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random hypothesis: what difficulty are you guys playing on?
I can't think of any reason it wouldn't.
Possible, but I'm not sure it makes a big enough difference to be worth the extra effort.
Thank you. Loading it right now !!!
Cannon, Sniper, Pistol, Sword, Shotgun. Damage and Upgrade Slots. (by virtue of not having the grenadier, sharpshooter or ranger classes)
Rifles don't have a class req (likely due to rookies) and faction weapons should show up outside of unlucky rolls with multiple faction classes, so it's hard to notice until you actually go looking for it.
Yeah. RPGO is a good example of the kind of set up that you'd need this to get your breakthroughs.
If I understand well; this means that your mod re introduces all the breakthroughs irrespective of whether you have the classes or not ? I assume that it is compatible with RPGO, where there is no classes ?