Empyrion - Galactic Survival

Empyrion - Galactic Survival

Kriel-Spore
34 Comments
Dovahkiin453 7 Aug, 2023 @ 1:47am 
hey jrandall would you be willing to help me with building a SV blueprint im not sure how to and would like a hand and was also wondering if u accept commissions?
Serris 3 Jan, 2022 @ 8:59am 
nice
Allessia 7 Aug, 2020 @ 12:42pm 
jrandall  [author] 16 Jul, 2020 @ 10:12am 
Thanks Allessia and Goshen! @Goshen, that is true. I had to add 1 rcs to this so it could turn, but it was way to much and the roll and pitch were insane, but I had no choice. At least now in A12 you can dial down this which does help a lot. Thanks again!
Goshen 14 Jul, 2020 @ 6:54pm 
When you spawn this in, the RCS are in overdrive, turn them down to 0.1 0.1 and 0.7 to make this ship useable.
Allessia 13 Jul, 2020 @ 2:03pm 
jrandall  [author] 13 Jul, 2020 @ 9:24am 
Thanks Allessia! I don't mind at all :) I am not sure how you squeezed in a shield but that would really do the job and keep you pretty safe. I had to have this max 3 blocks wide and tall for it to fit down 1 block wide hallways. But length could have been a bit longer. Thanks again and sounds very cool!
Allessia 13 Jul, 2020 @ 7:57am 
i realy like the idear of it but i crashed a lot of them by breaching. So i come to my own solution of it by puting a shieldgenerator on it somehow and i feel its geting less destroyed while clearing the POI's. Hope you don't mind
jrandall  [author] 30 Jun, 2020 @ 9:26am 
Thank you EvilSmoo! That is true. This did have a huge issue with way to much roll in the past and .01 sounds like it would help a lot. Thanks again!
EvilSmoo 29 Jun, 2020 @ 8:45pm 
Just a note, you CAN do adjustable roll now. It's still a bit weird, but seems to help a lot. Seems that 0.1 works, as 0.0 gets a bit weird. Must be something in the engine.
jrandall  [author] 18 Jun, 2020 @ 12:58pm 
Thanks Fizze! I got it added. :) Thanks again!
Fizze 16 Jun, 2020 @ 9:53am 
Thx for your offer. It would be an honor when you add it to your modded versions.
jrandall  [author] 16 Jun, 2020 @ 6:39am 
Thank you Minonian, syn_rst, and Fizze! :)
Fizze 16 Jun, 2020 @ 6:27am 
Made a starter version for A12 (removed hardened component and plugged a detector on top)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2132107420&searchtext=
syn_rst 12 May, 2020 @ 8:12pm 
sorry maybe a stupid questions but I am playin the last experimental version 12.3.2893 but I cannot find any of your subscribed blueprint (like this one) in my list. Am i missing something?
Minonian 5 May, 2020 @ 7:59am 
I guess the probably best resolution is to give us adjustable gyro settings like in space engineers i had killed 1000's of hours on it and so to Minecraft.
jrandall  [author] 5 May, 2020 @ 6:59am 
Thanks Minonian. I agree, the pitch and roll are insane on this. In Alpha 12, these controls will be adjustable and I will have to patch this ship. I had to run 1 RCS or it could not turn or function, but 1 RCS was way to much and not very controllable. Do to having to keep this no more than 3 blocks wide or tall, I could not put thrusters in good places for steering without RCS. The RCS was the only solution. But hopefully soon it can fly correctly once A12 goes live beyond experimental release. Thanks again!
Minonian 4 May, 2020 @ 10:12am 
Ummm... Well? i don't say it it's useless, because it do have an use.
But i saying, it's impossible to keep it straight, The gyro is just was too strong to something
this tiny. Not your fault, so no stones cast. And it's actually comes handy.
jrandall  [author] 12 Mar, 2020 @ 3:29pm 
Thank you cataclism22, ObertonSX, and Space Viking! @Space Viking Yeah, I could do nothing about RCS. Sounds like Alpha 12 it will be adjustable thou. Thanks again!
Space Viking 12 Mar, 2020 @ 12:24pm 
re: roll. Disabling the RCS fixes the roll but then it is super sluggish to turn. Ah well, still usable I guess.
Space Viking 6 Mar, 2020 @ 1:25pm 
I'd like to like these but I find the left and right roll is almost uncontrollable. It tends to roll waaaaay too far even with just a tap on the keyboard. Is there some way I can tone that down?
ObertonSX 29 Feb, 2020 @ 2:44am 
"O2 and dispenser, refrigerator, Wi-Fi, storage 700" - no need... Move the cockpit back and add another + 2 machine guns or 1 machine gun and 1 rocket launcher (instead of the front 2 blocks-hardened steel). It is not intended for survival and gathering. He is a flying turret for storming bases.
JCataclisma 19 Feb, 2020 @ 12:44pm 
Great, SUPERB work! Thank you for another amazing component for our gameplays! ;-D
jrandall  [author] 19 Feb, 2020 @ 11:07am 
Thank you very much HeckenDiver! :)
HeckenDiver 18 Feb, 2020 @ 2:16pm 
Perfect little boat for my new favorite Poi killer!
jrandall  [author] 17 Feb, 2020 @ 6:11am 
Thank you TerryBeer16, Curben Justic, and badtude! @badtude, I made something similar a long time ago, one of my first creations called a breecher (on my workshop). This one has more features, but the same idea and looks similar as you really can't do much of anything special with looks having almost no blocks to work with. I will have to check the Neurosol's one as well. Thanks again!
ArthurDent 17 Feb, 2020 @ 4:47am 
The old, simple version was the SV_Nano by Neurosol, I believe.
Nice complement to the Beholder.
Curben Justic 15 Feb, 2020 @ 6:29pm 
i think i have an old simple version of this concept.look forward to checking it out
Ɽevenant 15 Feb, 2020 @ 6:18pm 
Killer addition to the Beholder. Thanks for all your awesome work!!!
jrandall  [author] 15 Feb, 2020 @ 2:59pm 
Thank you D00mnoodle and Lee Andrew! :)
Alastria 15 Feb, 2020 @ 2:42pm 
Yeah, it finally replaced the Breacher :)
D00mnoodle 15 Feb, 2020 @ 2:12pm 
OP please nerf, it's too effective! :p
jrandall  [author] 15 Feb, 2020 @ 2:09pm 
Thank you very CrazyZ! :)
CrazyZ 15 Feb, 2020 @ 1:11pm 
Haha, that´s a nice and matching name for the little guy. Good work! Love it! :)