Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks for answering.
I will add durability indicators to my to-do list. But i have alot of stuff to do on other mods first. Don't expect that anytime soon.
Would it be possible to add a durability indicator underneath the name?
I really don't need the weird colored lines when I can have colored names, but seeing those gage-like things makes me want to have a visible horizontal durability bar under a colored name.
Now that I think about it, I'm almost sure I once had a mod that showed durability in item names... almost...
Took some time to update, Rimworld 1.3 changed how rendering of static objects works and i had to rework the indicator graphic rendering. It should have a drastically improved perfomance even with thousands of weapons and apparel on the ground (in 1.3 only).
@Avokant I tested a bit and wasn't entirely able to stop the label rendering. I think it would be better to have such a function in mods like Camera+ as it makes more sense, given it has the same purpose.
Awful #888888 136,136,136
Poor #BBBBBB 187,187,187
Normal #EEEEEE 238,238,238
Good #2DC50E 45,197,14
Excellent #3A92FF 58,146,255
Masterwork #A02EF7 160,46,247
Legendary #CCAA1A 204,170,26
http://prntscr.com/10j3xjn
According to Notepad++, your :
- "About.xml" seems to saved in "UTF8-BOM" format, which probably should be "UTF8" instead
- "Manifest.xml" seems to saved in "ANSI" format, which probably should be "UTF8" instead.
Comparing your file structure to Fluffy's own "ModManager", there seems to be an additional "LoadFolders.xml" file. I don't know if it's needed.
Comparing the content of your "Manifest.xml" to Fluffy's equivalent, the XML structures don't quite match.
After fixing the formats, removing the "LoadFolders.xml" file and changing the content of your "Manifest.xml" to closer match Fluffy's, I could get the mod to load without error in the mod manager. I haven't checked in-game.
Here are the files I came up with if you're interested : http://www.filedropper.com/about_1
I hope this helps.
Mousing over this exclamation mark there is a text that reads: Depends on invalidpackage.id. Which is not loaded.
If it helps at all I am using Mod Manager by Fluffy with a ton of other mods that add clothing and weapons, and a few mods that slightly alter how colonists use weapons and clothing (such as the armor racks mod, which allows colonists to equip a loadout of clothing quickly.)
I just tried moving the mod to the bottom of the modlist in case it needed some other unknown mod to be above it, this did not remove the warning icon and text.
I love the concept but I don't want to risk using this until I don't get that warning anymore. Thank you