Divinity: Original Sin 2

Divinity: Original Sin 2

Odinblade's Geomancer Class Overhaul Add-On - Pet Power Compatibility
25 Comments
Vael Kyrun 16 Mar, 2023 @ 11:26am 
Any news on the bug with the hungry flower and infusions not working ? I guess the gift bags received an update that broke this add-on.
If Odinblade is out of the mod business, is there any plan for someone to "take his place" regarding updates ?
Jamstrang 29 Nov, 2022 @ 9:26am 
Is there a way to dismiss elementals after combat ends? They make it tough to click things once you hit summ 10
Xephier 8 Aug, 2021 @ 1:48pm 
I know this has been a bit since updating, but recently I have been testing out the Hungry flower and I have come to find that this mod is stopping it from receiving the Power infusion and Warp Infusion. I have turned off every other mod (Save for odinblade geo overhaul that this mod relies on) and it is preventing it, however if i turn this off, i can then infuse power and warp onto the Hungry flower. This is only for the large Hungry flower or the "Poison elemental"
Rhombus 7 Feb, 2021 @ 10:48am 
Perhaps a slightly off topic question but this mod claims to be able to be used for GM mode but also requires the Pet Power Gift Bag mod. Are gift bag features able to be used in GM mode, if so, how?
Superkiwifruit 28 Jan, 2021 @ 8:25am 
I've noticed that from from 9 to 10, the hungry flower's name changes to poison elemental, and its stats get massively reduced. It also loses access to the 4th ability overpower. I love the hungry flower and want to use it in my geomancer build, but with this bug I'll have to keep my summoning at 9 and no higher. Seems a shame
SirH 12 Jan, 2021 @ 12:38pm 
Interesting, I didn't even notice but yeah, for mine not only does the level 10 have lower health than the 9, I also can't do power infusion. The source cost is still removed and really I suppose that's fine and all it needs. Ah well, still love the geomancer mod and can't live without it.
Larsen 17 Nov, 2020 @ 6:21am 
after some testing, moving odin mods up and down to see if it helped on this Hungry flowere bug, i found that it did not help at all, this mod breaks Hungry flowere summon.
Hungry flowere works as mod say up til level 9 summoning after level 10 it totally break it.
With lowere Stats, lack "all out" skill, cant be buffed with power only ranged.
If you do like what this mod do "remove source cost of hungry flowere" then your better of making the edit to the skill yourself for now, unless some other mod do that, until odin gets around to fixing it.
Larsen 16 Nov, 2020 @ 2:04pm 
Most be a bug in this mod from level 9-10 summon skill of hungry flower, at level 9 my pet flowere have 490hp at level 10 skill it have 294hp, also at level 10+ it cant hold any buffs at all, and its stats get so much lowere then at level 9.
[ITA]ZaZinga9700 26 Oct, 2020 @ 3:54pm 
Yes happened the same like Nerfed
Nerfed 20 Jun, 2020 @ 12:53pm 
Power Infusion worked, but when i reached summoning 10 or above Power Infusion no longer works, Warp doesnt seem to work either,
Odinblade  [author] 14 May, 2020 @ 2:30am 
@Farsight Nope! Reply copied from another post:
The Pet Power mod is incredibly overpowered, so I've opted to not balance my summons around being able to use the infusions. If I did, it would mean that I would have to rebalance the summons around the gift bag mod, making them super weak without it enabled.
NeinDao 13 May, 2020 @ 3:29pm 
should this also work for your earth elemental?
ArceusFan493 22 Apr, 2020 @ 8:37pm 
It seems Power Infusion cannot be applied for some reason. Any ideas? Or is that just a plain bug?
Megalovaniac 14 Apr, 2020 @ 6:28pm 
I cant cast infusions on my elementals. help
Odinblade  [author] 23 Mar, 2020 @ 1:01pm 
@Mulcarn @Slyerside The Pet Power Compatibility add-on for my Pyrokinetic Overhaul has just been released here . Enjoy!
Odinblade  [author] 23 Mar, 2020 @ 12:42pm 
@jnavarrocruces2002 Will gladly take a look :) Thanks for your kind words! :steamhappy:
jnavarrocruces2002 23 Mar, 2020 @ 12:24pm 
Hi Odinblade, this is really strange but with summoning 8 the plant has about 600hp and if I increase it to summoning 10, it suddently drops to about 300 max hp. I do not know if this is a problem with this mod or with the original geomancer overhaul. Hope I was of any help and keep up the good work, your mods are always the best and my friend and I enjoy ourselves very much replaying with a new build based around your mods each time!
Odinblade  [author] 15 Mar, 2020 @ 11:56pm 
@Mulcarn @Slyersife Hi both, it's on my to-do list. I've been very busy finishing up my degree so I think it'll be a couple more weeks before I have time to work on anything. Apologies, but I hope you understand!
Mulcarn 3 Mar, 2020 @ 8:22am 
Are you going to make a mod to fix the fire slug too?
lighting mcqueen 24 Feb, 2020 @ 2:48pm 
We tried reloading a few times and it now just works fine. I don't know what changed to make it suddenly work but thanks for the reply and sorry for the waste of your time.
Odinblade  [author] 24 Feb, 2020 @ 11:55am 
@bugscientist That's super weird. Just did some testing and it seems to be working just fine from my end. Was it definitely the Power Infusion buff you were seeing issues with?
lighting mcqueen 24 Feb, 2020 @ 4:31am 
The poison elemental/hungry flower wont receive the power infusion buff but works with every other buff, it's really strange.
ejohns1004 16 Feb, 2020 @ 10:37am 
Thanks for clearing that up for me.
Odinblade  [author] 15 Feb, 2020 @ 1:44pm 
@ejohns1004 Nope! It just fixes some issues the Pet Power mod introduces, and it requires the Larian mod to be activated to correct them.
ejohns1004 15 Feb, 2020 @ 1:24pm 
Is this mod doing anything for me if I don't have Pet Power activated?