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As for the the permissions thing, I've had the mod listed under the creative commons "BY-NC-SA 4.0" license since 1.0, so while it would be good manners to ask permission first, it's not explicitly needed. If someone out there wants to provide and upload their own update, they're free to crack on, I only ask they send me a message so I can put a link in the description here to lead people to it.
If you want to be a real G though just make a comment to provide permission, officially, for someone else to update and carry on the mod for you. Many people have made mods and moved on or ghosted or died or etc, but the community carries on the torch always.
But even if you don't do that, again thank you for making the mod in the first place <3. Good luck in your life and in gaming.
i also have a mod that has centipede gunners escort caravans sometimes so its funny because they take like 3 days to move on and off the map and get left in the dust
Thanks, I'm glad I could help you enjoy RimWorld even more!
@joe2_4
I've thought about adding more spacer stuff in the past, but the main issue for me is how to make them visually distinct without treading into the realm of the absurd. Most sci-fi guns are just unrealistically bulky and would never make sense in combat, and simply adding bright "tech lights" to the side also doesn't make any sense as it would likely just give your location away. There's also the fact that I see RimWorld's future tech like charge weaponry as being pretty much pointless (which you can find the reasons as to why in previous comments), so I also have no real motivation to make more of something that in my eyes is just a niche fad and doesn't benefit gameplay much.
Thanks for bringing that bug to my attention, it wasn't a mod conflict, it was a complete oversight on my part. It also made me realise there was a problem with the mounted gatling gun too, so two birds with one stone :)
[Weapon Tech] Patch operation Verse.PatchOperationFindMod(Ideology) failed
file: E:\Games\Steam\steamapps\workshop\content\294100\2005456121\1.4\Patches\WT_CorePatches.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
...............
I have ideology installed and enabled, so not sure what im doing wrong? i tried moving it in the load order and still getting the same error.
If you still take issue with my points, you are more than welcome to make and upload a patch with your own tweaks. You'd only need to patch the "Bullet_ChargedP", "Bullet_ChargedR", and "Bullet_ChargedMR" thingDefs, which is pretty simple.