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But my mother tongue is not English and my English is poor, so I have to rely on a dictionary to confirm most of the products. Is there any way to translate the products in the map options? thank you.
——The above content is from translation software, please understand
Mod seems to work great
Instead of copy+pasting his code, go to the third line down in the code snippet, then change "max = (number)" to "max = 2.3.*"
Do not modify anything else. Save your file and the mod will appear in-game.
dependencies = {
{id = "1722652757", min = "1.3.5"},
{id = "Avorion", max = "2.*"}
all you need to do is copy the line right above this one and copy it over the line on your file version and hit save and it will now be able to be used with 2.3
Also, with the not gathering thing, from my experience it only seems to not collect it if the sector doesn't buy or sell anything, like the gate-only sectors, which does make sense, why collect trade data for a sector that doesn't trade.
If it's neither of that then I have no idea since I only play single player.
It's been a long while that I was able to work on this. The last time I played myself for a short time, it seemed like it's partially still working, but I'd not bet on that to be the case for everyone.
On top of that were API changes done in the mean time and I have yet to find something that gives me a good summary about that.
saving sector 0xd595e350
[DccTurretEditor] Sending Config To Client 3
T: 14
Object: N2cp13ServerScriptsE
Execution Context (inner to outer):
#0: onSectorChanged data/scripts/systems/tradingoverview.lua
could not execute function 'onSectorChanged' in '"data/scripts/systems/tradingoverview.lua"':
D:\Program Files (x86)\Steam\steamapps\workshop\content\445220\1999215648\data/scripts/systems/tradingoverview.lua:134: attempt to index local 'pilots' (a number value)
stack traceback:
D:\Program Files (x86)\Steam\steamapps\workshop\content\445220\1999215648\data/scripts/systems/tradingoverview.lua:134: in function 'collectSectorData'
data/scripts/systems/tradingoverview.lua:321: in function <data/scripts/systems/tradingoverview.lua:320>
[DccTurretEditor] Sending Config To Client 3
I'll see if I can get it to save the new data async, but I'm limited to singleplayer testing, which is technically local multiplayer, so maybe the server's too weak? No idea...
As for multiplayer - both friends experience lags when I warp somewhere as the mod appears to update info during the sector boot and causes a lag spike. (I'm the only one who started exploring green dots to build several trade routes)
Server ping is close to 100ms, but the channel is wide enough (100Mbps) to avoid frequent freezing and slowness.
I can be wrong and more testing is required to determine the cause, so I'll keep it as the only mod on the server and spend some time exploring to get a full picture. Unfortunately, the server log is not detailed enough to pinpoint it.
It's actually already set up that it's not bothering with more than is currently visible in the map.
That's a nice mod that allows monitoring price and keeps values when buying/selling via map commands, however, I had to switch it off as it brings too much lag when 100+ systems are explored with a Trading Module installed. It would have been awesome if it can stop calculating every time the map is opened and the jump to another system is initiated, and be togglable instead or the mechanism modified somehow to prevent lags.
https://i.imgur.com/mMPsccc.png
https://pastebin.com/x3rH62hb
My current suspicion is that it's a ship of an offline player, so the script tries to 'write' data to him, but that's as far as I remember currently not possible.
If the added debug message about the ship owner gets too spammy, just comment out line 139 in the mod's tradingoverview.lua
But before that, make note of the ship's name and try to see who it belongs to, so I know if my suspicion was right.
These are the errors I have been getting.
https://i.imgur.com/fEF0g6b.jpg
As with the Gate Mod, if anyone else feels like giving it a shot at making it compatible, feel free to do so, I won't have the time for that for quite a while.