RimWorld

RimWorld

Harvest Everything![Adopted]
550 Comments
chocoavena 11 Jul @ 12:32pm 
1.6?
SmellyFishNuggets 5 Jul @ 4:27pm 
why doesn't the harvest everything operation work all it does is just sedate them?
pepe2030 1 Jul @ 10:26am 
works fine on 1.6
·幻· 29 Jun @ 10:57pm 
I love this mod, could you please consider also including medical procedures for the entities(Anomaly DLC)?
Mike 6 Mar @ 4:23am 
Rimpy mod manager keeps saying this mod is incompatible with questionable ethics enhanced (continiued) doesn't seem to be any issues though. Just figured I'd let that be known.
M'one'K three 3 Mar @ 2:39am 
@[RTB] Sarianos , this probably does not mean a literal brain transplant, but rather the replacement of the patient's diseased parts with healthy ones, but the loss of the brain as an object is also a game convention
[RTB] Sarianos 20 Feb @ 8:15am 
What the hell happens if you install a random brain?
gunns22 5 Feb @ 1:56pm 
Does this work if installed mid-save?
Syilumi lunari 15 Jan @ 3:53am 
is this compatable with warcrimes expanded?
Kyrrisayo 12 Dec, 2024 @ 11:25am 
@Windows XP Oh, that makes sense. Thanks for letting me know!
Alexkittly 11 Dec, 2024 @ 7:02am 
Why i can't remove wood arm after use this ?
Kullikonossööri 26 Oct, 2024 @ 4:58am 
@HelleboreFlower
You're probably using the EPOE dismember mechanics.
HelleboreFlower 1 Oct, 2024 @ 2:54pm 
im trying to replace an arm my colonist lost by cutting off the arm of one of my prisoners but every time they cut it off, i dont get the arm, its like it dont exist anymore....
Windows XP 17 Sep, 2024 @ 7:38pm 
@Kyrrisayo are you running dubs mint menus? That mod hides this mod's stuff.
Windows XP 17 Sep, 2024 @ 7:37pm 
This doesn't work with dubs mint menus. Every bill that this mod adds is gone when running dubs mint menus at the same time.
Timrath 11 Sep, 2024 @ 1:57am 
If I harvest a Pigman's nose and install it on a Baseliner, will he then have a snout or a nose? Serious answers only, please! :D
Falken 1 Sep, 2024 @ 4:50am 
When this mod is paired with Tweaks Galore mod, the 'stonecutting speed' stat disappears, removing this mod brings the stat back and its working as intended, thoughts ?
Kyrrisayo 30 Aug, 2024 @ 4:13pm 
Can you not install all of the body parts that you can remove? My colonist's liver got destroyed, and, even though I harvested a spare ASAP, I couldn't install it into the colonist with a destroyed liver or back into the original one.
Lance Axiom 19 Aug, 2024 @ 9:39am 
Theocratical Goblin Jul 31 @ 9:44am 
Why can't I harvest a brain that has dementia? Come on dude

because the game treats harvested parts as "new" as funny as it may be to consider giving someone dementia on purpose.
Windows XP 9 Aug, 2024 @ 11:25am 
Ok. WHERE do I get the mod that lets me install the harvested body parts? I can't even install an arm after i've debug unlocked every single research project. I've had that feature working in my modlist since Rimworld 1.0 and now it's just gone. I went on discrod asking about it but everyone acts like they've never even heard of such an idea. Mandela effect i guess.
Theocratical Goblin 31 Jul, 2024 @ 9:44am 
Why can't I harvest a brain that has dementia? Come on dude
Jones 63 9 Jul, 2024 @ 11:39am 
a dream com true :headcrab:
Asteroid 25399 9 Jul, 2024 @ 6:37am 
@Flamangos I think that is vanilla, not this mod. There is a mod called no missing body parts that fixes this. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2739055353&searchtext=no+missing+body+parts
Flamangos 8 Jul, 2024 @ 7:36pm 
Had an issue that made me remove this mod. When installing bionic arms, the original body part was removed. This meant my pawn couldn't use gloves because he had no hands. I tested it by removing the mod and base rimworld just installs the limb over the original instead of removing it.
Ogliss  [author] 28 Jun, 2024 @ 11:21pm 
@Andrew Hester
Yeah, thats just how rimworld works, the amount of meat you get from a butchered corpse depends on the % of its body remaining, removing organs lowers the current %
Andrew Hester 27 Jun, 2024 @ 9:14pm 
Is it just me, or do you get less human meat from butchered bodies after the organs were removed? I know it's more realistic, but barely 100 meat at 5x resource settings.
Flamangos 26 Jun, 2024 @ 2:03pm 
@Zack you're playing with RBSE right? Theres a research for implanting
Ogliss  [author] 13 Jun, 2024 @ 2:35am 
@juako & shiozaki699
should work for creepers now
Ogliss  [author] 13 Jun, 2024 @ 1:42am 
@Zack
this mod doesnt add any additional prerequisites for installing parts, in fact it hardly touches that aspect, all it does there is add additional options that allow you to replaced damaged parts.
any research prerequistes are either Vanillia, or another mod.

@juako & shiozaki699
can parts be installed to them normally without the mod installed? im afraid i dont actually Play rimworld much these days, so havent encountered them yet
shiozaki699 12 Jun, 2024 @ 11:11pm 
do we know why parts cant be stalled into Creep Joiners? i have a leg that i can install in everyone but the creepy.....
juako 12 Jun, 2024 @ 10:46pm 
i also have that same issue specifically with creepy joiners from anomaly. install spine works normally for regular people
Zack 7 Jun, 2024 @ 6:30pm 
I can harvest but can't install spines, haven't go the chance to try other organs but mostly just wondering do I need a specific research to install organs.
Kageko 6 Jun, 2024 @ 7:02pm 
Most of the limbs that are removed are not automatically sutured, so it is better to ensure that after a successful surgery on the pawn it does not bleed. The colonists in the game are not very intelligent, so after they finish taking something they will do other things like eat or sleep, then the person who had their eyes, ears and mouth ripped out ends up bleeding to death.
Antdog319 2 Jun, 2024 @ 11:33am 
I'm using this mod on a RimWorld Together, Dedicated 24/7, Multiplayer Public Server I host. Great addition for the Vanilla+ Lite feel I'm going for, awesome job. Working as intended, Server info. if interested: https://discord.gg/F99QkYhxFK Thank you for making this.
Ogliss  [author] 26 May, 2024 @ 11:45pm 
@Cold.Exe
just tripple checked the patches within the mod to be certain, the Only thing it should affect in terms of installation is add More options to the list(to allow you to replace damage parts), it doesnt remove any options.
does that behavior persist without HE loaded? might be a conflict elsewhere
RoomTemperature.Exe 26 May, 2024 @ 8:38pm 
It may be the mint menu or medical bill menu, it doesn't display the operation but clicking "Add Bill" in the medical tab does allow the organs and body parts to be installed.
RoomTemperature.Exe 26 May, 2024 @ 7:22pm 
Ill do some more testing and let you know what i find out!
Ogliss  [author] 25 May, 2024 @ 6:31pm 
@Cold.Exe
the only thing i can think of is that your perhaps missing the research requirement? or theres a mod causing a conflict- that said, this mod only really handls Harvesting parts, doesnt Really touch on installing them
RoomTemperature.Exe 25 May, 2024 @ 4:32pm 
I'm having the same issue as @rex705, unable to use any of the parts I've harvested . The bill for install or replace is simply not an option despite having both the medicine and body parts available.
Torkkar 22 May, 2024 @ 6:15pm 
be sure to load them properly @silverskene these mods do have a load order dependency. BUT they play VERY well together.
silverskene 22 May, 2024 @ 2:18pm 
Thank you.
Ogliss  [author] 22 May, 2024 @ 1:56pm 
@silverskene
it sounds like your Butchering the creatute, this doesnt affect Butchering, for that, check out Harvest Post Mortem
silverskene 22 May, 2024 @ 1:28pm 
Any reason why no parts are being harvested though skin and meat appear?
Torkkar 8 May, 2024 @ 6:07pm 
ok I'll test out in a fresh save see if I can harvest a freshly captured Saurid arm.
Ogliss  [author] 8 May, 2024 @ 5:41pm 
as the claw is a hediff that has a part spawned when removed, it SHOULD allow it
Torkkar 8 May, 2024 @ 2:56pm 
hmm what about if the mod encounters a Power claw on a normal arm would its then ignore the arm? cause I think the saurid claws gene is being treated like a bionic if thats true
Ogliss  [author] 8 May, 2024 @ 2:15pm 
@Torkkar
this mod doesnt touch on genes at all, all it does is allow parts that have <spawnonremoved> set to be harvested
Torkkar 8 May, 2024 @ 1:11pm 
it May also be the Pawns are from Vanilla Races Expanded Sauroid or what ever those lizzard people are & they have clawed hands genes so your mod MIGHT not be so friendly to modded genes, more testing is def in order but either way a mod option to allow for working on injured limbs would be a nice addition, as is the mods great gotta say... thats & its the only mod since alpha 0.14 & Tis But a Fleshwound that lets us cut off limbs.

Vanilla expanded integration would be easy since all those mods use Vanilla Expanded Framework & there's collections with all the VE Race & Faction mods. again integration would be nice but even so there's many races I'm using with alpha Genes that don't have altered arms.
Ogliss  [author] 8 May, 2024 @ 11:58am 
you can only harvest Undamaged parts, Might be that?
Torkkar 8 May, 2024 @ 11:38am 
Also I installed this & I put it over EPOE & Harvest Post Mortum But on Half the pawns i WANT to cut the Arms off of Don't have the option for that surgury? is there something I'm missing or doing wrong? & no these parts don't have anything to do with the new DLC as they're not Tentacles