Ravenfield

Ravenfield

Twin Cities
23 Comments
TnaMako1 23 Feb @ 5:06pm 
Is it just me or i can't climb the ladders or is it something else?
Yakub Gaming ゴゴゴ 15 Jan, 2024 @ 7:57am 
nine o'leven
Stand_Up 4 Jun, 2023 @ 6:50am 
Two Forts
Gluty z Dupy 21 Feb, 2023 @ 8:30am 
Twin Towers :csgo_dead:
Qbow14 16 Oct, 2022 @ 9:45pm 
Reminds me of a game called Kill-zone: Shadow fall
totally normal username 27 Feb, 2021 @ 3:59pm 
This is an accurate representation of the twin cities.
boxcarz 6 Aug, 2020 @ 12:04am 
@Crunchee4K
I don't have a NASA computer either, but mine can process up to about 400 bots with some amount of lag, but not unplayable.
FlipClip 8 May, 2020 @ 5:55pm 
You make amazing maps, Please make another masterpiece for us to play
THE REAL MAN 12 Apr, 2020 @ 3:00am 
NICE keep working...
雾雨魔理沙🌙 27 Feb, 2020 @ 11:39pm 
cool map
DuffBeer 27 Feb, 2020 @ 5:21pm 
great idea, ran fine on my computer, only problem was had with the towers in the middle. what's up with the ladders?
Crenc 25 Feb, 2020 @ 1:59pm 
"Recommended number of bots : 200-300" bro i dont have no NASA computer
JeeKnee 24 Feb, 2020 @ 10:04am 
damn dude St. Paul looks really nice here
kappy's happy 23 Feb, 2020 @ 9:04am 
Well done!

Since most of the house assets in the background are just for show, maybe double each of their size and have half the assets.
dat boi 22 Feb, 2020 @ 10:52pm 
cool, but too many models are used, and I can already guess that most computers will average 15-30 fps. Suggest you tone it down or people are gonna complain
Jj the brat 22 Feb, 2020 @ 8:09pm 
@spicyflute as a fellow minnesotan i can confirm this.
Blue North Star 21 Feb, 2020 @ 10:38pm 
Looks like it's time to dust off the ol' nukes.
Brighton & Hove Albion 21 Feb, 2020 @ 6:33pm 
as a minnesotan from the twin cities this is exactly what we do
jtbush00 20 Feb, 2020 @ 4:18pm 
OTAKU WARKITTEN  [author] 19 Feb, 2020 @ 3:16pm 
@ Yui Rave: Thanks for the tip. Had absolutely no idea about pathfinding and was just making it work via trial and error. Turns out it was much easier and quicker than I imagined.
LtCysaber 19 Feb, 2020 @ 1:47pm 
looks amazing, cant wait to try it out!
Yul Rave (starstrafe) 19 Feb, 2020 @ 9:03am 
get rid of aaaaaall those path links and path boxes, they are absolutely detrimental to bot navigation.

If bots are having trouble entering buildings, either place *small* pathlinks through all their doorways, or place a big path box over the entire playable area with a cell size of 0.1 and character radius of 0,4. The second option will take a long tome to generate, but will work better once saved, and is easier.

This is basically the only reason to use navigation tools on a map this size. What you did here was create a ton of exclusive zones that the bots cant exit (the boxes) and a ton of horrible, artificial straight lines that they also cant deviate from (the links). With the exception of the aforementioned tiny house doors, all navigation is calculated for you once you hit "save with pathfinding". Only use boxes and links to correct anything the automatic navmesh misses.
webking321 19 Feb, 2020 @ 7:21am 
Whoa...