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because out of the 4 Characters (or as I like to call them, the D R E A M C A S T) Were still missing Knuckles
When you bend the legs or arms the joints always morph in a way the makes look like the knee/elbow is shrinking.
The rotation off sets are all messed up too. Take the bone Bip_Knee_R for example. Right now if you want to have the Knee bend back strait you have to move X, Y and Z rotation. for an animator that takes up so much time and work. It should be able to be done with ONLY the Y rotation.
The spine is really bad too. The weights on the mesh when rotating Bip_Spine_0 on the Y axes will show my point. the front of his torso will move but his back stays completly still.
Again the models you make always look amazing but working on the rigs for them would help take them that extra bit and youd be able to see these models being used in alot of animations.
DO NOT GO INTO BODYGROUPS AND TAKE OFF HIS SOCKS AND SHOES
IT WILL GIVE YOU NIGHTMARES