Kenshi
Idle Stands - Patch
7 Comments
ADL'S TOP GUY 1 Jun @ 5:52pm 
this seems to cause tall characters to sink when using standing animations.
yhtflkc 22 Mar, 2022 @ 10:07pm 
might be better to make it so it doesn't replace the old, but instead adds a category for these versions, that way we can still have special people in their special spots, but also spots for random unarmed fresh recruits to occupy. thanks for listening
Teirdalin 3 Jun, 2020 @ 12:38pm 
Thank you, I was actually looking for the idle mod to make this very suggestion on it, and then found your patch doing precisely what I was looking for. Perfect patch. :chesto:
TRUMP GAZA IS #1 28 Feb, 2020 @ 1:37am 
And you have given me some awesome ideas.
TRUMP GAZA IS #1 28 Feb, 2020 @ 1:36am 
You sir, are a dreammaker.
Red Cloud  [author] 27 Feb, 2020 @ 10:11am 
So when your character is in your base and has no jobs to do, he will go sit down somewhere if you have a chair built in your base. This includes sitting pillows, benches, etc. They are in the game with a functionality called BF_chair. So when the AI identifies that the character is idle, it will seek out anything that has the tag BF_chair and use it, even if it isn't a chair. Most of the time this just plays the sitting animation, and they will use the chair until a new job comes up (ie resources are available for crafting or farming). So what this mod does is change the idle stances from having the flag BF_gate, which doesn't really do anything, to BF_chair. So now when a character is idle there will be a chance that they will use one of the idle markers instead of sitting down. So you can set up a bar and your characters will go dance if they want to, leave their friends behind.
Thundercraft 27 Feb, 2020 @ 9:45am 
"...Before you need to assign the idle marker as a job so that they would go to it."
So, in other words, this makes it so the player no longer has to assign it as a job, meaning it becomes automatic?

"This patch does one thing, coverts the idle markers in the Idle Stands mod from BF_Gate to BF_Chair."
I'm confused on this part. What does converting the idle markers from BF_Gate to BF_Chair accomplish? Is this (A) what makes it automatic, so we no longer have to assign it as a job? Or (B), does this mean our characters will do their poses and dances on top of a chair? Or (C), will this make many of our characters go find a chair to sit in instead of doing one of the standing animations in Idle Stands?