RimWorld

RimWorld

Centralized Climate Control (Continued)
496 Comments
Mlie  [author] 10 Jul @ 10:01pm 
@Gecko Esti Updating all my mods, see discord for progress
Gecko Esti 10 Jul @ 2:50pm 
Will you update to 1.6 ?
Mlie  [author] 8 Jul @ 12:57am 
@Jeffbacca They can occupy the same tiles, there are hidden pipe options to build
Jeffbacca 8 Jul @ 12:55am 
Not able to try this yet but I love the idea, I am curious though does it use a similar system to power lines for example can the pipe/ducts be hidden? Also do they clash with power lines or are the able to occupy the same tile?
Mlie  [author] 7 Jul @ 9:33pm 
@Di0n You select the other options the same as when you select materials to build from
Apollo 27 Jun @ 8:37am 
@Mlie thanks for keeping this mod going.
Mlie  [author] 23 Jun @ 12:31pm 
@MysticFist DGS The other 60k subscribers seem to be able to work it out however
MysticFist DGS 23 Jun @ 12:16pm 
Tbh after 2 days of trying several things it still doesn't work. It is always way to cold or way to hot. So to me this is garbage.
Broken Reality 20 Jun @ 5:31pm 
Thankyou Mlie you are amazing :)
Mlie  [author] 18 Jun @ 4:12am 
@清风无意 Updating all mods, see discord for details
清风无意 18 Jun @ 2:34am 
1.6 plz
Azzkal 23 Oct, 2024 @ 3:04pm 
I find where is problem just right now, i built too few air inlets
Azzkal 21 Oct, 2024 @ 9:33am 
Hm then problem in my mods i guess
Mlie  [author] 21 Oct, 2024 @ 3:40am 
@Azzkal Luckily all other users seems to be able to find it okay
Azzkal 20 Oct, 2024 @ 12:26pm 
Saw it, red text on black is not conspicuous, so couldn't find it myself
Mlie  [author] 20 Oct, 2024 @ 12:17pm 
@Azzkal I mean its the last section of the page, with a large logo above it with the words "REPORTING ISSUES" on it. Not sure how much more clear I can make it.
Azzkal 20 Oct, 2024 @ 12:12pm 
Im read it, but cant find it
Mlie  [author] 20 Oct, 2024 @ 12:07pm 
@Azzkal You need to actually read the description to find it.
Azzkal 20 Oct, 2024 @ 11:59am 
Where?
Mlie  [author] 20 Oct, 2024 @ 11:41am 
@Azzkal Please see the Reporting Issues section described above
Azzkal 20 Oct, 2024 @ 11:39am 
For some reason this mod doesnt working now, the temperature just doesn't transfer to the rooms
Mask of Humble 17 Sep, 2024 @ 5:22pm 
Ah just the mod I was looking for to help me keep my nuclear reactor room cool, also I've found that it distributes heat a lot better then just using vents everywhere from steam generators.
Azzkal 1 Aug, 2024 @ 12:22pm 
This mod it most handy what could i find here
Matrium 20 Jul, 2024 @ 1:28am 
Thank you so much for keeping this mod running. I am a bit of perfectionist and having those ugly vanilla coolers in every base really ruins something for me. This is a really great mod, since it does not change anything balancewise, but enables neater builds. Love it!
Ithalan 16 Jul, 2024 @ 7:00am 
Turned out not to work for my purposes. Seems like the temperature equalization is one-way only, so vents will heat/cool rooms toward the temperature of the pipe contents, but the pipe content isn't affected by the room temperature in turn.
Mlie  [author] 15 Jul, 2024 @ 12:34pm 
@Ithalan Doubt it, the thought of the mod is to have one source for the air intake per pipe-type. But if you test it, please report back your finding.
Ithalan 15 Jul, 2024 @ 12:27pm 
I read the guide, but didn't find anything in it that clarified the following.

Is there a way for the system to intelligently blend different sources of air to achieve the target temperature with minimal energy expenditure? Suppose I'm in a cold biome, but have an enclosed generator room that gets very hot that I'd like to leverage. If I make the system draw in air from both the outside and the generator room, will it know to throttle back the intake from the generator room if it would heat the final mixture in the pipes above the target temperature by itself?
Mlie  [author] 5 May, 2024 @ 10:08pm 
@War Yes, there are links to it in the description
War 5 May, 2024 @ 9:42pm 
is there any sort of guide for this mod? I see that there are 3 different pipe colors, but does it matter which ones i even use? is heating and cooling different, or does it constantly keep the selected rooms at the same temp?
Mlie  [author] 24 Apr, 2024 @ 12:57pm 
@Otalatita There are save information in the description above.
Otalatita 24 Apr, 2024 @ 12:33pm 
Is this save compatible?
Mlie  [author] 16 Apr, 2024 @ 10:08pm 
@cjoysarkar Yes, you need to have done the required research
cjoysarkar 16 Apr, 2024 @ 3:30pm 
Bro do i need to research something for it to show up? I dont see it in my temperature tab in the new game. may be i'm being dumb and missing something?
1kili2 11 Apr, 2024 @ 11:11am 
Mlie the legend does it again, im just coming back for the new dlc and seeing youre still actively updating old outdated mods and some of my favorites among that brings me great joy!
Mlie  [author] 3 Apr, 2024 @ 6:53am 
@AerosAtar Should be fixed now, sorry about that
AerosAtar 3 Apr, 2024 @ 6:42am 
[1.5] I seem to have lost the ability to see/toggle the pipe network visibility overlay. Not sure if this is just a bug in the mod or a conflict with something, but thought it was worth mentioning in case it is something that needs tweaking for 1.5.
Donald Trump 14 Mar, 2024 @ 6:00am 
Hi,

Amazing mod update, but I can't see the air flow temperature inside pipes.. With UI temperature overlay on, or by even clicking on a piece of pipe to inspect as you would do with power conduit. Not sure if I am doing something wrong?
Mlie  [author] 22 Jan, 2024 @ 10:06am 
The issue with game-crashing with large pipe-networks should now be fixed. All work done by luoluo38!
luoluo38 21 Jan, 2024 @ 4:05am 
Certainly! however, I need to do more testing to ensure that no bugs were introduced.
Mlie  [author] 21 Jan, 2024 @ 3:33am 
@luoluo38 Great find, can you do a PR to the Github repo with your changes perhaps?
luoluo38 21 Jan, 2024 @ 3:05am 
I rewrote this function with iteration, and the game no longer crashes when the network is too large. but it will still take for a relatively long time (a few seconds)
luoluo38 21 Jan, 2024 @ 2:37am 
It seems that the ScanCell function recursively scans adjacent cells in an inefficient manner, which can cause stack overflow when the network is large
luoluo38 21 Jan, 2024 @ 2:18am 
ndex, CentralizedClimateControl.AirFlowNet network) [0x000c0] in <259bae0efea14bc188b0af441a117fae>:0
at CentralizedClimateControl.AirFlowNetManager.ParseParentCell (CentralizedClimateControl.CompAirFlow compAirFlow, System.Int32 gridId, System.Int32 flowIndex, CentralizedClimateControl.AirFlowNet network) [0x00025] in <259bae0efea14bc188b0af441a117fae>:0
................about 80000 lines..........
at CentralizedClimateControl.AirFlowNetManager.ParseParentCell (CentralizedClimateControl.CompAirFlow compAirFlow, System.Int32 gridId, System.Int32 flowIndex, CentralizedClimateControl.AirFlowNet network) [0x00025] in <259bae0efea14bc188b0af441a117fae>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

I hope this is helpful as a reference.
luoluo38 21 Jan, 2024 @ 2:18am 
have also encountered this issue. I used Windbg to analyze the generated dump file and found that the error originates from Steam's GameOverlayRenderer64.dll. This is obviously not the source of the problem, so I used some tricks to bypass Steam and run the game. The game log then output the following exception when it crashed:

System.StackOverflowException: The requested operation caused a stack overflow.
at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_array_new_specific(intptr,int)
at System.Collections.Generic.List`1[T].set_Capacity (System.Int32 value) [0x00021] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1[T].EnsureCapacity (System.Int32 min) [0x00036] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1[T].Add (T item) [0x00010] in <eae584ce26bc40229c1b1aa476bfa589>:0
at CentralizedClimateControl.AirFlowNetManager.ScanCell (Verse.IntVec3 pos, System.Int32 gridId, System.Int32 flowI
Mlie  [author] 25 Dec, 2023 @ 11:47pm 
@Dare Arkin Yes, at some point the amount of pipes gets too many and the game crashes. I have not been able to find out at what amount this is as it seems to be connected to the amount of items in the current map overall. In my tests it happened when I had covered about a third of an encounter-map with pipes
Dare Arkin 25 Dec, 2023 @ 10:55pm 
Anyone know why this mod would be causing my game to crash? At random when I place pipes or vents using god-mode the game just CTDs. No warning, no error, just GONE.

I've tried reading my log but there's nothing I can see in there.
kinngrimm 19 Nov, 2023 @ 12:22pm 
i will give it a go an let you lnow. dubs central heating is too much hustle for me, a simplified system was needed and centralized climate control seemed the way to go while not having to deal with two seperate grids of piping just for temp and then for oil and then for electricity ... i like simplicity. Anyways after refurbishing the next days i will then also have a try with the quantum cooling and how it may effect or not this mod here.
Mlie  [author] 19 Nov, 2023 @ 11:55am 
@kinngrimm Im not sure, I havent tried them together
kinngrimm 19 Nov, 2023 @ 11:48am 
does this work together with the Quantum Cooling? Like an upgrade maybe :)
Mlie  [author] 29 Sep, 2023 @ 10:44am 
@Evilcouchpotato I cannot create that issue with only this mod loaded. If you find out what other mod is causing it I can take a look.