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The "confusing" cube sign at the very end made us think that last one was way harder that it was, but it's no big deal.
The easier way to solve these is to make progress little by little instead of trying to think everything through upfront anyway, which is a strategy that would render the confusing sign a non-issue.
10/10
- 6k ratings (93% positive)
- 15k subs
- 85 times added as favorite (+ 15 that have been removed again) ^^
Looks like this experiment was a success.
I remember putting a lot of time and effort into this map. =)
It is great to see, that people seem to enjoy the map. Cheers!
Our Run:
https://www.youtube.com/watch?v=KVl8l5cbSWQ
But it was meant to show that the cube is sitting on the correct button, as soon as
you activate the light bridge (since the other player would have direct view onto
the exit, when the cube is placed there)
But I do realize that players get confused by that signage.
When I made the map in 2013 it made sense for me to build it like that,
but today I would rather use a symbol to show which button to use (or antlines). :)
So... the signage is not wrong, it just is confusing, because there is a button right
next to the exit - and you are not the first one to think the cube is needed there. =/
also reported the same thing. If you don't pay attention to the signage enough,
then the last room is quite confusing. =/
Thanks for the feedback - that is something I will have to change in the future.
That button does open the exit and both players just have to get there.
Not sure why the door would not open for you, I had no such problems in
the past years while playing and testing that map. Played it with someone
last week and it all worked fine... hm.
the third room is not easy to figure out. you cant fire the first floor from any angle making it harder. i had to watch the video.
I have updated the map and added some custom signage in the last room, so it should be very clear what to do in the last room and how it is done. Thanks for the feedback, again!
I also made some changes to the visleafs (performance improvements)
Thanks for creating, man!
Cheers! :)
Give my two puzzles a try and let me know what you think.
Twisted Logic [01] https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=176746587
Twisted Logic [02] https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=178321826
Thanks for your kind words and I am glad, that you enjoyed this map so much.
But what is usually more important for me in coop is having fun with a testing partner. And that's what exactly I've got in this map. I like both solving and making good puzzles. But it's never fun to be frustrated when trying to figure out something in coop.
That's why I love this map so much - it let us to have fun while solving puzzles, which weren't that hard, but they kept us busy for 20 minutes. So that's a perfect difficulty balance.
+points for letting me do some ninja flings with cubes and bridges in this map
But thanks for the feedback - I know it is not so obvious.
Look at all the signage again, it will tell you what to do and where.
I am gonna record the complete solution for this map today and upload it within
the next few hours. So if you are still stuck, just wait for the video, I will add it here.
I am glad that you enjoyed my map so much. :)
the last chamber - well done - great job - thanks for making - this one we will definately
replay. Thanks again!