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Thank you in advance!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2196401201
Hope it helps anyone!
Pharmacist by Fluffy is what you want. It does litterally just that and then some, like the ability to set security thresholds to treat diseases/wounds as major/life-threatening even tho the game wouldn't normally consider them as such. A pawn with multiples small bleeding for example is not technically a medical emergency, but Pharmacist lets you treat him as such.
Work VERY well with Medical Supplements and Apothecary, altho you may need Mod Medicine Patch for it to work properly (dunno why you wouldn't use that one tho, haven't tested without)
That is as per design.
They will continue to take medications even when immunity is reached as some drugs will still aid recovery. But there is also an option to turn off this behaviour so that once immunity is reached they will stop taking drugs.
Headaches and migraines essentially cause pain so are effectively treated by pain medication.
Condoms are not a cure for STDs, they are a usable item that can be applied during love making as a preventative measure. Details of the use of condoms can be see on page 8 of the Medical Supplements PDF notes.
Headache doesnt show up and also i cant assign use of condoms for minor STDs from Common ailments
Just to emphasise, it wouldn't have prevented pawns carrying inventory, i.e. there is no code to stop manual inventory or to remove drugs from inventory in DR. The correction was to ensure that where numbers had been provided that that number is now taken for later use on responses that are not surgeries. This is how it is intended to work in vanilla.
Not wrong, now corrected.
Before it was unfortunately checking to see if the policy was "scheduled" (which of course due to synergy with the policies meant that the jobs never enacted), now for responses that are NOT surgeries an inventory amount will be taken for use later as per the policy number set.
DR will now allow you to equally apply drug responses for prisoners. Note the new options to allow for this.
Maladies now have (optionally) up to two responses that can be applied to them.
Please see updated PDF for further details.
I've been looking for easier way to get my colonists to eat ibuprofen (VGP) when they got mechanites, food poisoning or whatever painful stuff and this mod works wonders for me, I'm very very thankful for your work.
One thing, would be possible to add same policies for prisoners?
Thanks and have a good day :)
https://discord.gg/S4bxXpv (MP Discord)
Reinstated MP compatibility
Compatibility with vanilla Anesthetic as a malady type to respond to. Except it will not respond here until the pawn is conscious again. This allows you to take the likes of smelling salt capsules and smelling salts to alleviate the effects of the anesthesia.
Yes to prevent.
It is yes.
There's an option for that if I recall.
Please read PDF guidance notes as to how to make pain medication identifiable from mods.
Good luck
So some other mod must be changing the values. This could be the VE icon mods? or the other utilities mods you mentioned.
If you do manage to find out which one then please let me know.
<MainButtonDef>
<defName>DrugResponse</defName>
<label>Drug Response</label>
<description>Colonist AI controls to administer drugs</description>
<tabWindowClass>MSPainless.MainTabWindow_DrugResponse</tabWindowClass>
<order>100</order>
<minimized>True</minimized>
<iconPath>UI/Buttons/DrugResponse</iconPath>
</MainButtonDef>
XML RimWorld.MainButtonDef defines the same field twice: iconPath.
Field contents: UI/Buttons/MainButtons/IconDrugResponse.
Here are my logs, using only this mod, Vanilla Expanded and some utilities:
https://gist.github.com/HugsLibRecordKeeper/08e55be36c46c738604ecc2418cedff5
I think the recommended list would be interesting, just a process to pull any item that affects heddriff-X and put in list. That's basically what Medicine tab does for stats. Good ideas!!!
Also some drugs don't actually list the exact conditions they treat on their info panel and the list can be quite expansive. Is there any chance of getting malady recommendations for treatment options rather than a huge list?
Option to use items like Antibacterial Wipes and other beneficial items before a surgery automagically if available.
This is likely outside of the scope this mod but consider adding an alternative to "Smart Medicine"
Adds additional compatibility with Apothecary: Henbane additions.
Added a response for Fatigue in Common Ailments mod
Its a future consideration to be able to export settings and be able to reload them.
Please read the provided PDF that explains these things.
https://www.dictionary.com/browse/maladies
Added harmony dependency
Changed main button to a graphic and reduced size.
Added days metric to period sliders.
When I get more time will investigate.