lighting spells at once is utter madness like it oneshots anything that isnt a boss.
Beesafree 4 Nov, 2020 @ 6:53pm 
I like this mod, but it feels super strong, a god tier wand is super easy to get, could you make another mod, that is basically a duplicate of this but each wand can be edited only once? or maybe every set of pedestals can only be used once?

I'd prefer the former, but if that's too hard to accomplish the latter is managable.

also, the area near the pedestals allows you to edit wands always, even after the earthquake that "closes" the shop.