Divinity: Original Sin 2

Divinity: Original Sin 2

Indomitable For All
10 comentarios
Krisys 25 DIC 2020 a las 9:43 
I've been using this mod for a while on a run, and I've noticed several issues, especially on characters that have Walk It Off - Indomitable seems to behave in a weird manner on them, sometimes leading to characters having both Indomitable and Exhausted statuses.
bdrago91 21 SEP 2020 a las 2:46 
Okay so I just made the ultimate modded playthrough. With 387 mods and honestly indomitable doesn't work in the tatorial boat beginning area it just kills off all the companions/ story characters
ejohns1004 16 FEB 2020 a las 17:52 
Awesome. I'll look forward to it. And thanks for getting back so quick.
LaughingLeader  [autor] 16 FEB 2020 a las 17:39 
@ejohns1004 Weird, haven't heard that one before! There will be an update for this mod soon, that replicates the effects of Indomitable without the actual talent. I'm in the final phase of testing it now.

It'll be a better option for compatibility as it'll support Indomitable triggering from other statuses from mods, and won't require you to have the gift bag activated.
ejohns1004 16 FEB 2020 a las 17:35 
Not sure if this is a bug of just a bad mix of mods here but I'm getting something where I hard crash to desktop every time I try to activate the Divine Talents from the Larian gift bag.
This a me thing that I need to change something in my setup or did I find a bug?
maxine64 16 FEB 2020 a las 3:58 
Btw, can you do this with the 100% accuracy one? So that no one can dodge?
LaughingLeader  [autor] 14 FEB 2020 a las 15:32 
@Daimonori I'm actually in the midst of implementing a mod version of the Indomitable mechanic. Partially as a workaround to a bug with talents and respeccing, but also so it'll work with modded statuses.
Нудный 14 FEB 2020 a las 13:47 
@ Doctor Beetus
I know. Im not complaining about your work, dont get me wrong.
Doctor Beetus 13 FEB 2020 a las 21:27 
@Daimonori that's something for Larian. All he did was make the talent innate for everyone.
Нудный 13 FEB 2020 a las 13:55 
Good idea. Sadly is, it would be better if this talent would become active after recovery from the status effect and not after the first use of the skill with this effect. Now it looks a bit weird.