Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

Havie Improved Food Tiers
51 Comments
the black H 21 Nov, 2024 @ 2:04pm 
Thank you, Havie.
I'm enjoying more fun games thanks to the mods you created, but this mod isn't working as well as Zeta says below. Now can I ask for a proper patch at the end of all the patches?
CarnesLiu 11 Jun, 2022 @ 5:56am 
真的好用,回来赞一个!
ColdRain 29 Apr, 2021 @ 7:56am 
it's still work with 1.7?
落日断虹 30 Mar, 2021 @ 8:19pm 
please update!!:steamhappy:
Zeta-0 14 Mar, 2021 @ 8:45am 
No worries, thank you Havie.
Havie  [author] 13 Mar, 2021 @ 3:23pm 
thanks Zeta, i do believe they did change something w the food tiers, and how the emperor sees you if your people are starving so this makes sense.
However , i am taking a break from modding 3k till CA is done deving it. too much to keep up with
Zeta-0 13 Mar, 2021 @ 12:00pm 
Hey Havie, food faction-wide effect doesn't work and granary either, but reserves effect still can work.
14/3
Havie  [author] 13 Mar, 2021 @ 8:10am 
Did anyone actually try running this mod and seeing if it works with 1.7? Or are you just seeing the launcher warnings and trusting those?
DarthBaylen 13 Mar, 2021 @ 2:08am 
Halloooo anyone here to be able to get this mod Updated?for 1.7 patch?
牛头人坤坤 13 Mar, 2021 @ 1:55am 
please update!!
Timba 12 Mar, 2021 @ 6:18pm 
plz update
落日断虹 12 Mar, 2021 @ 4:12am 
1.7 update
langvu900 22 Aug, 2020 @ 8:36am 
The mod may or may not have a bug that prevents counties' reserves to replenish. In my case, having the mod active causes this problem.
ejohns1004 25 Jul, 2020 @ 12:00am 
Thanks for keeping these up to date
Havie  [author] 24 Jul, 2020 @ 4:00pm 
updated to include bandits reserves
Bop 6 Jul, 2020 @ 4:35am 
@Havie late cheers :steammocking:
Havie  [author] 6 Jul, 2020 @ 4:06am 
This mod no longer overrides the entire effect bundle table, not sure why i did it the first time as i know the danger.
Bop 19 Apr, 2020 @ 11:54pm 
Still thanks for the mod! Its just that it would cause problems for most other people.
Bop 19 Apr, 2020 @ 11:54pm 
Read my comment, I was pointing out that you edited the entire table and on your description youve said that "(this is extremely rare)" its not rare.
Havie  [author] 19 Apr, 2020 @ 5:46am 
Read description . I straight up say this mod over rides effect bundles to effects junctions
Bop 19 Apr, 2020 @ 2:38am 
Just discovered its even incompatible with latest dlc campaign effects :steamfacepalm: No offense, but its annoying that people release mods that are a mess that would just make life difficult for users.

Not everyone can look into your files or understand what you meant for incompatibilities. This mod is practically incompatible with 60% of all mods.
Bop 18 Apr, 2020 @ 9:18pm 
Thats gonna cause a lot of incompatabilities or mess up balance in plenty of mods/users
Bop 18 Apr, 2020 @ 9:17pm 
Your effect_bundles_to_effects_junctions_tables should only cover food stuff related to this mod of yours, you do not have to include all the rest from the data.pack right? Why does it seem everything is there
Tofu 18 Apr, 2020 @ 3:43pm 
Crashing at startup with the updated SFO mod. Isolated to this mod.
Havie  [author] 27 Mar, 2020 @ 7:28pm 
@Motsie
Yes! thank you for the catch, i was wondering about this. Not sure how it slipped through. Thanks! should be fixed
Motsie 27 Mar, 2020 @ 6:33pm 
Sorry if this has been brought up before, but the extra build capacity (from patch 1.5) for cities over 1 million population is missing. If I disable it the build capacity shows as normal.
Havie  [author] 25 Mar, 2020 @ 5:55am 
If CA has food affect the AI then it affects the AI. Reserves definitely do
Raja Eru Gaming 25 Mar, 2020 @ 12:43am 
are this mod effect to The AI to or just to the player only?
Havie  [author] 23 Mar, 2020 @ 9:22am 
I over wrote the effect bundle table to make this work properly , so radious does tons of stuff like that in his packs as well , so that’s probably the issue - so probably not 😕
シスコン使徒 22 Mar, 2020 @ 11:24pm 
I found this mod can't be actived when I use radious MOD https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1791367091
but radious mod is mainly change battle system and havie supply mod could be used with radious mod

so, is that a problem that we could only change a little to fix it?
Havie  [author] 20 Mar, 2020 @ 1:25pm 
Also it’s worth noting you have to end turn to update food effects. It’s telling you what you produced last turn
TheDudster 20 Mar, 2020 @ 12:12pm 
Still the same for me in the current playtrough. weill test some more when i finish this one.
Havie  [author] 20 Mar, 2020 @ 11:03am 
Okay, i was wrong the schemas were fine. I was just running on no sleep from this campaign 8-)
but i tweaked some stuff because tier 3 wasnt showing up for me either 10-15 food on VH.
its showing again now for me, but i think its just buggy lmk if it works
Havie  [author] 20 Mar, 2020 @ 8:38am 
Actually there is something wrong w this mod now, like 6 of the schemas changed for some tables in there. so its currently broken, Ill fix it when i can.
TheDudster 20 Mar, 2020 @ 7:44am 
It's on very hard, yes, changing the value dosent seem to do anything for me. Oh well. Still great work on all the mods =)
Havie  [author] 20 Mar, 2020 @ 7:39am 
Like i said below, theres weird glitches between overlapping levels. read my reply to darthbaylen. Im not sure how to fix it. just try gaining or losing 1 food and see if ur reserves come back
TheDudster 20 Mar, 2020 @ 6:15am 
It's the same with all other mods off
TheDudster 20 Mar, 2020 @ 5:56am 
Okay did some more thesting.
Started a new Liu Bei campaign, where it worked fine untill i got up to +10 food surpluss. After that it gor to 0 gain per turn again. While in the white tiger canp, where i have +80 food supplies go down by 3 in all my towns.
TheDudster 20 Mar, 2020 @ 5:44am 
If i have the mod of it dosent go up at all (Chane this turn is 0), if i disable it it goes up by 20. It's the only food/supply related mod i have. Gona test with some other nation and dissable all the other mods just in case as well and let you know.
Havie  [author] 20 Mar, 2020 @ 4:11am 
hmm hey,
its causing reserves not to go up why?
you should be getting a minimum of +2 reserves if you have positive supply?
perhaps something else is causing the reserve decrease?
Turning off this mod results in what?
(also need to know difficulty)
TheDudster 20 Mar, 2020 @ 4:09am 
Cool mod in all, but it is cousing some problems for me. I'm playing as thhe Bandti White tiger. And this mod is causing town supplies not to go up so I'm stuck with -10 publick order due to low supplies. Would be awsome if you could look into it. Thanks for some of the best mods.
DarthBaylen 17 Mar, 2020 @ 7:49am 
oki thank;s for the info m8 and for the reply back back,m8^^
Havie  [author] 17 Mar, 2020 @ 4:21am 
@darthBaylen try playing around with different levels of reserves / global food. theres weird overlap between levels, lets say lvl 1 is 1-3 and lvl 2 is 3-5 , if you land on 3, it bugs out. Tried all sorts of different combinations of this but somethings goofy
DarthBaylen 11 Mar, 2020 @ 1:30pm 
it seem's it is workong on legendary mode,but not in very hard since after turn 1 on very hard mode the effect's in reserve's are getting lost,dont know why.they appear at 1st turn both effect'sin food and reserve but on 2nd turn the effect's dissapear on reserve's
Havie  [author] 28 Feb, 2020 @ 7:11am 
@smoochie , I think so. I don’t see why it wouldn’t be .
Ley 27 Feb, 2020 @ 4:40pm 
Hi Havie! Is this save game and multiplayer compatible?
Havie  [author] 25 Feb, 2020 @ 5:28am 
@parse, the negative food tiers work fine as is . And there doesn’t need to be more tiers on the way down . I added some slightly debuffs too them but the vanilla effects work quite well.
As the tie right into the reserve system which I just updated and the reserve system ties right into public order and pop growth . The player undoubtedly feels the effects of having negative food . Especially now with an absence of the new buffs to positive food
Phantathos 25 Feb, 2020 @ 1:33am 
It's like this outbreak in China that made masks in warehouses useful. The most fundamental change of stock is the way to use stock.
Phantathos 25 Feb, 2020 @ 1:31am 
I think the useful stock is to use the stock. If the stock can not be decreased, faction will gain your buff forever.
perl 24 Feb, 2020 @ 9:50pm 
What do you think about adding more negative food tiers as well?