RimWorld

RimWorld

RPG Style Level Up Mod
745 kommentarer
yuzuki For 1 time siden 
Your mod is the best mod and I'm looking forward to playing 1.6 with it. Please do it when you have time.
asapfree1 For 1 time siden 
1.6 버전 업데이트해줘
OilRicherKEK For 4 timer siden 
1.6 plz
Ceratisa For 12 timer siden 
This is one of my favorite mods, I hope you update it.
GENESIC GAOGAIGAR For 22 timer siden 
Friend, I need your mod. Just like fish can't live without water and people can't live without air, without your mod, I feel as uncomfortable as if I haven't eaten for several days.
JExPoET For 23 timer siden 
@Nirvanacuga Its probably best to wait but I had hope. eE

@Verdeth I don't lnow enough about accessing dll's to do more than I've done sadly. I know the author is very active in RimWorld right now, hopefully they'll make some time to give us an update.
Verdeth 15. juli kl. 5:55 
@JExPoET the about.xml is like a tag on a piece of clothing, just information, it does not make a mod compatible.

the assembly (compiled dll file) is in this case is what is the most important part, it works to some degree

to get it running you need to copy the 1.5 folder and rename it to 1.6. levels adjust the stats in the info tab, then again im not sure if they actually work, i have only run a small testrun. ofc the best course of action is to just wait for a capable person to update the dll, in case there are some issues.
Nirvanacuga 15. juli kl. 3:47 
@JExPoET Changing supported version doesn't work on my end, but then I have a ton of mods on so take these with a grain of salt. The Level tab is there but it's empty and brings up an error in dev mode. Best move is to wait for modder to update
JExPoET 14. juli kl. 22:44 
I'm not sure if its going to cause conflicts at this point as I haven't tested it but you can get this working. Go to C:\Program Files (x86)\Steam\steamapps\workshop\content\294100, copy the 1.5 folder and rename it 1.6. Open the About folder (C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1995668415\About) and open the About.xml. There is a section with supported versions, simply add<li>1.6</li> under 1.5. I did a devtest map afterwards and it was working. Again, I haven't played with this yet as I was waiting for the update. Hopefully it doesn't need any rework past updating the versioning.

I've never posted a mod before so if someone wants to fork it go ahead. I'm sure the mod still eats babies and pawns.
HOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO 13. juli kl. 20:10 
@Thesisstatement thats funny asf lol
Kryba 13. juli kl. 11:14 
Yeah ima need this updated stat please and thank you, i cannot live without this mod deadass G
fky222224334 29. juni kl. 23:54 
1.6 please
鹿目 鳕 14. juni kl. 7:53 
1.6 please!
Thesistatement 31. maj kl. 9:39 
if the level-up tab is open and a wandering dragon event occurs (from dragons' descent mod), around 100 dragons will spawn around the map if not more.
SSS-class Warlock 26. maj kl. 2:41 
This mod still eats babies, but it also eats adult pawns. It ate the mother yesterday, perhaps because a mix of Arvane Weakness, Stoned on Smokeleaf and postnautal exhaustion left her temporarily incapacitated.
In general, this mod frequently consumes bed-ridden pawns.

But this easy to work around. Just pause the game whenever you intend to open the level up panel, and close it before you unpause. Better save the game beforehand just to be on the safe side.

@soozza.kim101 It doesn't even directly tough them. The level up panel is located in the bottom bar the stats, such as strength, dexterity, agility, etc. basically function as percentage multipliers to tasks related to the stat. So negative strength will negatively affect carry weight (when running CE) as well as construction, mining, melee damage and a whole bunch more, while positive can make it pretty crazy.
Viezzly 17. maj kl. 20:11 
Does this mod overwrite vanilla skills? Or does it just add buffs on top of vanilla skills?
Reidlos 19. apr. kl. 0:18 
lol was looking around trying to figure out where my pawns babies are going, turns out they are poofing off map, and alot of peopel say its happening due to this. So weird lol
Realm Imp 18. apr. kl. 18:49 
so this mod deletes babies at the moment? damn hope it gets fixed
So broken man i cant play without this mod yet it's so broken and good broken too. I will try to not play with it anymore lol
yaoshunab 29. mar. kl. 20:39 
How about INT influence psychic sensitivity ? So far there has not other mod that Modified this.
DarlanMaz 23. mar. kl. 17:43 
Has anyone fixed the baby bug yet?
Dybrav 22. mar. kl. 23:19 
I can't lower the stats. I can raise pawn stats, but I can't lower them anymore.
KILLAH 13. mar. kl. 8:13 
My RAV told me it found a Trojan.Wajam after installed this mod. E:\SteamLibrary\steamapps\workshop\content\294100\2196949737\1.2\Assemblies\observer.dill
Is this normal???
Sally smithson 12. mar. kl. 9:16 
Wait this is the mod that keep deleting my lifters and cleansweepers?
tl_kj 21. feb. kl. 15:27 
have people solve the problem of baby disappear now?
jokiheum 20. feb. kl. 3:19 
아기가 사라졌어..
HOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO 17. feb. kl. 11:08 
@Yaku its not just babies, colonists can get deleted as well, but its much easier to delete babies. the problem occurs if you have the level up menu open and have the game running. ONLY have it open when the game is paused, otherwise shit behaves strangely, like certain interactions with babies or if you down a pawn, and other stuff will just delete said pawn from existence.
Yaku 13. feb. kl. 20:57 
On Biotech the babies disappear, I have to put them on a growth vat until they are kids and can walk, or they are deleted.
Verdeth 22. nov. 2024 kl. 2:09 
@Gortunga thx, i had no idea what was causing it

a really dirty diy fix is to use character editor and warp them back into reality, chaos god free, no heresy detected and emperor approved !
DrDraackle 20. nov. 2024 kl. 11:16 
@enderpalatine if you want to see how broken you can get pawns then i suggest the immortals mod, they don't start out immortal but become so and it is basically leveling up with each immortal killed
enderpalatine 6. nov. 2024 kl. 4:20 
hey I installed this mod in my current playthrough where I have some god pawns and normal auxilliaries. It's a bit late in the playthrough that I installed it and I looked at the in game mod settings and tweaked it but is it normal for my pawns to reach level 6 and not get a single skill point? do you get them only at certain intervals or like what?

Just really want to see how incredibly broken I can make a pawn.
Sarandis 29. okt. 2024 kl. 5:54 
Probably not. Although it doesn't make sense to me that general labor and butchering being agility instead of dex. Butchering and general labor is working with your hands, not your legs. Dex is hands/precision -> agility is legs/movement.
Wasting Cosmonaut 27. okt. 2024 kl. 8:57 
Is it possible for a user to change what stats affect? To me, general labor and butchering make more sense as an agility rather than dexterity, so I'd like to make that alteration myself so I'm not affecting anyone else.
Noobih 16. okt. 2024 kl. 16:13 
Would it be possible to add manipulation to the list of stats affected by DEX?
SSS-class Warlock 7. okt. 2024 kl. 0:59 
Maybe this mod is the reincarnation of the Baby-Eating Bishop of Bath and Wells
SSS-class Warlock 7. okt. 2024 kl. 0:56 
ah, so THIS was making the babies disappear!
I figured it was SafeJobWorld
HOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO 10. sep. 2024 kl. 14:43 
its so funny lmao, the level up panel completely deletes your babies from existence for existing in the same period as when its open. a crime so detestable the baby cannot exist a second longer
K1LL_CAM6 7. sep. 2024 kl. 23:57 
Fix the disappearing baby issue man, that's so annoying
seonghoon818 7. sep. 2024 kl. 18:20 
레벨 창 켜놓고 뭔가를 죽이면 빨간줄 떠요 이것 뺴고 너무 좋아요 정착지 길게 플레이하는 저에겐 너무 좋은 모드입니다
Hail 3. sep. 2024 kl. 1:48 
아기 태어나자말자 성장배양기에 집어넣고 어린이되면 안사라짐
Use Growth vat
baby>Growth vat>Child
baby>level up>disappear
DarakuGato 1. sep. 2024 kl. 23:34 
The cost to level up apparently isn't exp, but was babies the entire time.
Jerison_KR 20. aug. 2024 kl. 9:04 
애기가 사라지는 버그가 있는것같아요 ;ㅅ;
LepsyStrong 20. aug. 2024 kl. 8:02 
If a certain amount of stats is higher than a certain value (of 1.5 vers), a bug occurs that the pawn stands and does nothing. This did not happen earlier in 1.4. (vers)
Sutac 18. aug. 2024 kl. 5:14 
하단탭에 level 안뜨는문제 UInotincluded 모드 설정에서 toobar 설정 초기화하니 해결됐습니다. 따로 설정 건드리지 않았는데도 그러네요
Gortunga ツ 15. juli 2024 kl. 15:46 
I can confirm what the person said below, babies do disappear when you have the level up tab open while someone attempts to interact with the baby. I have posted video evidence of this: https://www.reddit.com/r/RimWorld/comments/1e485dv/has_anyone_found_what_is_causing_babies_to/
HOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO 8. juli 2024 kl. 23:28 
@flashpoint55 it might be a good idea to put a disclaimer in the mod description, because having your pawns get deleted is a bother.
HOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO 8. juli 2024 kl. 23:27 
In this specific case, my baby pawn still shows up in the social tab (can still be brought back with commands), but in the case of my original save he was just completely gone, and I couldnt spawn him back in with debug actions. Might be because to much time (about 10 days) went by? who knows.
HOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO 8. juli 2024 kl. 23:25 
So its not the baby leveling up.
If your baby dissapears, its because you had the level up tab open when the mother put the baby down. That ended up in my baby pawn getting deleted. I imagine it has to do with the mod tracking values or something?

heres the errors that showed up in the console that I think are relevant:
JobDriver threw exception in toil StartCarryThing's initAction for pawn Lam driver=JobDriver_BringBabyToSafety (toilIndex=3) driver.job=(BringBabyToSafetyUnforced (Job_1608531) A = Thing_Human310459 Giver = JobGiver_BringBabyToSafety [workGiverDef: null])

JobDriver threw exception in toil TuckIntoBed's initAction for pawn Lam driver=JobDriver_BringBabyToSafety (toilIndex=10) driver.job=(BringBabyToSafetyUnforced (Job_1608516) A = Thing_Human310459 B = (105, 0, 138) Giver = JobGiver_BringBabyToSafety [workGiverDef: null])

System.NullReferenceException: Object reference not set to an instance of an object
[Ref 794F9AFC]
HOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO 8. juli 2024 kl. 22:43 
I seem to have figured out a little bit about whats causing babies to be deleted by the mod, at least I can replicate the issue on non-babies. If you have the level tab open and kill someone, they get deleted. If you do certain actions with the menu open, weird behavior happens, and your pawn might get deleted. Im not sure what causes the babies to be eviscerated by the mod, but I suspect it might be when feeding, or potentially if a baby somehow levels up and points are set to automatically allocate. Ill look into it more. @Rooknewb
blockzandblockz 7. juli 2024 kl. 5:10 
how to edit a pawns stats i have godmode on