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Rapporter et oversættelsesproblem
@Verdeth I don't lnow enough about accessing dll's to do more than I've done sadly. I know the author is very active in RimWorld right now, hopefully they'll make some time to give us an update.
the assembly (compiled dll file) is in this case is what is the most important part, it works to some degree
to get it running you need to copy the 1.5 folder and rename it to 1.6. levels adjust the stats in the info tab, then again im not sure if they actually work, i have only run a small testrun. ofc the best course of action is to just wait for a capable person to update the dll, in case there are some issues.
I've never posted a mod before so if someone wants to fork it go ahead. I'm sure the mod still eats babies and pawns.
In general, this mod frequently consumes bed-ridden pawns.
But this easy to work around. Just pause the game whenever you intend to open the level up panel, and close it before you unpause. Better save the game beforehand just to be on the safe side.
@soozza.kim101 It doesn't even directly tough them. The level up panel is located in the bottom bar the stats, such as strength, dexterity, agility, etc. basically function as percentage multipliers to tasks related to the stat. So negative strength will negatively affect carry weight (when running CE) as well as construction, mining, melee damage and a whole bunch more, while positive can make it pretty crazy.
Is this normal???
a really dirty diy fix is to use character editor and warp them back into reality, chaos god free, no heresy detected and emperor approved !
Just really want to see how incredibly broken I can make a pawn.
I figured it was SafeJobWorld
Use Growth vat
baby>Growth vat>Child
baby>level up>disappear
If your baby dissapears, its because you had the level up tab open when the mother put the baby down. That ended up in my baby pawn getting deleted. I imagine it has to do with the mod tracking values or something?
heres the errors that showed up in the console that I think are relevant:
JobDriver threw exception in toil StartCarryThing's initAction for pawn Lam driver=JobDriver_BringBabyToSafety (toilIndex=3) driver.job=(BringBabyToSafetyUnforced (Job_1608531) A = Thing_Human310459 Giver = JobGiver_BringBabyToSafety [workGiverDef: null])
JobDriver threw exception in toil TuckIntoBed's initAction for pawn Lam driver=JobDriver_BringBabyToSafety (toilIndex=10) driver.job=(BringBabyToSafetyUnforced (Job_1608516) A = Thing_Human310459 B = (105, 0, 138) Giver = JobGiver_BringBabyToSafety [workGiverDef: null])
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 794F9AFC]