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Find some references and throw them in there for me to take a look at :)
I have not created my own NPC's for this mod and dont really plan too, this mod solely adds Decors and custom weapons all made by myself for fantasy races
Thank you very much, I really appreciate your kind words about my work.
All decor items in the mod are craftable from the lore items workbench and will stay that way.
No weapons are craftable to the playerbase UNLESS they have consumed the admin spawn only consumables i.e chaos feat teacher, tiefling feat teacher etc.
You do not have to give your players any of the feat teachers and so all the weapons in the mod can only be accessed through the admin spawn system which gives you a variety of ways of handing out the weapon assets i have created be that events, arenas, drops through Pippi, the only thing that will get in your way is honestly your imagination.
I do appreciate that is not how you want to run the mod so for you and your server I would suggest not handing out any feat teachers as an admin spawn item and just forgetting about them and instead concentrate on ways to hand out the weapons like I said above in the form of events, arena, quests, drops from enemies which can all be set up with just a bit of imagination and time.
One more thing while I am here; the race weapons have damage values in line with Funcom's legendary weapons so it will not break game balance, though there are some weapons in the mod that are not craftable and are admin spawn only, these have significantly higher stats as these are commission weapons.
In my Discord you can also submit a ticket for server advertisement which will be posted in to the lore items servers channel, I will also join as I do with every other server that runs my mod and makes itself known to me so I can be there for support and answer any questions you have.
I hope I have answered your questions if you have anymore please do not hesitate to reach out to me in my Discord or DM's.
Have a great day.
EQ.
If you head to my Discord you can get the MOD ID from the FAQ channel.
Hope this helps :)
Honestly I cant say what load order you have to put Lore items and roleplay in, it all depends on the size of your mod list and what you're running, though I have not had anyone approach me about mod conflicts :D
Leave it with me bud.
Tested weapons from AoC, EE, Vanilla. They shown correctly, but some weapons from other mods don't.
The decors you can learn without a feat teacher from the knowledge menu.
Yes, there are quite a few dual wield weapons in the mod, some swords, daggers, axes.
Different races will use weapons in their race style but I do try to give the same weapon types all around.
You can also request in the weapons and decor suggestions weapons for me to create or commission myself to make your own custom piece for your character.
When I updated the mod I also released patch notes / an update log so everyone would be aware.
Basically people were grabbing all the feats from the knowledge menu when instead it is the admins that are to give you the player the consumable which will make you able to craft that specific races weapons.
Are there any known incompatibility issues? Bcs for some reason I can't see the feats anymore.
I already unlocked them all and all the stuff is in the game but the feats are nowhere to find anymore.
I forgot to change the scaling on my last update, I know its a new feature Funcom has implemented, my weapons used to have custom blueprints which are now void due to the 3.0 update.
On my next update the weapons will scale with strength and agility, I am hoping to get that done and update the mod middle of next week.
All essences are given through admin spawn only, there are more questions answered in the FAQ in the mod discord :)
Also, chaos shrine ultra creepy and gave me a start when placing it lol. not sure what the chaos gem does however :/