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Thank you in advance!
This one here is not working anymore. Actually it works but with a bug with INFECTIONS. With this mod you can not cure it.
But thanks man i am going to use the other one.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2195037369
Hope it helps anyone!
Realistic bandage use means that the choice of medicine used will only select bandages if the injuries or conditions are considered as at the surface and not internal.
Will consider adding notes to the PDF for mod options as time permits.
Wont be changing, advanced surgeries need knowledge to utilise.
Please see recommendations above for use of research tree mods.
Drug Mixer should now make use of modded stone chunks.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2018621294
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1523682542
(though the third one is more graphic tweaks to existing ones than new ones)
What is the name of the mod you are using that creates additional stone chunks?
The mod is called: Recipe Icons
where ingredients is displayed, it means that there is a possible combination of ingredients that can be used namely Phenol and some other precursor chemicals.
There is a mod that helps to highlight what these combinations for recipes can be where more than one item can be selected for a recipe element.
VCE/VPE - Will use fruits in applicable recipes.
Can you expand on what you mean by integrate. As you should be able to use RC2 drugs in parallel to MS drugs?
Will consider.
Finally I thank you for your work, your mods are incredible
Indeed, but an important question here is does their need to be a specific cure for everything after all not everything is curable today IRL? Having worms effect your heart or brain, not a straight forward thing to solve using ordinary medicines. And thus perhaps leaves things for the more advanced drugs like healer mech serum?
They also do not appear on the Drug Response list
With the mod option set, bandages can only realistically be used when the ailments or injuries are purely surface conditions. If in the case then an inner injury or sub-dermal wound occurs or requires treatment then other medicines will be used instead.
The reduction is 50% of the normal tolerance loss for other addictions when specifically treating Luci. Pain will be 20% more initially which reduces down to 10% over the 3 day period.
I don't personally have time to patch my mods for CE atm. CE seems to change far too often and requires significant compatibility details for a number of elements to just consider it a simple thing to maintain compatibility with. At least for my liking and there's sufficient overhead associated with managing and maintaining mods before thinking about compatibility elements.
Personally, from a design philosophy standpoint, I'd also still prefer mods like CE try to make themselves more compatible with vanilla using differing techniques than trying to re-write RW to be something it isn't. Though in principal, I do like and support what they are trying to achieve in adding realism and difficulty to combat.
I would have no objections if someone else wanted to provide a CE compatibility patch however.
As much as i would like to make the values for certain pain medication perform less effectively. The benchmark for these values had already been set by vanilla and other mods prior to developing opiates or other pain medication. I could potentially adjust these but then the mod would be competing with other mods for substantive functionality.
This is usually the case where the developers or masses seem to set the values for these elements without much consideration for realism and/or with a need to be the best drug around rather than good design. I thus had to choose a middle ground for some of the drugs as a result. Most of the other drugs in MS I hope you can see have tried to be a little more subtle in their application as opposed to incidental min/maxing of medications.
Reinstated MP compatibility