Total War: WARHAMMER II

Total War: WARHAMMER II

Historical Units: Crusaders ( Updated for Grim & Grom update )
174 commentaires
Hemuli 2 déc. 2023 à 9h42 
Please port to TWW3
Giggity 30 juin 2023 à 12h21 
This is so good in WH3 if it's ever ported. Pretty please? :steamsad:
jbgonzalez70 23 avr. 2023 à 21h58 
please TWW3 |||||||||||||||
Tak 27 aout 2022 à 14h15 
please port this over to WH3 please
LORD ROJO 24 aout 2022 à 20h44 
EXCELENTE!!!!!!! :steamhappy:
Metta Worldpeace 2 févr. 2022 à 2h51 
is there an option to make em double units size (2x)
盗号司马 26 janv. 2022 à 22h45 
can you update?
Archdeacon Monseigneur 22 janv. 2022 à 3h59 
GOD WILLS IT
古月方源 11 aout 2021 à 7h40 
we need sfo ~
nateyolo98 4 juin 2021 à 20h04 
for the holy land and in the name of god
Chris Papi 15 mai 2021 à 22h42 
just finished seeing The kingdom of heaven, reach my home and i found this mod. Life is good
Darlus 15 mai 2021 à 9h28 
Can you make teutonic unit available for empire please?
MangoÐango 28 mars 2021 à 6h07 
In the heart of holy see
In the home of The cult of the lady
The seat of power is in danger
There's a foe of a thousand swords
They've been abandoned by their lords
Their fall from grace will pave their path, to damnation
Then the 189
In the service of heaven
They're protecting the holy line
It was 1527
Gave their lives on the steps to heaven
Thy will be done!
For the grace, for the might of our lady
For the home of the holy
For the faith, for the way of the sword
Gave their lives so boldly
For the grace, for the might of our lady
In the name of her glory
For the faith, for the way of the sword
Come and tell their story again!
Varbs 18 janv. 2021 à 18h35 
You know cause they have the power of god on their side
Varbs 18 janv. 2021 à 18h25 
Please say they are aboslutely overpowered
快乐分你一半 7 nov. 2020 à 1h39 
请问有中文补丁吗
Schmiki 16 oct. 2020 à 9h06 
can you please make sfo submod so I can use this awesome mod? :)
Marcelx2x 24 sept. 2020 à 2h36 
@balrok99 Compared to the other "Historical Knight" adding mods your's is the most original and cool, especially due to the original Teutonic Knight's helmets but, is there a chance of an SFO submod being made for your mod in the future?
pork 9 sept. 2020 à 15h44 
It is wired when I combat an empire army whose units are dark age style.
BroYouGotThis 1 sept. 2020 à 0h55 
First off, great work. the units look outstanding. though i have some gripes. the cost that they require in upkeep doesn't justify their underwhelming stats, so I rarely employ them when I really want to. kind of a letdown really.
西环大屌大64号技师 23 aout 2020 à 8h22 
I play Emperor Franz. where can i recruit teutonic knights?
Epyon (AnimeToxic) 11 aout 2020 à 19h09 
i love this mod i slaughter these knights in the name of Khorne it felt good :)
✠Baron Von Dorf✠ (SF9912) 1 juil. 2020 à 18h53 
would it be possible for the knight units in this mod to all be wearing the cool helmets :)?
Decker 21 juin 2020 à 1h50 
It would be interesting to be able to play it with the Empire
Sailor Moon 18 juin 2020 à 20h15 
I had the idea to try and make similar mods but i can hardly find any tutorials that actually teaches you how to mod, so, thanks for making this!
Blue light 17 juin 2020 à 4h19 
WOW!
CaptainSnafu 14 juin 2020 à 22h39 
any chances for greek and roman units?
CommandrSandvich 11 juin 2020 à 21h12 
Nvm, just had to set their faction settings to Reikland
CommandrSandvich 11 juin 2020 à 21h04 
Works in the Vortex campaign but not Mortal Empires; any suggestions?
玄霄 5 juin 2020 à 20h48 
"Knights of Jerusalem" in game "Knights of J erusalem"
spell mistake
McHard 31 mai 2020 à 1h29 
I play Emperor Franz. Can i recruit teutonic knights?
Balrok99  [créateur] 28 mai 2020 à 11h42 
@Andrista I might be wrong BUT since these knights are under knight category they should benefit from Knight tech. And maybe also from traits and effects affecting knights.
Not sure tho. I might add Lord specific for crusaders. Old Style with his entire squad. So he and only he can buff his crusaders.
Andrista 27 mai 2020 à 22h19 
Oh i meant how specific traits (glorfinial's progeny for knights, worshippers of the grail for footmen) could boost stats for specific units. It would be silly to place knights and militia in the same trait lol
Balrok99  [créateur] 27 mai 2020 à 20h32 
@Andrista - I dont think traits that are aimed for peasants would be good idea to aplly on knights as well. If you also mean adding them to peasant economy then It would need make a script. But I am not ready to move to the Scrip territory just yet.
Andrista 27 mai 2020 à 20h07 
Also it would cool if a lord's passive effects (low born militia, peasant proficiency, etc) could apply to these units.
Andrista 27 mai 2020 à 19h50 
Thank you for making this mod. Crusader heroes and generals would be epic to accompany these holy regiments.
l want to smash anime girls 27 mai 2020 à 16h02 
also cool mod
gjhy5856 27 mai 2020 à 0h07 
Sorry for the feedback because I don't know English very well. Thank you for the wonderful mode.
Balrok99  [créateur] 26 mai 2020 à 9h42 
Why is that ALWAYS when modder asks for feedback nobody comments to give me the feedback I need. But when mod is outdated or is crashing then EVERYONE is commenting.
Emperor 26 mai 2020 à 9h06 
@gjhy5856 Yes, it is outdated.
gjhy5856 26 mai 2020 à 3h16 
I am only using this mode, but it bounces on the first screen.
RedDragon0908 25 mai 2020 à 1h01 
@balrok99 try to remove the custom attribute groups and revert them to vanilla. Fixed nearly ll my unit mods. I know not a perfect solution but it works.
✠Baron Von Dorf✠ (SF9912) 24 mai 2020 à 19h51 
is this still outdated good sir ? I hope not it looks like an amazing mod now I can properly deus vult and take Jerusalem
Mupako 23 mai 2020 à 15h16 
Make game crash at 5 seconds of starting the game, even before credits.
Warkye(Nippon)(นิป) 21 mai 2020 à 5h35 
Love it.
Balrok99  [créateur] 19 mai 2020 à 10h58 
@Gorgos - Thank you :) I will have a look at them :) more variants the better :) I wish I could make wsmodels and cut things from models.
Also, you can see smoother helmets on Teutonic knights :) so dents or no dents it will fit.
Gorgos 19 mai 2020 à 10h49 
Lovely units mate :)

You can use this variant of the helmet for avoiding coif clipping since in this model i removed the coif to make it compatible with such torso models you use in this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2053802936

This helmet doesn't have the battle scars and dents though so I dunno if it fits your artstyle.
Balrok99  [créateur] 14 mai 2020 à 18h24 
@Kentvrio - Well my point is that it is a French order of knights. Of course, members can be from far and wide. But the order as a whole is what matters. Just like you can have a British company but 80% of workers are from Poland, France or Germany. But it is still a British company.
Kentvrio 14 mai 2020 à 16h52 
I'm afraid I don't agree. While we do not have records definitively saying where most members came from, the concentration in France appears to be more due to logistical needs and unity of command. The headquarters was in France, the majority of grandmasters were French, and it was the most centrally located country with temples. Generally, the Templars tended to attract those from warring parts of Europe like Iberia, southern Italy, the Balkans, the HRE, and Poland. Only certain French nobility seem to have been especially keen on joining. If I had to give it a number I would say at most 15% of the order at any given time was French.
Balrok99  [créateur] 14 mai 2020 à 16h40 
@Kentvrio - I know Templars were not only French. They also were in England and in other countries like Spain, Italy or Germany. But MOST of the Templars were on French soil. Or should I say most of their strongholds were in France. Some were even in Scotland or in Ireland. But since they originated in France it is logical for them to be mostly in their home country. I believe that in Knightfall they even mention their Templar brothers from England. And when Knights of Lazarus shows up they also have temples in France.