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And violets are blue.
One day we'll cruise down
Blood Gulch avenue
It's red versus red
and blue versus blue
It's I against I
and me against you
Violets are blue, roses are red
living like this we were already dead
Hop in my car
it don't have any doors
It's built like a cat
It lands on all fours
My car's like a puma
it drives on all fours
Red versus red
Blue versus blue
You ever wonder why we're here?
If you don't understand this you need to watch Red vs Blue lmao
Anybody not watching the show will have no idea what I mean...
Heh...
Due to a lot of school work I think it'll be around 1-2 weeks before it's out. Everything is mostly done. All that's left is removing bugs that cause crashes, fixing the skybox, rebuilding the cubemaps, packaging, testing and then publishing it to the workshop.
The hammer editor for CSS is giving me a hard time, Gmod is crashing without any error messages and the compile log is completely clean, so fixing things requires me to guess and experiment to find what's wrong.
Stay tuned!
Not sure if there will be a Halo 2 Version in the future though. This new release will probably be my last release for a source map, ever. So I'm putting all I've learnt over the years to make this map look as good as I can. Having trouble with the Skybox atm. Most of the other textures are finished and applied to the map.
If enough people are interested in it, I might release a Halo 2 Texture Pack for people who might want to recreate the Halo 2 Version themselves.
Your dreams might come true in the comming week. V3 is on the way with bug fixes, new textures and a RvB version;)
bow-chicka-bow-wow...
anyone know how to fix this?
Is r_hunkalloclightmaps set to 0? Do you get a "Hunk Engine Overflow" when the game crashes?