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[4] = { offset = { 0, 0 }, atts = { "westar_heavy_ammo","westar_tibanna_compression","westar_stun_ammo","westar_explosive_ammo" }, order = 4 },
- Brand new textures for Westar M5 and scope, including a metallic texture for the edges.
- New detail textures for the custom ammo types that visual indicate which is which.
- Adjusted model scaling, fixed seeing inside of the weapon when reloading.
- New barrel model (And finally fixed the nasty placement on the world model) [previously used barrel model was from Zhrom's Prop Pack, which is why it appeared as an error before. The new one is part of the INS2 Shared Pack.]
- New scope texture
- Completely redid the entire weapon file, zero unused fields and all sorted accordingly.
- Weapon and attachment statistics completely redone.
- Brand new firing, reload, and iron in and iron out sounds.
- Removed unnecessary view and world elements and moved the scope to a bodygroup, increasing performance.
- Laser sight model no longer appears on the weapon by default, instead appears when the laser is turned on.
- Redid attachments and descriptions.
1. Add - [C]:-1
2. unknown - lua/effects/effect_sw_impact/init.lua:39
3. util_Effect - [C]:-1
4. Create - lua/tfa/modules/tfa_effects.lua:48
5. ImpactEffectFunc - lua/weapons/tfa_gun_base/cl_effects.lua:186
6. unknown - lua/weapons/tfa_gun_base/cl_effects.lua:137
Ill be releasing an update with the next 48 hours with a few fixes as well as additions that will include configurations of the available attachments.
Future tense, dont discuss reporting an addon punlically in a discord I used to moderate for and helped build.