Arma 3
AAF - Flight Training
32 Comments
Se'Kara  [author] 9 Oct, 2021 @ 7:50am 
Glad you liked it. I do like this one myself.
rollnloop 5 Oct, 2021 @ 11:55am 
It took multiple tries, but I finally was able to complete this one. It's a great training, helps understanding powers and limitations of the weapons quite well. Thanks !
Se'Kara  [author] 5 Nov, 2014 @ 11:07am 
Well, I managed the speed and control mission using the new flight model, but I'm really going to have to work on my landings...
Se'Kara  [author] 28 Sep, 2014 @ 3:16pm 
Added some place-holder voice "acting" as an experiment.
Se'Kara  [author] 28 Sep, 2014 @ 11:05am 
I'd like to add voice, but I'm shy - though...actually...I do know an indie film-maker....watch this space...

I add markers when I think they're required. The in-built task markers, in my view, fill most requirements - If I don't use a marker - such as the complete lack of any markers to tell you where Base Lakka is in this mission, it's intentional - either a fog of war issue, or - for this mission - if you can't navigate the map, you're probably not best suited to helo missions.

Shields 27 Sep, 2014 @ 2:02pm 
Showed up completed now*
Shields 27 Sep, 2014 @ 11:28am 
Still not showing up as complete, seems to have some custom ending "Full pass". Btw have you ever considered adding voice for the speech and maybe more detailed markers for every single order?
Se'Kara  [author] 27 Sep, 2014 @ 8:45am 
right - used BIS_fnc_endMission - that should do it....
Se'Kara  [author] 25 Sep, 2014 @ 2:16pm 
Glad you enjoyed it.

I have tried so many times to get the activate/done key to work... I've put them in again on the offchance I've got it right this time :)
Shields 25 Sep, 2014 @ 12:40pm 
Well made, advice for the last attack is to keep your distance (good 2km), take out the AA vehicle and APC's first. Anyway it would be nice to get the green marker for completing the mission in your scenario's menu. So please "If mission maker dont use commands "activatekey-in end mission trigger" and "doneKeys-in description.ext" you will not have that green V (or green box in arma 2) in mission menu after you finnish mission."
juli 24 Sep, 2014 @ 1:20pm 
Thanks for the heads up, I give the AI-Gunner another chance ;)
Something comparable to a Hellfire would be great!
Se'Kara  [author] 24 Sep, 2014 @ 12:20pm 
Interesting point - BI seem to have bumped up vehicle's survivability a bit.
Don't underestimate the cannon and moving very quickly, however :)
I tend to use pop-up attacks to take out the lighter vehicles as they carry pretty nasty missiles then move onto the heavier stuff - they struggle to hit you when you're moving
juli 24 Sep, 2014 @ 9:42am 
Nice Mission, but the AH99 flight were quite a lot targets for that loadout...
How many Rockets do you need to kill a Tank?
Se'Kara  [author] 20 Aug, 2014 @ 6:00pm 
Added to Make Arma Not War - Single-player category.
Vote at:
http://makearmanotwar.com/entry/LkEVyd6Ihj#.U_VEg_ldX80
Se'Kara  [author] 6 May, 2014 @ 5:03am 
Hmm - it's definately a rocket job, but it is acheivable - it's on a !canmove trigger and taking out the tires'll evacuate the crew, so you don't necessarily have to total it.

Though I'm sure you've complete, but my tactics:
Spoiler Alert!

Prioritise it as a target - make sure you're behind the column and light it up - don't be afraid to spam your rockets - the rest of the convoy's a lot squishier (despite the fact that the minigun seems to fire confetti) and if you line up well, any overshoots should hit 'something'...

Really glad you're enjoying them and look forward to feedback onthe others.

Se'Kara.
Se'Kara  [author] 6 May, 2014 @ 4:21am 
Thanks for the hint - I wasn't aware of the changes, so I'll have a look into that.
zimms 6 May, 2014 @ 4:09am 
Maybe you should remove the Hunter from the convoy. With recent changes to armor it's almost impossible to kill it with the Hellcat's loadout.

Other than that, really nice mission. Will take me a while to get through all those nice missions you created. :)
Se'Kara  [author] 29 Dec, 2013 @ 2:32pm 
Yeah, I've been lusting after one of those... Glad you enjoyed it.
fight9 28 Dec, 2013 @ 10:30pm 
Nice mission. That was fun. I really enjoyed the "Speed And Control" task. Made good use of my new TrackIR.
Se'Kara  [author] 25 Dec, 2013 @ 10:49am 
ps - don't you feel good about yourself now? :)
Se'Kara  [author] 25 Dec, 2013 @ 10:48am 
height is your friend
Tourkofagos 25 Dec, 2013 @ 9:44am 
I finally solved it; I had to take the lead pursuit instead of lag pursuit ::))
Se'Kara  [author] 23 Dec, 2013 @ 3:33pm 
there aren't many things you can create in the editor which are difficult despite people's individual difficulty settings - this is one of them - it's meant to be hard - ask the other 346 subscribers if they managed to beat it......
Se'Kara  [author] 23 Dec, 2013 @ 3:28pm 
gonna go with 'nope' - would you like me to post a video?
Tourkofagos 23 Dec, 2013 @ 7:33am 
"speed and control" heli runs too fast
Se'Kara  [author] 23 Dec, 2013 @ 5:07am 
Live tweaked the 'extract under fire' a bit to ensure the squad reacts properly to your landing at the smoke.
Se'Kara  [author] 11 Dec, 2013 @ 12:01pm 
Swappped the NATO helos for the new AAF Hellcats.
Se'Kara  [author] 9 Dec, 2013 @ 5:47pm 
Added autosaves
Se'Kara  [author] 6 Dec, 2013 @ 4:44am 
Of all the tests, that's the one you're likely to fail and survive...
Dom 5 Dec, 2013 @ 1:52pm 
I found the follow one a challenge. I looked away when it sped off and was always playing catch up lol. I'm still half way through. My job keeps getting in the way.
Se'Kara  [author] 4 Dec, 2013 @ 4:23am 
yay for typing on tablets....that was supposed to read 'further away'...
Se'Kara  [author] 4 Dec, 2013 @ 4:12am 
I just played this through again. Is the final fight a bit too easy? Should I start the kajman a bit further aesyvto give it time to react?