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3den Enhanced set it to -1 for some fucking reason.
https://imgur.com/kiwJiXl
It should work now, I believe the issue was caused by this function not returning true: 'BIS_fnc_isDebugConsoleAllowed'
Anyways, I just tested it on in-game hosted and it works perfectly - not tested on dedicated yet.
[2/25/2020] Update #4 (V0.7.5A):
- multiplayer fix
- EDC_allowed = call BIS_fnc_isDebugConsoleAllowed;
- EDC_allowed = true;
- fixed bug: expression text no longer gets cut off by target list
- added combatability adjustment for CBA_A3's extended console
- added save/load script menus/buttons
- tested and fixed interface size related bugs
- replaced loop with event handler
- added new images to workshop post
Now my debug console and extended one overlap each other even with your DC (Enable Debug Console ( 1 ))
Good job by the way, ive wasted many hours looking for an updated command lines for targeting units with console.
Yes, you need to have the debug console on your server / mission. This mod (Enhanced Debug Console) will only modify the debug console if you already have access to it.
You can use the following mod to enable the debug console:
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2000131738
If you want to simply enable the console for singleplayer or hosted mp missions, this mod will suffice. If other players need access to the console, they will also have to enable the mod. However, if you want to whitelist certain people to have access to the debug console (without the use of mods) in multiplayer, you will need to edit the description.ext. A tutorial on that can be found here: https://community.bistudio.com/wiki/Arma_3_Debug_Console