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- Make sure there is no competing definitions in the name, since name has a higher priority and can override custom data
- Try to restart game, there might be a bug that changes in custom data are not recognized
- Check if there is anything in the SE log with hudlcd in it %appdata%\SpaceEngineers\SpaceEngineers.log
You can also share command which you are using. I don't have time to debug this myself, but I'll keep this on my radar. Please let me know what did you found
But only way to get it to work is if command is in name field - doesn't appear to look at custom data anymore?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2049319871
- make sure that both this mod and Text HUD API are enabled
- make sure you're owning LCD and it has power (might be some optimization for powerless-grids)
- try the same command in the Name (not title)
- try adding only "hudlcd" and if it's working add remaining settings one-by-one to see if any is breaking
@andbruu It shouldn't be the case, there are direct events to OnCustomDataChange and OnCustomNameChange, so every change should recheck settings. This was working in my tests.
Also I'm pretty sure it's possible to rewrite SDS-OS to draw on HUD (script -> mod unfortunately), but as far I remember there is no way to extract image from LCD in graphic mode.
I restarted the game, copy pasted the ship, and wrote the hudlcd line in the name of lcd, as part of the testing process.
For the content of the lcd i have some random text i wrote manually no mod or script output.
In my experience, writing in custom data only updates on restart, or when i paste the ship in. Writing in the block name seems to update live. If your trying to show lcd "filler" made by other mods, I can only get it to show text (as created by Automatic LCD), but not the fancy graphics of SDS-OS.
1) start hudlcd line with // (double slash), this will be ignored by Automatic LCDs 2 Docs
2) add hudlcd line then line with --- (triple dash) then AutoLCD commands Docs
3) use name for hudlcd configuration
This Mod is very forgiving in the way you're writing configuration and I'm pretty sure you can make any script work with it. If not - give me a shout.
regexRange = new Regex(@"(?xi) (?: range ) (?: = ( [a-z]+ | \d{1,3},\d{1,3},\d{1,3} ) )?", RegexOptions.Compiled | RegexOptions.RightToLeft);
to the following allows for successful matching of a 1-3 digit number input after "range=" in the custom data of an lcd.
regexRange = new Regex(@"(?xi) (?: range ) (?: = ( \d{1,3} ) )?", RegexOptions.Compiled | RegexOptions.RightToLeft);
i made the change and saved the file, did a reload of the game, and was able to set the range to 1 meter, 10 meters, and 110 meters all successfully displaying/not displaying when entering/leaving the range.
regexRange = new Regex(@"(?xi) (?: range ) (?: = ( [a-z]+ | \d{1,3},\d{1,3},\d{1,3} ) )?", RegexOptions.Compiled | RegexOptions.RightToLeft);
Link to a screenshot of the regular expression range option and the search result for it [yadi.sk]
UPD:
Writing with the help of a translator may be a misunderstanding.