Age of Empires II (2013)

Age of Empires II (2013)

Ozhara's - Industrial Space - Berry Bush Replacement
13 Comments
Ozhara  [author] 13 Jun, 2015 @ 1:07am 
I just happen to be online.^^

I'll think about the terrains and stuff, but first I'll update all current mods for the new implementation actually allows updates now. :) So I'll fix all the small things I realized after uploading them and improve them. Then the new expansion will add new terrains and other graphics so I'll have to extend my mods. After doing that I'll come back to all the still open soundtrack requests (hit the max limit of mod uploads in the old implementation months ago, since then I can't upload larger mods anymore). And this will also be the time for things like this to take another look.

Forthe water - the sunshine effect on the water (that I use for it's 'movement'), is the stronger the darker a water texture is - makes it nearly impossible to have dark water and a sunshine effect beeing stretched all over the screen. I suppose it would be more easy to use Summons water that is dark and uses the default sunshine effect.
Ultima 13 Jun, 2015 @ 12:11am 
For some Fallout things, I suppose all terrains could be turned darker and maybe with radiation. Water would be extremely dark and dreary with a very soft green tint, trees could be just a little darker and with less leaves but overall stay the same. You could make the roads similar to the industrial bridges that I saw earlier. It'd be really cool if you made the fungus road into railroads instead, since the fungus roads don't really belong in the wasteland setting.

I appreciate you replying; usually authors don't reply so soon!
Ultima 13 Jun, 2015 @ 12:11am 
I'm not sure what else to do for gold mines but to make them some sort of irradiated rock, but why would anyone mine that? Perhaps I'll just stick with normal gold mines. I mean, if it were anything other than some sort of rock, it would be awkward for villagers to hit them with their pickaxes, right?
I'm very glad to hear they're fixing how the workshop works! It took me about 2 hours today and about an hour yesterday trying to fix my game's graphics; it randomly went default and I didn't download a workshop item either. Luckily I have that fixed now.
Ozhara  [author] 12 Jun, 2015 @ 11:54pm 
Great you like my stuff. :)

Nothing specifically done for Fallout. The only non-gold mines so far are my green crystal mines. What type of gold mines would fit in? Maybe I'll do them.

With the next patch the whole workshop implementation will be changed, including introducing an ingame mod manager. This will make it all much more easy! :)
Ultima 12 Jun, 2015 @ 11:40pm 
I was going to actually make a Fallout-styled scenario. Do you have any texturepacks making gold mines into something Fallout-themed?
Btw nice work on all of your texture packs so far, I can't play without 'em. :D
Ultima 12 Jun, 2015 @ 11:37pm 
Okay, I just figured it out myself but thank you! I really like it, it's a shame it took me so much time to remove it though....
Ozhara  [author] 12 Jun, 2015 @ 11:16pm 
UNsubscribe, go to AoE\data\slp and remove the file FORAG.slp,then verify your game cache.
Ultima 12 Jun, 2015 @ 7:04pm 
How to remove?
Ozhara  [author] 6 Dec, 2013 @ 9:30am 
Thanks. :)

Yes, it's like a 'special interest' mod, like the whole space theme thing... :D:
[Valhalla] Alkhalim 6 Dec, 2013 @ 9:12am 
Although I will stick to the default ones, I have to admit that this is quite a clever idea! ;)
Osfelion 3 Dec, 2013 @ 9:43am 
This is very intresting, given the fact that the male part of the population in AOE2, looks like bums;-)
Ozhara  [author] 3 Dec, 2013 @ 9:09am 
Thought about what kind of replacement would fit the industrial theme as well as the current forager animations... This is the result. :D:
Osfelion 3 Dec, 2013 @ 9:05am 
Garbage bush?) Ozhara you genius!:pandastunned: