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Also, I feel like I need to see a bread & butter combo tutorial for this guy because he's not very easy to learn, even though he's fun to play.
1. It really seems like a multi-hit, and I'm confused as why it launches up while aiming down.
2. I'm not a furry, but it kinda looks like a wolf dick.
i just kind of... miss the visuals
I've always had a liking for multi-hit down-airs akin to Yoshi's flutter kick, which is what the old version did.
The new d-air fires a projectile down that knocks enemies upwards towards you and it works well for combos and closes the gap quite well for targets that are below you. Before this change, Mycolich really didn't have any good moves that reached below it, meaning if you were far enough below Myco, you were basically safe..
I often only used Myco's aerials primarily for recovery and escapes, and would often short hop with his previous d-air for decent damage.
This rework keeps me in the fight, and leaves no safe spots for my targets.
While again, for me this will be take some getting use to. I understand the change now.
So good job.
i liked the old dair too
but dtilt on the other hand
also i made terraria glowing mushroom skin proto type for mycolich
so if you want to see it tell me how to reach you
so i can send it to you
SHROOMS
I was curious if I could make a request for a new palette (assuming there's availability for more.) One that resembles the Crimson Fungi from Minecraft's upcoming Nether Update.
It'd be dark red for the cap, bright orange spots, reddish-tan roots, and dark gray for the bones -- like a wither skeleton.
Or if instead of the Crimson Fungi, it could be the Warped Fungi, in that case it'd have teal-blue cap instead.