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When I install your mod, both the server and the client report an error - probably incompatible with the BaseBuildingPlus mod? Before the DayZ 1.08 update, that was fine. Can you please fix it? Or should I write to the authors of the BaseBuildingPlus mod? Thank you in advance for your reply.
Log c:\hlserver\27376\myprofile\crash_2020-08-13_07-33-27.log started at 13.08. 07:33:38
------------------------------------
URAN, 13.08 2020 07:33:38
Can't compile "Mission" script module!
BaseBuildingPlus/scripts/5_Mission/mission\missionserver.c(37): Unknown type 'TraderMenu'
Mod List:
@CF;@Airdrop-Upgraded;@ToxicZone;@Server_Information_Panel;@CarsFix;@CarsPlus;@Gerphelius_Zil-130;@CarHorn;@VendingSearch;@PowerPoleLight;@CJ187_Drinks_Food;@Bad_Food;@PerishableFood;@CJ187-Fridges;@MasssManyItemOverhaul;@MunghardsItempack;@WeaponReduxPack;@Dayz_Navigation;@GoreZ;@STALKER_Sounds;@PvZmoD_Spawn_System;@PvZmoD_CustomisableZombies;@PvZmoD_TheDarkHorde;@Summer_Chernarus;@BuildAnywhere_v3;@Code_Lock;@BaseFurnitureMods30;@BaseBuildingPlus;@MedicalAttention;@VanillaPlusPlusMap;@SchanaModParty;@SchanaModGlobalChat;@KillFeed;@Trader;@TraderLayoutUpdated;@dbo_surfaces;@TitanFightersModPack;@ZomBerryAdminTools servermod @Survivor_Missions
OOW MADE SCRIPT TIME! Thank you Quasimodo I sent you a friend invite if you'll accept my friendship.
<TraderMarker>6
<TraderMarkerPosition> 12334.4, 172.924, 10879.6
//
<Object> SurvivorM_Mirek
<ObjectPosition> 12334.4, 172.924, 10879.6 //Black Market
<ObjectOrientation> -89.158005, 0, 0
Then in config:
<Trader> Bandit Trader
<Category> Weapons You Can't find ANYWHERE!
Hacksaw, *, 300, 290
<Category> Dude Rags
<TraderMarker> 5 <<<MAKE another name it 6!!!? ~jumping up and down
<TraderMarkerPosition> 8365.63, 292.012, 5977.71 <Change...
<TraderMarkerSafezone> 80 <Null....
<VehicleSpawn> 8365.18, 292.017, 5987.68 <Change...
<VehicleSpawnOri> -90, 0, 0 <Optional? could leave out?
#Example: -mod=@Mod1;@Mod2;@Trader
I would also suggest to use Quotes ""
#Example: "-mod=@Mod1;@Mod2;@Trader"
Its important to have Mods loaded in the right Order to work properly!
The @Trader Mod should be the last Mod you load in most cases.
#Example: "-mod=@DayZ Plus;@BuildAnywhere;@Trader"
But there are some Exceptions. The following Mods have to be loaded after the @Trader Mod:
@KillFeed, @Community Online Tools
#Example: "-mod=@BuildAnywhere;@Trader;@KillFeed;@YourFavoriteAdminTool
make sure to load the layout before the Trader Mod in -mod=