Tales of Maj'Eyal

Tales of Maj'Eyal

Necromancy+
22 Comments
HousePet  [author] 2 Jan, 2021 @ 2:53am 
Updated this.

Necromancer additions removed, so the game won't asplode now.
Cunning/Dead Secrets removed.
Spiritmancer now gets the Spell/Spectre category. (Which appears to also unlock the Lichdom option. Not sure how good it would be for a Spiritmancer.)
Revised the Spell/Charnel category.
Bonestaff aspects can be changed to Darkness/Cold/Physical/Blight, instead of having Acid for no apparent reason.

So it is now a fairly empty addon, but at least you can Spiritmancer again.
HousePet  [author] 11 Jul, 2018 @ 12:30am 
That addon specifically says it is made to work with this addon...
HousePet  [author] 16 Mar, 2017 @ 3:03am 
I think it should be fine.
Rough 15 Mar, 2017 @ 5:13pm 
I'm assuming this needs an update to 1.5?
Knifight 4 Feb, 2017 @ 2:59pm 
Pretty good rework. Usually I don't play many custom classes in games for balance reasons, but this one feels really good. Still seems to be working okay as of 1.4.9 for me.
cybercomplex 3 Mar, 2016 @ 4:59am 
my bad must have been different addon just tried it again and it was flawless
HousePet  [author] 3 Mar, 2016 @ 12:58am 
Works for me.
Could you be a bit more informative about the problem?
cybercomplex 2 Mar, 2016 @ 6:05am 
does not seem to work now.
HousePet  [author] 28 Jan, 2016 @ 12:59am 
Nobody has reported it not working, so I guess it is.
Melancholy 27 Jan, 2016 @ 5:30am 
is it still working with 1.4.1?
HousePet  [author] 26 Jan, 2015 @ 10:44pm 
Bleh, silly Illumination.
Horagen81 26 Jan, 2015 @ 8:14pm 
HousePet there seems to be a problem with the Illumination when you upgrading it to 3 and upwards you blind and damage you clay golem
BaNNshEy 24 Feb, 2014 @ 4:49pm 
Based Darkgod has had his desciple delivar!
HousePet  [author] 24 Feb, 2014 @ 1:08am 
Fixed.
HousePet  [author] 24 Feb, 2014 @ 1:07am 
Hmm I don't seem to have update this page...
The Internet Janitor 23 Feb, 2014 @ 3:49am 
What was the update? Version compatibility?
BaNNshEy 24 Jan, 2014 @ 12:00pm 
someone fix the skeleton mage AI
Maragas 3 Jan, 2014 @ 12:51pm 
We need a game mod that we play The Master in our city/dungeon/tower/castle where we do permenent summoning , kill invader heroes and invade towns/villages.Maybe even upgrade our base with gold/energy like Sher Tul.
Dark Natalie 1 Jan, 2014 @ 11:10pm 
love necromancers
HousePet  [author] 15 Dec, 2013 @ 12:36am 
It shouldn't mess with summoning in any way.
I'm working on updating it for the latest version.
larry1gunshow 14 Dec, 2013 @ 9:09am 
I think it might have broke summoning for some reason, but I tried using it with the farie mod so that might have something to do with it
The Internet Janitor 13 Dec, 2013 @ 2:02pm 
This makes Necromancers feel much more complete! Looking forward to it being updated!