Stormworks: Build and Rescue

Stormworks: Build and Rescue

Random Malfunction System Example/Template Setup
11 Comments
(OTR) 0xferd™ 22 Jun, 2020 @ 9:40am 
ah ok thanks for clearifiing that for me lol
Tmccanna 22 Jun, 2020 @ 8:43am 
also can you please add heaters to the lbcrms please?
Tmccanna 22 Jun, 2020 @ 8:42am 
yeah you really kinda just gotta make it suit to what its in best
Käsekuchen  [author] 22 Jun, 2020 @ 8:27am 
The numbers you put into the keypad are the minimum time between events and the maximum time between events.
There are no "best numbers."
Of course, use too small numbers and everything will break before you can fix it, use too large numbers and nothing happens.
I recommend 120 and 300 for the LBCRMS, but that depends on what you actually use this for. Is it a ship with long distances to walk and long fixing times, use bigger numbers. Is it a small car with instant fixing, use smaller numbers.
(OTR) 0xferd™ 22 Jun, 2020 @ 7:23am 
question...
whats the suitable number i should put in the keypad to have the best experience?
Tmccanna 22 Feb, 2020 @ 9:04am 
why does my car malfunction every time i start the engine?
Thick 21 Feb, 2020 @ 10:48am 
Gonna try to implement this into the F/V Jersey Bay.
Horizon_Engineering 21 Feb, 2020 @ 9:05am 
But hey wicked cool. Nice job!
Horizon_Engineering 21 Feb, 2020 @ 9:05am 
*Commonly said phrase when driving and H.E. vehicle* "Do I smell smoke?"
Horizon_Engineering 21 Feb, 2020 @ 9:04am 
If you have my building skills, you don't even need a random malfunction system!
(OTR) 0xferd™ 20 Feb, 2020 @ 7:03pm 
wow