RimWorld

RimWorld

VGP Garden Dyes
92 Comments
dismarzero  [author] 11 Jun @ 5:31pm 
1.6!!
charlieo123 15 Jan @ 8:29pm 
awesome mod, wonder if u can expand it to dye armor too, still pretty good
dismarzero  [author] 12 Dec, 2024 @ 5:14pm 
TY!
mtmfs324215 9 Dec, 2024 @ 7:36pm 
Thank you, thank you very much for your module. Love comes from China.
Fèru Or 14 Sep, 2024 @ 2:37pm 
ty
dismarzero  [author] 13 Sep, 2024 @ 5:37pm 
You grow Dye. And using the Dye van you can change the cloths
Fèru Or 12 Sep, 2024 @ 11:18am 
what bench makes dye?
dismarzero  [author] 15 Apr, 2024 @ 5:50pm 
Yeah! I thought that would be a cool way :P
//SlipperyPete:. 15 Apr, 2024 @ 4:36pm 
Thanks for the implementation of dye as a fuel for dyeing!
PurpleJeet 14 Apr, 2024 @ 11:14am 
If you figure it out, that'd make me happy.if not, that's ok.
dismarzero  [author] 14 Apr, 2024 @ 11:09am 
I have.
I know what does that
In my patch folder there is a small piece of coding that adds a color generator to different types of apparel.
I just don't know how to code mod options at this time. Let alone mod options for patches.
PurpleJeet 14 Apr, 2024 @ 9:40am 
Hi @dismarzero
Have you considered the sugestion in my last comment?
dismarzero  [author] 14 Apr, 2024 @ 9:21am 
Dyed Fabrics / Extended
-Dye Vat now uses Dye as a fuel.
--Uses around 1 dye for a 1x craft. 3-4 dye for a 10x craft. Depending on skill.
-Cloth Coding updated for base game changes from updates.
-Fabrics coding updated to allow Savage apparel from Garden Fabrics Mod.
dismarzero  [author] 16 Mar, 2024 @ 1:06pm 
1.5!
PurpleJeet 20 Sep, 2023 @ 7:05am 
I would really like an option to turn off enemies with colored clothing because it pisses me off seeing a group of tribespeople attacking while looking like they just came from an 80's fitness video.
//SlipperyPete:. 15 Nov, 2022 @ 6:42pm 
I think it would be cool, I'm actually honestly a little surprised they didn't basically implement some version of your mod into the base game when they added the painting feature in 1.4
dismarzero  [author] 15 Nov, 2022 @ 6:18pm 
ive been thinking about it
//SlipperyPete:. 15 Nov, 2022 @ 3:14pm 
Love the mod, but I've been meaning to ask, since they've added Tinctoria plants and Dye, could you maybe make a version of this mod (or just a mod setting) that would require some amount of Dye to be used to dye the various cloths?
Summord 11 Oct, 2022 @ 5:52pm 
thanks
dismarzero  [author] 8 Oct, 2022 @ 8:56am 
not compatible with Combat Extended ... :)
dismarzero  [author] 8 Oct, 2022 @ 8:54am 
1.4 unstable is here! I'll be working on my mods over the week. I am back :P

I have found no bugs in the day of testing I have done.

Errors may happen as other mods are updated. And features for new version ie.. new coding may not be there as the coding changes can be missed.

Please let me know if you find core coding that needs updating in my mod and I'll put it in!
fabio.pinhao.mello 15 May, 2022 @ 6:58pm 
I added this mod as I did with all other VGP mods, but I see that this is not compatible with Combat Extended, right? Regarding the colored apparel, all material provide the same protection when CE is activated.
soul_hiker 10 Mar, 2022 @ 7:08am 
dismarzero  [author] 17 Sep, 2021 @ 2:37pm 
Dyes
-Moved Colored Flaks to new armor category.


Sorry for the delay!
dismarzero  [author] 31 Aug, 2021 @ 9:37am 
thanks
Tamsyn 31 Aug, 2021 @ 3:20am 
Hi, liking the mod but requesting a small change/fix please. Can you make it so the colored flak armor appears in the armor apparel category? It's currently just set to "Apparel" instead of "ApparelArmor".

Thank you !

<thingCategories>
<li>ApparelArmor</li>
</thingCategories>
Thundercraft 28 Aug, 2021 @ 10:41pm 
Is there no material requirement to dye / color stuff?

If not, have you considered changing the 1.3 version so that it supports the use of the new Tinctoria plant? I think I might prefer using this Dye Barrel to dye stuff. Though, vanilla does now have Tinctoria and the Styling Station...
//SlipperyPete:. 24 Jul, 2021 @ 10:52pm 
ty for the update!
dismarzero  [author] 24 Jul, 2021 @ 3:09pm 
Dyes / Expanded
-latest Chinese translation, thanks to: bfmsc
-Updated coding for 1.3 and DLC


I'm not sure as of right now how I wanna add the DLC into this mod. For now it just works as it did in 1.2 allowing changing in appeal, carpet, and furnishing coloring....
dismarzero  [author] 20 Jul, 2021 @ 8:19pm 
dunno i've only had the dlc for an hour. may take me a while to figure everything out that is new. and not everyone will buy the dlc.....
//SlipperyPete:. 20 Jul, 2021 @ 7:47pm 
Though still useful for creating fabrics for furniture, some of the functionality of this mod appears to have been replaced with the Ideology expansion (in-game method of dying clothing without the mod)
dismarzero  [author] 8 Jul, 2021 @ 6:38pm 
1.3 UNSTABLE released!
Note use at your own risk, As unstable receives updates I will follow with updates as I can. All my mods will be pushed up over the next week and monitored till full release. I try and find all the coding and feature updates in the coding be will miss some. As just last weekend I found a coding change from 1.2... lol Please leave feed back if you find something not working in 1.3 correctly
raumz 26 Nov, 2020 @ 1:31am 
I'm running the mod on 1.2 and I'm having a problem where every cloth clothing item, no matter what color the name says it is, appears red. Cloth hats like toques still appear as the named color though. I have some things installed that add new clothing items like vanilla factions viking and medieval, but I don't have any other mods that should be messing with clothing color.
mikuroshi 7 Sep, 2020 @ 3:00pm 
AHHHHH Thank you!~
dismarzero  [author] 7 Sep, 2020 @ 7:14am 
oh yeah it was missing. I added it back and made a bilk recipe for it
mikuroshi 7 Sep, 2020 @ 12:44am 
But I do mean Pure White, I just don't see it anymore and it used to make my clothes as white as thrumbofur. D:
mikuroshi 6 Sep, 2020 @ 9:45pm 
I don't see bleach white either, has pure white changed to bleach white?
dismarzero  [author] 6 Sep, 2020 @ 8:10pm 
Bleach white?
mikuroshi 6 Sep, 2020 @ 7:24pm 
some reason I don't see the option to produce pure white cloth at the dye barrel anymore.
Cato 1 Sep, 2020 @ 3:03am 
Thanks for the new bulk bleaching recipe! Really helpful on harsh biomes where salvaging tainted raider gear is your only source of cloth at first.
Kylo 31 Aug, 2020 @ 9:53am 
Yeah I noticed, but thank you!
dismarzero  [author] 31 Aug, 2020 @ 8:33am 
You had some things wrong in the coding but was an easy fix.

I've added the recipes but if I decide to do expanded dye as well, i'll probably make a larger Dye table like a Vat to hold the new recipes.
Kylo 30 Aug, 2020 @ 12:59pm 
@dismarzero

Here you go:
https://hastebin.com/ipekijozuv.xml
dismarzero  [author] 30 Aug, 2020 @ 7:35am 
I've added it to the work list
Kylo 29 Aug, 2020 @ 5:13pm 
@dismarzero

Pretty please could you add bulk recipes in here, x10 would be amazing otherwise it can take quite sometime to bulk dye stuff
Nef 29 Jul, 2020 @ 3:51am 
Awesome, thanks
dismarzero  [author] 28 Jul, 2020 @ 3:25pm 
Yeah, any "stuffed" Apparel item from any mod will work
Nef 28 Jul, 2020 @ 1:51am 
Not used this since 1.0, does it support the royalty clothing or are there plans to?

Absolutely loved it as it helps with my OCD over clothing colours being all over the place in vanilla, but trying to stop mod bloat in my 1.1 play through.
dismarzero  [author] 27 Jul, 2020 @ 1:12pm 
i'm not sure what you mean by that. CE changes the core games weight and gives crap in game a armor value. it's would just need to have my cloth patched like base game cloth to fix.
Jiamil 27 Jul, 2020 @ 12:03am 
Not looking at the code, but I am pretty sure it just looks for a specific material to define resistance. The normal vest is probably looking for the "steel/plasteel", which is in position 0, where your mod puts the colored cloth in position 0 and the armoring material on position 1.