RimWorld

RimWorld

VGP Garden Fabrics
224 Comments
dismarzero  [author] 12 Jun @ 9:30am 
When the new biomes are release I will review again.
Zairya 12 Jun @ 12:15am 
Does that mean, wie a bamboo grove subbiome now? :D
okay, wrong mod to ask that... I just couldn't hold back
dismarzero  [author] 11 Jun @ 5:35pm 
1.6!
dismarzero  [author] 25 Dec, 2024 @ 10:27am 
12/25
Fabrics / Simplified
-Research updated coding - schematic books for research will appear
dismarzero  [author] 25 Oct, 2024 @ 4:19pm 
Sure thing I can help you with that. It does require patching for new cloths.
Zairya 25 Oct, 2024 @ 12:49am 
Hello dismarzero,

does the patch for salvaging need to be done by you or can a race with their own cloth add native support? Sry, I'm not familiar with the change to this and I can't link the race mod because it's hidden. But I have the original files etc as a co-creator.

Thank you and have a nice weekend
dismarzero  [author] 14 Oct, 2024 @ 6:08pm 
Salvaging is part of the base game code. It should be based on the amount of health in the item. Just like when you break down armor and weapons latter in the game.
Videogameplayer 14 Oct, 2024 @ 3:33am 
What % of the resources used to make a piece of apparel do you get back from salvaging? Can I adjust this number in mod options? I'm worried about getting too much and it making the game too easy. Thanks
dismarzero  [author] 21 Jul, 2024 @ 9:29pm 
Mringasa yes I have coded the Salvage clothing as a smelt style recipe.

Thongor Think that more of a balance since Devil cloth is a more mid game thing. So its on the Loom and Tailor bench if i'm remembering correctly
Mringasa 19 Jul, 2024 @ 7:55pm 
Anyone who might be having an issue with salvaging apparel, toggle Smeltable on in your bill. I usually toggle it off and just use the Smelter for anything that is smeltable, but apparently if you do that it won't recognize cloth, linen cloth etc items as salvageable. Just toggle it on, and no issues.

Might be a mod conflict that causes this, but it works now for me. 1000% love this mod, and the family of mods, so happy as can be that it's working 100% now.
Thongor 24 Jun, 2024 @ 3:30pm 
Hoi. Just noticed that there doesn't seem to be a recipe for devilstrand in the crafting spot. Started a tribal game today and that really sucked. You might wanna add that, or not. :D I fixed it for myself already. So cheers. Thanks for maintaining this up to this day btw. Subscribed to this since 1.0. :D
Scarlet Ice 13 May, 2024 @ 11:27pm 
Salvaging works fine for me, so must be a mod conflict.
dismarzero  [author] 23 Apr, 2024 @ 7:59pm 
If the game is hard crashing there is a dump log in your save game folder btw
Nyoj 23 Apr, 2024 @ 10:39am 
I have tested again and both mods keep crashing on start, while the lite version works. Maybe a 3rd mod is messing with those 2, but unfortunately i haven't been able to find it.
dismarzero  [author] 20 Apr, 2024 @ 6:15am 
I have double checked it in the game i am currently testing around a 100 mods with mine. And it is working.

I am able to get Wool, Cloth, and leathers from the Loom. Tested with Cowboy Hats, Shirts, and Parkas.

Have you checked that your mod has updated since the 4-13 update?
Fokson 19 Apr, 2024 @ 9:22pm 
I too am currently not receiving any kind of cloth from salvaging apparel. Salvaging items made of wood or steel, however, does return the appropriate resource.
dismarzero  [author] 18 Apr, 2024 @ 4:02pm 
Nyoj - I've tested both the mods loading in different orders and they both are fully working with no errors.

Are you still having these issues?
dismarzero  [author] 16 Apr, 2024 @ 12:34pm 
Yes the patch was pushed on the 14th
Mringasa 15 Apr, 2024 @ 4:25pm 
Is the patch already automatically added in with the mod? Currently unable to salvage clothing, Linen Cloth and normal Cloth tested so far.
Or possibly, are there known mods that might conflict? I have nothing that adds any other fabrics to the game other than this one.
Nyoj 15 Apr, 2024 @ 10:31am 
Thanks for checking
dismarzero  [author] 15 Apr, 2024 @ 9:09am 
Odd I will look into it. Might just be they are both doing some thing the same.

But I might be able to patch around it..
Nyoj 15 Apr, 2024 @ 2:48am 
This mod seems to crash game on load when together with Better Wool Production - C# Edition ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3153216240 ) Doesnt even leave a log. Could it be because both have some kind of blended wool system?

When using VGP Garden Fabrics simplified game seems to launch normally.
dismarzero  [author] 14 Apr, 2024 @ 7:34am 
Fabrics:
1.5 changed the way that the Salvage worked.
I have wrote a patch that allows the Core game, DLC, and this Mods Fabrics be able to be broke down from Apparel.

If you want another mods Fabric to be added.
Please let me know and i'll add a patch for it.
lloki 12 Apr, 2024 @ 3:21pm 
Thank you! I only had the chance to test it now - everything seem to be working fine :)
dismarzero  [author] 11 Apr, 2024 @ 5:47pm 
Fabrics
4/11
-Updated Coding for salvage apparel.
dismarzero  [author] 11 Apr, 2024 @ 5:46pm 
After talking to a game dev. I found out that the core code has been changed.

After thinking on what he said. I wrote a patch for the recycling.
It Changes core items. But salvage apparel works again.
And I could be breaking the game !!! :P

Anyway test it out.
The Change will only work with apparel made from Core Fabrics and ones in this mod Currently.
dismarzero  [author] 11 Apr, 2024 @ 2:22pm 
digging though the core coding. And I don't see anything that changed. But I believe that the Smelt code was changed somehow. Still looking into it.
lloki 11 Apr, 2024 @ 1:27am 
Thank you for answer! I just set the bill to salvage all the tainted apparel from corpses, so all kinds of apparel with various materials. Modded stuff as well of course, but it looks like it doesn't matter - after the salvage work is done, the apparel just disappears and there is nothing in return - whether it's hyperweave pants or cloth parka or leather toga (from VFE classical). I have checked other mods that allow to recycling and it looks they have some problems too, it might be something related to changes in 1.5 (but I'm only guessing now).
dismarzero  [author] 10 Apr, 2024 @ 1:31pm 
What type of material are you breaking down.

And I will look into it in a bit :P
lloki 10 Apr, 2024 @ 12:34pm 
Salvage apparel is not giving me any materials :( I'm on 1.5
jdiamondw 29 Mar, 2024 @ 7:42pm 
Sorry took me a bit to find the mod. The Muffalo Fleece comes from 'Better Wool Production C# Edition' I thought it was part of your mod. I've removed it for now.
dismarzero  [author] 21 Mar, 2024 @ 7:38pm 
i love it :P
Pump 20 Mar, 2024 @ 1:23pm 
the apparel salvage table has to be the most useful thing ever. no matter if I'm playing spacer or medieval I'm always breaking down tainted clothes for free fabric big thanks
dismarzero  [author] 18 Mar, 2024 @ 8:05pm 
I am not sure what Muffalo Fleece is? Do you know what mod it is from?
jdiamondw 17 Mar, 2024 @ 2:54pm 
I'm not able to get them to spin Muffalo Fleece. Has it been missed in the mod or does it need a different loom?
dismarzero  [author] 16 Mar, 2024 @ 12:55pm 
1.5!
Balthazad 5 Dec, 2023 @ 8:58am 
hi, i would like to request a compatibility patch for MoreFloors1.4, because now i have 1 weaving spot for woolcloth and 1 so much better weaving spot for everything else - would be nice if your VGP one would include the woolcloth for the floors too :>
MKL 9 Oct, 2023 @ 12:23pm 
Do note, this did NOT happen in a different game with the same mods running, so it's a specific situation that triggers it anyway. So even giving you the mod list might not help.
MKL 9 Oct, 2023 @ 12:21pm 
Quite possibly. It's a mod that is hard to live without :)
dismarzero  [author] 8 Oct, 2023 @ 7:14pm 
Probably some other mod conflicts that has a recent update. This mod has not had a update in a while
MKL 8 Oct, 2023 @ 2:05am 
To be clear - it was a "game just turns itself off" kind of crash. My "testing" was removing mods in batches of five, then when game started working as intended, checking that all mods but this could be reinstated without the game crashing. Just Ooga Booga Things.
MKL 8 Oct, 2023 @ 2:02am 
I had an existing colony - tens of hours in - crash without warning or error message. Testing revealed this mod as the culprit, unsub/resub did nothing, but swapping it for Fabrics simplified *did* work.
Just in case someone else has a similar problem. I don't really know back-end, so I don't know how to help in any way.
dismarzero  [author] 30 Apr, 2023 @ 1:31pm 
I not sure either :) but i don't use the editor
KahtaKhan 28 Apr, 2023 @ 4:54pm 
I use character editor too but I don't click any dangerous buttons for it. I use another mod right now that lets me edit crafting recipes and fixed it manually. If its really character edit I am not sure why that would conflict as character editor should not be modifying recipes TMK
WastelandCanid 24 Apr, 2023 @ 6:11pm 
More of a direct problem with Character editor, to correct myself there. Sorry. 23hr stream OP.
WastelandCanid 24 Apr, 2023 @ 6:11pm 
Restarting also fixed it.
WastelandCanid 24 Apr, 2023 @ 6:09pm 
Okay, looks to be an incompatibility/problem with Character Editor.

When resetting all recipes to default (which is the dangerous button I hit, followed by save), it causes things to cost nothing.

Probably not on your end, so I'll go report it over there.

Sorry for bothering you with it.
WastelandCanid 24 Apr, 2023 @ 6:01pm 
Where it should list materials x50 or something along those lines, it is empty.

I use a mod called character editor though, and I accidentally hit a pair of dangerous buttons. I'm gonna see if that caused it right quick. If not, do you want me to link screenshots or something?
WastelandCanid 24 Apr, 2023 @ 5:57pm 
No resources to make.
dismarzero  [author] 24 Apr, 2023 @ 5:53pm 
LIKE free as in no research or free like no resources to make?