Sid Meier's Civilization VI

Sid Meier's Civilization VI

Gedemo Morocco
70 Comments
Gedemo  [author] 6 Jul, 2023 @ 5:02am 
Beast of Arden 5 Jul, 2023 @ 9:40pm 
No Berber cavalry?
Pesado Armas Cara 13 Jan, 2023 @ 9:04pm 
Ooh, now I'm excited
Gedemo  [author] 13 Jan, 2023 @ 1:45pm 
@juan: wait for the modder pass "ruler of sahara" :-)
Pesado Armas Cara 13 Jan, 2023 @ 12:57pm 
Since you seem to be reworking your modded civs, I think it would be cool if you finally gave these guys a UU
Pesado Armas Cara 5 Dec, 2022 @ 2:03pm 
I just noticed they have no unique unit. Any reason for that?
Yranos 17 Apr, 2022 @ 10:13am 
My man !!
jaowns 13 Oct, 2021 @ 6:17pm 
Very nice mod, but why no unique unit for this civ?
Maghrebnomade 7 Jun, 2021 @ 3:29am 
your mods are great.
THANK YOU
jjj 24 Dec, 2020 @ 7:15am 
i love the civic feodalism
Appa 19 Dec, 2020 @ 8:04pm 
Hey Gedemo, have you considered an unique civilian unit if you don't think a military unit suits your Morocco's style.
Gedemo  [author] 6 Oct, 2020 @ 11:47pm 
Thanks for your feedbacks
Arcadian 28 Sep, 2020 @ 12:11pm 
Rock the Kasbah!
ᚪᚱᛁᛊᛏᚩᛊᚪᚳᚻ 9 Sep, 2020 @ 9:10am 
Nice mod! Would be cool if they had a unique unit though. Maybe in an update there could be the return of the Berber Cavalry from Civ5 as a replacement for the cavalry or the courser?
teamwilt 21 Aug, 2020 @ 3:42pm 
do your mods have TSL?
Gedemo  [author] 9 May, 2020 @ 11:31pm 
They even have a strong start bias. This is a weakness of the game which penalizes the civs dependent on the terrain (the polar civs have the same problem)
Max 9 May, 2020 @ 7:49pm 
Do they have a desert start bias? I never get desert lol
Gedemo  [author] 6 May, 2020 @ 1:49pm 
Yes, Kasbah must be built on desert or desert hills
SigmaLX (ELK) 6 May, 2020 @ 12:43pm 
maybe it was my luck, but i really was not able to build any kasbahs, are they dependent on desert tiles or can they work anywhere?
Bluegillbronco2 4 May, 2020 @ 4:37pm 
It now works for me. It never did before the update released today.
Gedemo  [author] 4 May, 2020 @ 1:50pm 
@Deliverator: I've just made an update, using the Mod Art Generator. Thanks for your advice. Please let me know if the crash problem is gone?
Deliverator23 30 Apr, 2020 @ 8:10am 
myrtle91 26 Apr, 2020 @ 1:37am 
no special unit.:steamsad:
belhajmohamed95150 8 Apr, 2020 @ 3:38pm 
Unfortunately, the mod has crashed during the loading of the game. I was so happy to have the opportunity to play with this civ but do not work :(
Gedemo  [author] 8 Apr, 2020 @ 7:45am 
as I said, the .dep file is generated thanks to the mod.art file in modbuddy (the firaxis'software that created mods). So I would have to know what is wrong in my mod.art file to have a correct .dep file. The problem is that only some users have this problem of crash, not me. so even if I make some changes, I could not verify if it is good or not for you.
KiteTie 8 Apr, 2020 @ 7:00am 
Sorry, Im not super knowledgeable on modding but is this something @Gedemo can fix? Or will i have to look up a video to change that file myself?
Cave Johnson 6 Apr, 2020 @ 4:44am 
I edited the file like Wanli did and now the mod works for me too.
Gedemo  [author] 2 Apr, 2020 @ 11:03am 
the .dep file is generated thanks to the mod.art file in modbuddy (the firaxis'software that created mods). So I would have to know what is not good in my mod.art file to have a correct .dep file. unfortunately the original file mod.art are not visible in the mod files of other modders.
Wanli 2 Apr, 2020 @ 9:36am 
suggested that this mod adds an unique improvement, I use the .dep file of JFD's Portugal to replace this one; and the leader art disabled; then I added all the sentence about "leader" or "leaderbackground" or anything about it from the original file into the corresponding place; and it now works fine. I am a bit busy right now so may be I will check it later.
Gedemo  [author] 2 Apr, 2020 @ 3:09am 
@Wanli can I ask you what did you change in your .dep file?
Wanli 2 Apr, 2020 @ 2:35am 
Yeah I have solved that crashing problem through editing the .dep file and it now works for me with leader art enabled. So Gedemo I would like to suggest you to check out that .dep file because I can't guarantee there is not anything disabled by me by incident and I do not know how the .dep file actually works.
Andre Merrick 1 Apr, 2020 @ 8:38am 
It won't even create a new game as long as he is enabled.
Gedemo  [author] 1 Apr, 2020 @ 12:19am 
weird, any idea which part of it could be the problem?
Wanli 31 Mar, 2020 @ 12:59pm 
I am sure that the crushing problem has something to do with the .dep file. I replaced it and though the leader art disappears but the mod runs perfectly without crashes.
Klossu 28 Mar, 2020 @ 10:23pm 
Cant have it, crashing game all time :(
Andre Merrick 24 Mar, 2020 @ 7:41pm 
Sadly I cannot play with this character.. as it crashes the game. :(
Fressfisch 8 Mar, 2020 @ 5:20am 
Would love to play this, but it crashes with every map setting even without additional mods :\
Gedemo  [author] 1 Mar, 2020 @ 12:57am 
Kasbah must be built on desert or desert hills
obinwanathan 29 Feb, 2020 @ 4:31pm 
I can't find anywhere to build the kasbah? Is it only for special terrain am i glitching?
Ankoù de Pouagnard 23 Feb, 2020 @ 5:15am 
THANK YOU ! wanted to play morocco since months !
chicocavalca 23 Feb, 2020 @ 4:42am 
Very fun mod
A couple of suggestions:
1 - A unique unit could help Morocco to shine in domination/expansion. I know Mali have a similar unit that Morocco had in Civ 5, but it would be awesome to use a unique unit too.
2 - The civ ability needs some improvement. The free trader cannot be used until we build a market. Maybe changing the extra culture for another bonus could help
3 - The visuals of uniques could be more polished. The Kasbah is very similar to Alhambra, While the Kasbah from civ 5 had a unique design. Maybe you could import the visual from there? In addition, the medina could get the visual from your version of Kasbah, acting like a Palace visual in city centers of Morocco cities (except from Capitol which could use the Arabia city style instead of Granada)
Thank you for your work. I like all your mods
rida-ll 23 Feb, 2020 @ 12:42am 
thank you for representing my country :steamhappy:
death_man 22 Feb, 2020 @ 4:56am 
your mods are great. i wanted to help where i could.
keep going
Gedemo  [author] 22 Feb, 2020 @ 1:49am 
Unfortunately the crash problem for some users does not appear in the database logs. Thanks anyway for your feedback.
Torro 22 Feb, 2020 @ 1:44am 
[1815922.295] [Localization]: StartupErrorMessages.xml
[1815922.295] [Localization]: Input XML does not contain database entry tags. GameData, GameInfo or Database
[1815928.486] [Localization]: Validating Foreign Key Constraints...
[1815928.487] [Localization]: Passed Validation.
[1815928.754] [Configuration]: Validating Foreign Key Constraints...
[1815928.756] [Configuration]: Passed Validation.
[1815943.666] [FullTextSearch]: Initializing FullTextSearch
[1815949.240] [Gameplay]: Validating Foreign Key Constraints...
[1815949.256] [Gameplay]: Passed Validation.
[1815957.314] [Configuration]: Validating Foreign Key Constraints...
[1815957.315] [Configuration]: Passed Validation.
[1815961.457] [HallofFame]: Database found. Checking versions...
[1815961.479] [HallofFame]: Database is up-to-date!
[1815971.423] [FullTextSearch]: FTS - Creating Context


Gedemo  [author] 21 Feb, 2020 @ 9:58am 
and do you see something related to this mod among all the text?
Tapotupotu 21 Feb, 2020 @ 9:46am 
My database ist to long to insert here.Game is crashing back to desktop after installing the mod.
Gedemo  [author] 20 Feb, 2020 @ 11:42pm 
@death_man: this two messages are usual error messages on localized text that everyone get nowadays, firaxis seem to have problem with korean text :-)
Unfortunately my crash problem does not seem to appear in the logs. Thanks for your feedback
death_man 20 Feb, 2020 @ 3:10pm 
this is shown in my database.log.
Error is crash at loading screen


[1691514.467] [Localization] ERROR: Database::XMLSerializer (ConfigText_ko_KR.xml): Duplicate column names detected in <Row>. Name: Replace, Value:
[1691514.467] [Localization]: In XMLSerializer while updating table LocalizedText from file ConfigText_ko_KR.xml.

[1691556.355] [Localization] ERROR: Database::XMLSerializer (ConfigText_ko_KR.xml): Duplicate column names detected in <Row>. Name: Replace, Value:
[1691556.355] [Localization]: In XMLSerializer while updating table LocalizedText from file ConfigText_ko_KR.xml.
Amondin 20 Feb, 2020 @ 1:30pm 
I really like this mod, however some things feel slightly underpowered. The Ad Dahabi trait is pretty nice, but maybe the culture could either scale with era or it could be a more permanent, over time benefit. Gateway to Africa feels reasonably strong but the scope of the civ's capabilities feels relatively narrow when compared to some GS civs. The Kasbah and Medina are great, though I think the Kasbah might want to also give a standard culture adjacency to districts. Great work as always! These are just observations and friendly balance suggestions. <3