Transport Fever 2

Transport Fever 2

Realistic Passenger Capacities [BUS]
28 Comments
Nox  [author] 15 Mar @ 5:34am 
@linux1026 np
linux1026 14 Mar @ 5:44pm 
고맙습니다.
N00T 14 Sep, 2021 @ 3:05pm 
no worries, mod is still great just the same.

Its only a minor nuisance.

Appreciate the reply and thanks for making the mod!
Nox  [author] 6 Sep, 2021 @ 6:12pm 
no idea and not playing the game or using the mod for a while but as I said there shouldnt be any problem about it, folders are basically %100 same with the original game except the passenger variables.
N00T 6 Sep, 2021 @ 2:08pm 
Were you able to figure out why this mod unlocks vehicles from all regions? I was having the same experience in my last game.
Nox  [author] 3 Aug, 2021 @ 7:25am 
@simking I counted seats inside not checked the real busses mostly. This mod is realistic as those bus models are.
simking 3 Aug, 2021 @ 3:37am 
seems its only old Europe models a flyer holds more that 37 it's more like 60 ecitron holds more that 37
Nox  [author] 17 May, 2020 @ 7:17pm 
yes it works like that, but it includes passenger capacity too. Just changing it, changed prices significantly especially at planes <.<
Snazz 17 May, 2020 @ 4:00pm 
I think the game auto-adjusts running costs based on performance (e.g. power) rather than passenger capacity. Vehicles become much more profitable when I increase seats.
Nox  [author] 17 May, 2020 @ 2:44am 
@Darth LegiON Increased prices come with base script I mostly didnt change anything for busses. Game adjust those prices itself when you change the capacity but for ships and airplanes I changed prices too because it was increasing too much. About LAZ-695 I just counted seats in
game models. I did this stuff too see crowded busses and stations. Im gonna start modding in this game soon again and will check these problems too, added to list thanks.
Darth LegiON 16 May, 2020 @ 5:33pm 
Also, I think there could be problems with modded transport: sometimes they go with realistic capacity, sometimes with vanilla balance, for example Tatra tram mod is realistic (23-68 passengers depending on car count), but LAZ-695 buses are not (14 passengers look ridiculous as I remember that very capable vehicle in my childhood). Such situations will make it balance breaking, unfortunately :(
Darth LegiON 16 May, 2020 @ 5:28pm 
BTW, thanks for the mod, it looks quite balanced with increased price, especially for intercity transportation, and I don't think it needs more passengers. All my attempts to multiply humans count in the game led to slideshow by 1990. "Natural city growth" for example didn't increase intercity passengers count (I launched many new bus routes), it just flooded my roads with new personal vehicles.

It should be made wisely to not repeat another modders' mistakes.
Darth LegiON 16 May, 2020 @ 5:22pm 
Please check it, and if you want proof, I'll make a screenshot tomorrow.
Nox  [author] 16 May, 2020 @ 3:42pm 
Actually, I have no idea. I categorized them like they should. Things like that shouldnt happen, I will check it when I download the game again. Sorry for problems like this. <.<
Darth LegiON 16 May, 2020 @ 2:08pm 
I'm playing USA scenario, but your mod made all buses from another regions available to me. Why does it happens?
Nox  [author] 11 Mar, 2020 @ 9:47am 
I was talking about other capacity mods in TF2. This mod is similar to tf1 use every seat mod reason is I counted seats in vehicle models like you said ^^. I think seperated version better tho. Im going to release a core mod soon which changes stations etc. capacities and economy.
Bulldog 11 Mar, 2020 @ 9:33am 
Not sure what you mean that the TF1 mod is a 4X version. It was not 4 mods like what you have made. "Use every seat" is 1 mod that used all seats for all vehicles.
Nox  [author] 11 Mar, 2020 @ 4:07am 
Im going to release a mod that increases passengers in stations etc.
Nox  [author] 11 Mar, 2020 @ 4:07am 
There is also same thing in this game too problem is they just make x4 versions. I counted all seats ingame models. Why I did something like that? I have no idea...
Bulldog 10 Mar, 2020 @ 10:53pm 
This reminds me of the TF1 mod "Use every seat". It worked for all vehicles not just buses.
Nox  [author] 14 Feb, 2020 @ 6:37am 
@HCl I can decrease the costs and I will probably problem is if I do that game will be too easy.. I still didnt finish stuff about passengers and incomes. Ships Trains and Planes have same or very close prices to old ones. Trams and buses will stay same for a while but if you guys really want it I can release an update for this one [probably will be save incompatible] or release you will wait me to release passenger and income mods..
HCl 14 Feb, 2020 @ 6:30am 
Its a pretty good mod. It will be more popuplar if there are versions with the same/lower cost and realistic capacities at the same time (:
Nox  [author] 13 Feb, 2020 @ 2:33pm 
Yep I didnt think that when doing that. ^^
Zyntax 13 Feb, 2020 @ 9:55am 
My comment was just an observation. Some people may get stuck in that endless loop
Nox  [author] 12 Feb, 2020 @ 10:44am 
lol I felt like I was pretty aggresive too its why I removed that comment ^^ . Thanks for the passenger info I will try to change it but I think it should be okay for now. I didnt see any problems about vehicles speeds neither.
ClaudeJ 12 Feb, 2020 @ 10:43am 
No "hate" here man, my message may have sounded harsh to you but it merely was an observation. ;)
Keep up the good job.
Cheers
ClaudeJ 12 Feb, 2020 @ 9:50am 
"If you want to you can use mods seperately. All of them can work just itself and dont require other one. Its fully optional to use all of them or use some of them.", yet as Zyntax said, you set t them both to require each other.
UB set the passenger to weight 200 Kg each, as an abstraction of 4 people since default capacity is real one divided by 4.
So, do you plan to reduce that too?
Zyntax 12 Feb, 2020 @ 9:15am 
Eh. Something seems to be messed up here. This mod req. the plane addon which requires the bus addon which requires the plane addon which requires the bus addon etc ;)