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the level design can also be classified as tough in levels like Knock or Spirit (if you dont know how to dodge well)
and finally, the ending is pretty funny (its not a bad thing though)
tl:dr - good campaign but enemy layout is ass at some points
the issue isnt the amount of enemies, theres too much open space and enemies with ranged weapons, kind of makes the map unplayable unless you know exactly what to bring or you sweat your nuts off
и +rep за то что ни один фурри не пострадал
its one of my favorite Campains, and all other levels a cool too
now i have only 1 question: have these maps been tested tho? i mean, i didn't know what weapon is better to take to start next floor easily, yet somehow i could complete them with the weapon that doesnt ease the gameplay.
gitgud/10
Now, Idk if the levels' score marks are high, or if I'm just bad... But this is the first time I ever got an F rate...
Tell me, have you been inspired by any other project?
a) the level design sucks
b) i suck at this game
c) all of the above
I enjoyed it overall considering, that most of the workshop tends to be unoriginal. Speaking of, I would welcome it, if your OC wouldn't wear all black. That would've made him at least from the outside a bit more interesting.
Yeah and nice Pyro cameo, btw.
10/10 Wheat field
in conclusion, I can add that I really liked this campaign, for which great respect to the author :D
There's definitely promise, so I'd like to see more from you in the future.
The story is plain fucking hilarious, unintentionally so. Try getting a native English speaker to proof read your work.
Story can be summarized as:
Edgy DeviantArt OC with terrible grammar takes down the a notorious gang and the Russian Mafia to save his furry girlfriend, only to realize she's Russian and walk out. There's some more to it but that's the surface level of it.
All in all: It was okay.