RimWorld

RimWorld

Neurotrainer Etc. Crafting
28 Comments
Noromyx 30 Aug, 2021 @ 4:41pm 
I have posted an update to this with a few tweaks. Check it out here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2589534007
Pauma del Sol 30 Jul, 2021 @ 7:48pm 
If someone continues this to 1.3, please put up a link.
Mevolander 11 Jul, 2021 @ 4:39am 
Is it ok if i were to attempt to not only update this mod to 1.3 but revise some of the parts i view as weird? as well as add some compatibility with other mods (like more psycasts)
Malkav  [author] 12 Apr, 2021 @ 5:10pm 
@Hodeløst Hjerte No, it's not on github, but then, it doesn't need to be. All the work I did in this mod is 100% xml. Everything you need to clone/fork/update it is in the workshop download.
SonOfPurple 11 Apr, 2021 @ 5:06pm 
Is there somewhere on github you've uploaded the mod?
Malkav  [author] 23 Oct, 2020 @ 10:21am 
I haven't been following RimWorld lately. I was not aware there were additional new psycasts. I'll update the mod as soon as I have a chance.
BOMBSHELL 3 Oct, 2020 @ 12:02am 
any chance on an updated list of psychic power trainers? word of love/trust/joy etc etc? thanks for the great work man
Kupie 1 Oct, 2020 @ 7:26pm 
I can't seem to figure out how to make joywire and painstoppers in the Royalty DLC as this claims, any tips?
Woodstalk 20 Sep, 2020 @ 3:35pm 
Thanks for doing this man
Xercaine 10 Sep, 2020 @ 8:51am 
Alright, thanks for the reply, didn't even consider that.
Malkav  [author] 10 Sep, 2020 @ 4:56am 
It is possible, but I am not going to. Like techprints, modders are not supposed to use or replicate Rpoyalty features without Royalty.
Xercaine 9 Sep, 2020 @ 12:49pm 
For those without Royalty, or want the implants craftable without Techprints, is it possible to enable joywire and painstopper recipes again?
Felien 31 Aug, 2020 @ 12:39pm 
I cant craft persona core for some reason. When I try to convince my pawns to craft that, There is a text saying that i dont have materials even if i have those already.
Proxyer 12 Aug, 2020 @ 1:17am 
Thank you for update works!
Malkav  [author] 11 Aug, 2020 @ 10:22pm 
Experimental update for 1.2 posted. 1.1 unchanged. Post comments if you find a problem.
Malkav  [author] 21 Jul, 2020 @ 6:46pm 
I just did a major rewrite of the code to make it leaner & more efficient. There shouldn't be any functional changes, and most likely any performance improvements are too small to be noticed. It's just my knowledge of def coding and structure in RimWorld has increased since I first wrote this for 1.1, and I realized I could do better. I'm still far from perfect, so if you run into any issues, please post them.
Hexatron 10 May, 2020 @ 5:53am 
no worries, and thank you :)
Malkav  [author] 10 May, 2020 @ 5:35am 
OK, it's updated. Now the Psytrainer recipes should only be activated if Royalty is loaded.

@Hexatron Sorry for the wait for an update that does nothing for you.
Hexatron 10 May, 2020 @ 4:06am 
Thats true... i have not gotten royality yet.. as i am in the middle of an ongoing game. But i do plan on getting it later.
Malkav  [author] 10 May, 2020 @ 3:52am 
Hmm, I hadn't thought about it, but I think you need Royalty in order to get Psytrainers. I'll have to make the Psytrainer recipes conditional on Royalty being loaded.
Hexatron 10 May, 2020 @ 2:59am 
Getting error messages on load up now:
https://pastebin.com/hWqMpS97
Malkav  [author] 29 Mar, 2020 @ 12:43am 
Yeah, my bad. Should be fixed now.
BENDER R 28 Mar, 2020 @ 11:20pm 
Error:
- Could not resolve cross-reference to Verse.RecipeDef named MakeJoywire (wanter=recipes)
- Could not resolve cross-reference to Verse.RecipeDef named MakePainstopper (wanter=recipes)
Malkav  [author] 23 Mar, 2020 @ 7:22pm 
I like "Artifact Crafting", but there are a lot of other artifacts not included in this. I am considering adding psytrainers though.
DustCloud 18 Mar, 2020 @ 8:46am 
You Are GOD!!!
WexMan 8 Mar, 2020 @ 7:41am 
Thank you so much! At last!
Malkav  [author] 7 Mar, 2020 @ 7:12pm 
Here ya go
LeMinS 24 Feb, 2020 @ 10:30pm 
1.1 update please?