RimWorld

RimWorld

Fire Warden
18 Comments
Anifan 17 Aug, 2020 @ 7:42pm 
@Pelador
Is this mod work with the Fire Extinguisher from Vanilla Weapons Expanded too?
Mlie 14 Aug, 2020 @ 12:00pm 
Okay so I figured out the source-code issues and published an updated version here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2197425463
Hope this helps anyone!
Mlie 13 Aug, 2020 @ 9:57pm 
@thorman123456789 Yes, its just a rar-file with the steam version
thorman123456789 13 Aug, 2020 @ 3:56pm 
@mlie did you by any chance see the github link in the description?

https://github.com/PeladorRW/FireWarden
Mlie 13 Aug, 2020 @ 3:10am 
Tried to update this mod but without the source I cannot do it. The decompiler has issues with the lambda-functions used it seems.
Tommy Gray x Land Raider 11 Aug, 2020 @ 10:56am 
update for 1.2 plz
Drift_91 25 Jun, 2020 @ 8:23am 
Is there any way you could add the ability to merge partially emptied FEs together? I understand you probably still have stuff to port to 1.1, but something to consider for later I guess.

At first I considered the two components per FE rather expensive; But now that I think about it I had let several dry lightning fires get completely out of control before I had extinguishers crafted and it only took about one and a half FEs to put it all out.

I just find it a bit frustrating that I have two FEs that are close to empty but I don't want to throw them away and waste what's still in them.
Pelador  [author] 25 Jun, 2020 @ 5:17am 
@Drift_91

They were made disposable as a balancing factor for the capabilities given.
Drift_91 25 Jun, 2020 @ 4:52am 
That being said, the extinguishers are a hell of a lot better than having to send a swarm of pawns to slowly stomp out a fire, so thank you. :P
Drift_91 25 Jun, 2020 @ 4:44am 
Are the extinguishers disposable or is there some way to refill them? I'm kind of a noob still, but I feel like components are rather expensive for a non-reusable recipe.
Pelador  [author] 10 Jun, 2020 @ 5:37pm 
@Update

Removal of opportunistic haul job from fire warden duties.
Lustique 8 Jun, 2020 @ 10:10am 
@Pelador: Thanks! Also for your other mods, and all the work you put into documentation and ‘cross-compatibility’ (while I'm at it :D)!
Pelador  [author] 3 Jun, 2020 @ 7:17am 
@Lustique

Done.
Lustique 3 Jun, 2020 @ 2:47am 
@Pelador: Could you add ‘Fire Extinguisher’ as a requirement in the ‘About.xml’? I'm currently debugging my modlist and bisecting it, and accidentally loaded ‘Fire Warden’ before the ‘Fire Extinguisher’ mod and left the latter out of my test modlist (if both are in the mod list, the order probably doesn't matter, because I didn't get an error about ‘Fire Warden’ with my full mod list). As Fluffy's ‘Mod Manager’ didn't detect any problems, I didn't either, so it would be great if you could make the order foolproof.
Pelador  [author] 14 May, 2020 @ 6:56pm 
@Batleth777

Afraid not, it is specifically dedicated to the FE mod.
Batleth777 14 May, 2020 @ 6:03pm 
Does this also work with the fire extinguisher from Vanilla Weapons Expanded?
Seres 8 Mar, 2020 @ 12:33pm 
YES! Suddenly a glitterworld society wielding gauss rifles no longer fights fire by beating on it!
Aety9 20 Feb, 2020 @ 2:52pm 
Another mod I didn't know I needed till I saw it. Nice work!