Arma 3
Enhanced Debug Console
20 Comments
R.Baxter 27 Jan, 2023 @ 5:28pm 
Great mods how do you add capacity to the [military gear pack mod] backpacks
W-Cephei 21 Jan, 2022 @ 3:01pm 
Basically you just need to reset the id of the button back to 13289;
3den Enhanced set it to -1 for some fucking reason.
W-Cephei 21 Jan, 2022 @ 2:13pm 
Could you make a compat for 3den Enhanced? Currently the enhanced functions buttons from that mod breaks the UI
https://imgur.com/kiwJiXl
kMaN 21 Jan, 2022 @ 5:34am 
In a dedicated environment, can this be run as a servermod or does it need to be on all the client's too?
LumièreL(Frank) 19 Jan, 2022 @ 2:45am 
Can you make a normal size interface version?
Elongerson Muskerton | GrokTurbo  [author] 18 Jan, 2022 @ 3:45pm 
signature and keys should be working in this current version, also no issues with server global or local in my testing
fever dream 21 Aug, 2020 @ 5:20am 
-Update. Its you enable debug console 2 mod.
fever dream 20 Aug, 2020 @ 4:18pm 
Server, global and local don't execute only target does. Might be a conflict with 3den, but I don't think so.
arthur2shedsjackson 9 May, 2020 @ 1:44pm 
HI, I installed your mod because I'm hoping it can help me by-pass mission advancement bugs in old man scenario. can it do that? ..... how would that work lol?
Havok 20 Apr, 2020 @ 2:10pm 
As far as I can see there's no .bikey
Elongerson Muskerton | GrokTurbo  [author] 20 Apr, 2020 @ 1:16pm 
It should already be fully signed
Havok 20 Apr, 2020 @ 7:53am 
Are you able to sign this mod (.bikey)?
Gaming 27 Feb, 2020 @ 1:41pm 
Very useful, good release. :winter2019happysnowman:
Elongerson Muskerton | GrokTurbo  [author] 25 Feb, 2020 @ 3:18pm 
@Valentin3526

It should work now, I believe the issue was caused by this function not returning true: 'BIS_fnc_isDebugConsoleAllowed'
Anyways, I just tested it on in-game hosted and it works perfectly - not tested on dedicated yet.

[2/25/2020] Update #4 (V0.7.5A):

- multiplayer fix
- EDC_allowed = call BIS_fnc_isDebugConsoleAllowed;
- EDC_allowed = true;
Elongerson Muskerton | GrokTurbo  [author] 20 Feb, 2020 @ 9:17pm 
[2/21/2020] Update #3 (V0.7.4A):

- fixed bug: expression text no longer gets cut off by target list
Elongerson Muskerton | GrokTurbo  [author] 19 Feb, 2020 @ 9:11pm 
[2/20/2020] Update #2 (V0.7.3A):

- added combatability adjustment for CBA_A3's extended console
Elongerson Muskerton | GrokTurbo  [author] 19 Feb, 2020 @ 6:57pm 
[2/19/2020] Update #1 (V0.7.2A):

- added save/load script menus/buttons
- tested and fixed interface size related bugs
- replaced loop with event handler
- added new images to workshop post
Provok 18 Feb, 2020 @ 10:52pm 
Thanks for quick reply, dont worry aint such a noob, I was just curious cause i've replaced my old debug console with this and couldnt find it in-game.

Now my debug console and extended one overlap each other even with your DC (Enable Debug Console ( 1 ))

Good job by the way, ive wasted many hours looking for an updated command lines for targeting units with console.
Elongerson Muskerton | GrokTurbo  [author] 18 Feb, 2020 @ 4:34pm 
@Provok
Yes, you need to have the debug console on your server / mission. This mod (Enhanced Debug Console) will only modify the debug console if you already have access to it.
You can use the following mod to enable the debug console:
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2000131738
If you want to simply enable the console for singleplayer or hosted mp missions, this mod will suffice. If other players need access to the console, they will also have to enable the mod. However, if you want to whitelist certain people to have access to the debug console (without the use of mods) in multiplayer, you will need to edit the description.ext. A tutorial on that can be found here: https://community.bistudio.com/wiki/Arma_3_Debug_Console
Provok 18 Feb, 2020 @ 3:05pm 
Cant seem to have debug menu enabled, is this standalone or your mod requires DM unlockers from workshop?