RimWorld
Cryogenic Generator
94 opmerkingen
Mask of Humble 28 sep 2024 om 13:48 
So its a cooler for your freezer that makes power instead of taking it, Nice
chasicles 14 dec 2021 om 21:50 
Just make a hallway with 2 doors and a room with 1-2 of the generator and a heater or 2 outside the hall then boom. tbh idk if it'd work or not. most likely not XD
Damjdu 20 jul 2021 om 12:06 
Big Heart to Chowder who made the Mod.
Damjdu 20 jul 2021 om 12:01 
There is a new Version of the mod if you want it, also accepted by Chowder:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2552526106
Dezinator 20 mei 2021 om 7:14 
Hi, can you make a similar generator for SOS2 which only function in the space? Maybe with cosmic radiation? (Useless on earth, only function if its on a ship hull ground in the space sektore)
That would be nice XD
Dogy 23 apr 2021 om 14:37 
Quick guide how to update this mod to 1.2 (an possibile 1.3 in future if nothing major is added)

1) dowland mod
2) open file exploler
3) C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2000153664\About
4) Open About.xml
Thats most important thing:
<supportedVersions>
<li>1.0</li>
<li>1.1</li>
</supportedVersions>

5) Just add <li>1.2</li>

<supportedVersions>
<li>1.0</li>
<li>1.1</li>
<li>1.2</li>
</supportedVersions>

6) Done, restart rim

Have fun :) ,btw author its that easy to update mind "wasting" 5 min to fix it, therefore looks like good mod.

7*) if the mod is still not loading properly in mod menu, copy paste the mod to

C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods

and unsubsribe/delete a steam one.
Dogy 23 apr 2021 om 14:03 
yo you all can update the version in game files lol
Mismagius 31 jan 2021 om 23:29 
1.2 please?
DDjuice 29 jan 2021 om 22:20 
1.2:a3_:
q308744928 6 nov 2020 om 1:19 
power overwhelming...balance into consume components & produce 900W
Chep1k 12 okt 2020 om 10:06 
cool)
Pristo 17 aug 2020 om 9:14 
is it possible to have a 2nd version of this without needing the "smoothable" surface. I just want it as normal power source
AlphaLoures 16 aug 2020 om 22:16 
Thanks
Chowder  [auteur] 13 aug 2020 om 20:58 
Hi all, yes this works perfectly with 1.2, when I have a second I will update the XML so it doesn't show up as yellow.
Tenlandar 12 aug 2020 om 23:03 
1.2
DootMaster64 10 aug 2020 om 19:26 
is this compatible with 1.2?
infernalistgamer 27 jun 2020 om 9:56 
How cold does this get? Can I park it in an avali hotel?
Lotus Elise 20 jun 2020 om 3:23 
It would be cool if you add a version for the spaceship, since not all cavemen are. Smaller and generating less energy.
szepard10 16 jun 2020 om 10:23 
So on 1 save two of them struggled to keep my freezer on -10C but when I started a new one suddenly two were enough to keep cool my freezer to -63C and rest of my base to 10C. Which version of events is correct?
Armorguy1 8 jun 2020 om 14:52 
also for sme reason my power started to fluctuate very heavily for no real reason. This was before i used your machine btw and then I crashed.
Armorguy1 8 jun 2020 om 10:59 
heh, good thing my current chemfuel gennie room has rough floors!
Eternal Night 7 jun 2020 om 10:36 
I can't find this structure, what category does it belongs to? Temperature or is this item to be crafted?
Baracouto 29 mei 2020 om 19:25 
@gabi_izuel The mod terraform rimworld allows you to change smooth floors to un-smoothed among other useful things.
b1325 18 mei 2020 om 20:31 
One question, I got the blueprint and my crew have 17 research, how to start research the technology?
Gooby King 14 mei 2020 om 10:47 
@gabi_izuel tried building and removing another floor type?
Burning Pyromaniac 11 apr 2020 om 4:45 
Angery the coldest... area of chill is -273
Izu 6 apr 2020 om 7:20 
I can't find any mod to turn smothed floor to unsmothed, why It can't be build on smoothed too? or have an option to do this? all my base is smoothed...
Izu 6 apr 2020 om 7:08 
how can I turn a smoothed floor to unsmothed? thanks
Angery 30 mrt 2020 om 13:46 
Ive managed to get this thing down to -90°C, is that the lowest?
GracefulGal 19 mrt 2020 om 14:22 
and both explode at the same time
GracefulGal 19 mrt 2020 om 14:22 
it would be cool if you could use this to cool your nuclear reactor
KilledJoy 16 mrt 2020 om 16:25 
mmmm yes a cooler for the "ovens"
888main 11 mrt 2020 om 0:19 
This pleases us androids, we seek cooling for our computer systems
TruckerCarlos 8 mrt 2020 om 16:53 
@RyansPlace, It's 5x5 tiles
RyansPlace 8 mrt 2020 om 12:21 
Can anyone tell me what the dimensions of the generator is for base planning? I'm guessing 4x4 or 5x5.
TapDancingYimmy 4 mrt 2020 om 20:22 
"it does violently explode", imagine being an engineer and having to explain this to your customers LOL
carlarc 2 mrt 2020 om 22:55 
yup works perfectly, dropped it into my base and it outputs that sexy, sexy, 9k at the way less sexy cost of So Much Shit
carlarc 1 mrt 2020 om 21:32 
an hour after posting my comment i got a techprint quest lmao, so it actually does work in non-dlc 1.1 so yeah
DragynDance 1 mrt 2020 om 20:56 
Appreciate! I like to fill my world up with aliens, not even so much as to play them, but becuase I think having a dozen different factions of a variety of different races makes the world more interesting, so I'm sitting on 1.0 waiting for all the races to get updated.
Chowder  [auteur] 1 mrt 2020 om 19:21 
@Squeek, I will upload a 1.0 version for you, my apologies in my haste.
DragynDance 1 mrt 2020 om 17:05 
They definetly don't exist without the DLC, if you play the game without the DLC, it throws nasty red error text at you about the item not existing, effectively making this a DLC only and 1.1 only mod.
carlarc 1 mrt 2020 om 16:57 
it might be that cryo techprints are extremely unlikely to appear due to only one of a kind existing. its been 3 years in my colony and i've never seen one in a quest
DragynDance 1 mrt 2020 om 16:29 
Adding the techprint made this incompatable with 1.0 version of the game. :<
Chowder  [auteur] 29 feb 2020 om 19:08 
@Ty

I poked around in the files, and it appears you can get techprints from world quests and exotic traders as well. Hopefully I'm correct. ;D
Ty 29 feb 2020 om 15:53 
Question on the techprint. Do I need to get the dlc to use the techprint, or is it part of the vanilla game? and If so, Is there a version without the techprint?
Zero747 29 feb 2020 om 15:40 
just stick this in the same room as a mechanoid power cell. One cools, the other heats.

Anyways, nice mod, should be useful in my next colony
Chowder  [auteur] 29 feb 2020 om 15:28 
Updated: Now requires a cryogenic power techprint you can get via trading or quests.
Lowered HP to 900 - PROTECT THEM!
Pushes out even moar cold air.
Draegon1993 29 feb 2020 om 13:33 
@ Eryzienne They are a 5x5 structure
Blue North Star 29 feb 2020 om 13:32 
How big are they though? The image makes them look big.
Chowder  [auteur] 29 feb 2020 om 12:19 
The issue with adding a techprint to the mod is I am *pretty* sure they are DLC only. I would love to add one. I will need to investigate and check it out.