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This just allows you to use those.
The bug seems to rely on either of the two mods being added to an already existing save (with the other mod), with underground gold already present on the map. In these conditions, the underground gold will transform into mini ceiling sun lamp blueprints.
This was all reproduced with only Core Rimworld + DLCs and Harmony.
I think I understand my error. When rough-hewn stone I use "Place Soil", when smooth stone I use "excavated ground" and then "reclaim soil". I think this is correct. I will try again and let you know but I do think I was getting confused and this will work.
after "excavated ground", placing "reclaim soil" returns the ground to the previous state instead of creating soil. This is on smooth stone and rough-hewn stone (slate in this case). But if I go into god mode and do the same steps, it create "reclaim soil" where I can then add dirt or compost .
I have tested the crap out of this and could not duplicate.
New gold deposits that are scanned function as intended but not old ones. Somewhere along the line of my save it switched all gold deposits over to sunlamps.
It's a weird bug indeed. They all used to be gold deposits but somewhere along the line decided to transition to being mini ceiling sunlamps.
Do you have the 2 ingredients you need to make fertilizer at the butcher table?
You need
10 Compost Starter
10 Dirt
?
As for removing the mod. You just remove it from your game. Removing almost any mod from an active game will cause some sort of issue.
How do I remove this mod from my current save? As when I do, it just deletes ALL the green underground markers, although this does revert the underground resources to gold, albeit without a green marker.
My soil reclaims cannot work with that coding.
If it is do something with smoothed stone it is pretty much a bug.
I have spent many days trying to work around smoothed tiles and have not found a way to make it work without breaking the balance of the mod.
f I use excavated ground on smooth stone, then try to reclaim soil on it to make it dirt, it just begins a remove rile function and doesnt even place the soil. I only got this to work ONCE and managed to get a plowed field on it, but even when I was marking that out the colonists were trying to remove the tile of dirt I finally made and I had to draft them to keep hem from tearing it up.
I dont think I have any mods that conflict, but the way its operating it like theyre calling up a value that tells them to uproot the floor when they try to execute whatever build action it is theyre doing.
-excavated ground
Found under garden tool. This terrain will build a stony natural tile that can be used on any land tile including smoothed stone. Requires no materials other than work. After building it, you can then use a soil reclaim to place soils.
No I just need to make it work in game :)
I will continue to find a way to work around that coding. But the best way I have found was to just Dev mode it out.
Zumbo the patch that controls that is in the FF mod. I'm not sure if it can be fixed on my end. I can write a work around that adds a new digging spot only if the FF is loaded....
All those were hidden since this version works for that one as well. If you unsubed it is gone. Please move to this version,'
@Cloud have you tried moving the mod to the bottom of your load list?
I'm ok with it being dirty, just not supernaturally dirty.
-updated floor defs
I changed up the coding a bit.
Place soil is pretty much the same as having dirt now. Remember its dirty.