RimWorld

RimWorld

Warhammer:Freeguild
43 Comments
Mlie 15 Apr, 2023 @ 1:01pm 
Krankus Wrexus 26 Mar, 2022 @ 6:54am 
Any chance of a deathjack mod update
Ghost 2 Mar, 2022 @ 12:58pm 
Is it possible you could add a CE patch?
Diemos 15 Dec, 2021 @ 12:47pm 
I love these mods, you should do the warhammer ogres lol i love the video they got for the new game.
Ivan 8 Dec, 2021 @ 5:22am 
Can a smoke effect be added to firearm shots?
ALE199 31 Jul, 2021 @ 1:40pm 
I wish to congratulate you for being the first ever modder to have custom factions with custom set of memes/ideology! Congratulations!
Hessian 11 Jul, 2021 @ 4:03pm 
I see, I see, Thanks for the response!
KompadT  [author] 11 Jul, 2021 @ 1:42pm 
@Hessian
I would need to do a bigger update for Deathjacks if anything. Most likely will have to wait until after the dlc is out. So I can fully update all the mods to include the new stuff there (culture).
Since linking all the stuff together should be easier.
Hessian 11 Jul, 2021 @ 11:58am 
Will you update the Strilander mod as well Death Jacks?
PunishedCoffee 29 Jan, 2021 @ 10:09pm 
@Gearhammer
Hi could you tell me how to fix the volley gun, it would be greatly appreciated? :)
MinuteFat 24 Jan, 2021 @ 3:06pm 
Freeguild is the end-all-be-all for a normal medieval run simply because pike formations are great, you can't prove me wrong.
Plush Langobard 15 Jan, 2021 @ 6:27am 
The names for Deathjacks and Freeguild are kinda scuffed, some men get women's names and vice versa.
Carapace Cross 19 Nov, 2020 @ 3:26am 
Are any of your Warhammer mods compatible with Combat Extended?
KompadT  [author] 19 Oct, 2020 @ 5:21am 
@Gearhammer
You would need to remove the ranged attack to make it count as melee.
Gearhammer 18 Oct, 2020 @ 4:25am 
@Bogrin
I fix the problem, just delete <li>PlaceWorker_ShowTurretRadius</li> and you can place and build volleygun once again :D
Gearhammer 13 Oct, 2020 @ 5:59am 
Can you somehow fix pike to count as melee?
Bogrin 3 Sep, 2020 @ 11:17am 
Is there a reason I cannot seem to place volleyguns? No preview appears unless hovering over a place they cannot go
VoidRose 26 May, 2020 @ 4:32pm 
thanks since i was wondering why
KompadT  [author] 26 May, 2020 @ 2:13pm 
@VoidRose (G.E.W.P)
Yeh, it counts as a range weapon.
Brawlers won't be happy poking with it.
VoidRose 26 May, 2020 @ 12:35pm 
question? Is the pike meant to be a range weapon
pgames-food 5 May, 2020 @ 4:51pm 
are you looking for a greenskin orc?
"he's over there hiding in those bushes" :)
SPACE ME 5 May, 2020 @ 8:13am 
Yeah, he's right! Where is greenies?
Chosen 23 Apr, 2020 @ 9:18pm 
where is orc?
KompadT  [author] 15 Apr, 2020 @ 5:43am 
@Amko The Terrible
Hm... why did I set it to leather only?!....
Yeh, will add fabric to the stuff category as soon as I can.
Amko The Terrible 14 Apr, 2020 @ 11:10pm 
Can you please make it so we can make gambesons out of cloth? for some reason theyre leather only which doesnt make much sense because gambesons are literally quilted armor.
pgames-food 17 Mar, 2020 @ 7:34pm 
hi KompadT
when i saw the picture for this mod, i suddenly imagined Robin Hood,
hiding from the sheriff, and then maid marion shouts out "he's over there hiding in those bushes" :)
Kaiser Waffle 7 Mar, 2020 @ 7:57am 
Would be pretty badass if you added a vampire and undead race.
KompadT  [author] 6 Mar, 2020 @ 8:58am 
@Kaiser Waffle
o/
No clue... Well I got a clue, but nothing I want to write in stone atm.
Busy adding and changing stuff on the existing ones atm.
Kaiser Waffle 6 Mar, 2020 @ 8:52am 
What faction will you add next ? Your mods are fantastic.
KompadT  [author] 2 Mar, 2020 @ 1:01am 
@the High Pinger
Yeh, will do that.
Zwei833 the Buggy Modder 1 Mar, 2020 @ 8:36pm 
A suggestion: could you add more Freeguild euqipment in Freeguild's trade? Currently Freeguild's trade has pretty few goods.
KompadT  [author] 29 Feb, 2020 @ 11:38am 
@Gearhammer
Yes, that is doable (I'm not taking responsibility for it, but there's nothing >in this mod< that should stop you from doing it). :)
Gearhammer 29 Feb, 2020 @ 11:27am 
can i add this on existing save with faction discover mod?
Chicken Plucker 28 Feb, 2020 @ 2:52pm 
beautiful artwork, great!
KompadT  [author] 28 Feb, 2020 @ 5:15am 
@the High Pinger
They all should work together. Nothing to stop you.
Zwei833 the Buggy Modder 28 Feb, 2020 @ 5:13am 
Is it compatible with Warhammer: Deathjacks?

I want to combine Freeguild's armour with Deathjacks' uniform to create a landsknecht style.
KompadT  [author] 27 Feb, 2020 @ 6:31am 
@Chicago Ted
Alrighty, adding in the patch for the next 1.0 update.
Thanks.
Chicago Ted 27 Feb, 2020 @ 6:15am 
I just tested it, it's easy if you're willing to just make a patch to use the function from VWE, just create a patches folder in the root directory and write the following:

<?xml version="1.0" encoding="utf-8" ?>
<Patch>


<Operation Class="PatchOperationFindMod">
<mods>
<li>Vanilla Weapons Expanded</li>
</mods>
<match Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationReplace">
<xpath>Defs/ThingDef[defName="Gun_FGHandgun"]/verbs/li/verbClass</xpath>
<value>
<verbClass>SmokingGun.Verb_ShootWithSmoke</verbClass>
</value>
</li>
</operations>
</match>
</Operation>

</Patch>
Haven't tested for 1.1 but it works flawlessly with 1.0
KompadT  [author] 27 Feb, 2020 @ 5:48am 
@Chicago Ted
1.1 have motes, looking into doing it there atm. Will have to see about the 1.0.
Chicago Ted 27 Feb, 2020 @ 5:32am 
Love your mods. If you're not aware, Vanilla Weapons Expanded has a custome mote I think that enables a cloud of smoke coming out of musket type weapons. I wonder if a patch could be made so that the gunpowder weapons from other mods use that feature.
Zwei833 the Buggy Modder 26 Feb, 2020 @ 6:28pm 
Love this mod, love the Empire!
KompadT  [author] 26 Feb, 2020 @ 1:05am 
@Kaise Waffle
Strained relations. xd
But both comes from the same The Empire.
Kaiser Waffle 25 Feb, 2020 @ 7:47pm 
Are these guys allied or in the same faction as the death jacks ?