The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Increased Summonable Limit (LITE EDITION)
41 Comments
ℜ𝔢𝔞𝔭𝔢𝔯 16 Sep, 2023 @ 3:58pm 
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Super Luppy 12 Sep, 2022 @ 3:01pm 
It´s working now, i don´t know the reason, but at first dispite being mid way the conjuration line, i wasn´t able to conjure more than 1, now i can have a whole battalion haha
A Caffeinated NPC  [author] 12 Sep, 2022 @ 11:29am 
@Lucas Not to my knowledge. I am fairly certain I tested the mods on and old and new save when I made the mod and I didnt have any issues.
Super Luppy 11 Sep, 2022 @ 11:07am 
i added this to the list, but it doesn´t work, do i need to create a new game for it?
A Caffeinated NPC  [author] 29 Oct, 2016 @ 3:15pm 
You are welcome, fellow mod enthusiast :)
Crackerjack 29 Oct, 2016 @ 6:26am 
Thank You O'h mod Creator
A Caffeinated NPC  [author] 28 Oct, 2016 @ 10:34pm 
@CrackerJack I would love to, but the SE version of the CK is not available. Once I get the chance, I will post the entire library to Bethesda.net .
Crackerjack 28 Oct, 2016 @ 2:39pm 
I Love this mod, Can You Add It Special Edition?
A Caffeinated NPC  [author] 28 Jun, 2014 @ 12:24pm 
@Miss Astral: I look forward to your review of it then.

@Bass2000: Not sure why it wouldnt be working. I haven't experienced any problems with it and you are the first person to report an issue. If you could be more specific, I may be able to help.
Dr.Crashtastic 25 Jun, 2014 @ 9:08am 
This is a good mod once i hit my conjure to 100 ill use this because i have the dragon priest of the year summoning
bas_24 21 Jun, 2014 @ 7:42am 
dosn't work !
A Caffeinated NPC  [author] 17 Feb, 2014 @ 8:31pm 
==============================
UPDATE
==============================
The "Normal" Version of the mod, where you can summon 150 creatures, is now available. check the links in the description to the new version. remember to back up your saves before unsubscribing!
A Caffeinated NPC  [author] 17 Feb, 2014 @ 6:49pm 
I can actually do that. I know a lot of you were ecstatic to see the massive number xD Expect to see it up by tonight. I'll likely label this "lite" and post a link to the larger number one.
simpson20782 17 Feb, 2014 @ 10:20am 
@IncubexDelwraith is there a chance you can put the old limit up as a different mod? i kinda liked having over 100+ summons doing the fighting for me (except when i fought things that took control of them away from me which is when i used bound bow/sword to banish them).
Deej 6 Feb, 2014 @ 3:29am 
So overall just use normal followers
Deej 6 Feb, 2014 @ 3:28am 
This mod seems good, yet not needed. Because with stuff like follower tweaks that allows up to 7 followers ( NOT INCLUDING ANIMALS/ OTHER ALLIES). Also in normal skyrim, followers are O.P because it is like you can hit them 70 times and usually they just get back up. :P So in my opinion, this mod is good, yet not needed.
slayshot 3 Jan, 2014 @ 12:23pm 
@incubexDelwraith Perfect!!!
A Caffeinated NPC  [author] 3 Jan, 2014 @ 1:22am 
Done. Third line of the description. Should explain it a bit more :P
slayshot 3 Jan, 2014 @ 12:21am 
@IncubexDelwraith A simple side note stating you can summon from any number up to 30 or something like that.
A Caffeinated NPC  [author] 2 Jan, 2014 @ 7:34pm 
@Slayshot.tb Sorry about the confusio on that. If you could inform me which part of the description was difficult to understand, I would be ecstatic. This way I could fix it so that potential subscibers don't draw the same conclusion
slayshot 2 Jan, 2014 @ 10:18am 
@incubexDelwraith and @Edventuris So it just raises the cap then, ah I misunderstood I apologize......Welp guess you've a suscriber now! XD
A Caffeinated NPC  [author] 1 Jan, 2014 @ 7:45pm 
@edventuris THANK YOU. That is the point I have been trying to make. You can summon up to 30 but if you don't want 30 summons on the field, you don't have to summon that many. 30 allows for a sizable army IF YOU WANT TO USE IT. If I had enough scripting knowledge to use SKSE and give you guys a customizable cap, I would have done so. But for now, 30 is the lowest I will make it.
bobillin 1 Jan, 2014 @ 7:06pm 
@slayshot.tb, you dont have to summon 30. thats your choice.
slayshot 26 Dec, 2013 @ 6:49pm 
can you make it less please like he said max number of summonable things is like 10-12? because yea 30 may be less op but it's still a little much but IDK that is just another suggestion :)
A Caffeinated NPC  [author] 22 Dec, 2013 @ 1:52pm 
UPDATE

The maximum amount of summonables has been downgraded, but not severely. at each perk, you will recieve one additional summon rather than the widely considered OP number of 5 per point. Twin Souls still doubles your max, bringing it to a slightly less OP number of 30. I went with this rather than the suggestion of only increasing it at novice, apprentice, adept, expert and master because I still want to have that horde available for those who wish to have it. If you dont want 30 summonables on the field, dont summon that many :P
A Caffeinated NPC  [author] 21 Dec, 2013 @ 10:43pm 
@tigertalon

I think I may do just that. It does seem a bit OP especially later on when you are capable of summoning so many but dont have enough magicka to back it up. I will be working on my mods tomorrow. Once I make the update, I will post a message. Thanks for the feedback
DqMarine 21 Dec, 2013 @ 4:00pm 
I like the sound of this mod but it seems alittle overpowered, could you see about making one that does the all the same but only adds +1 summonable at just novice, apprentice, adept, expert and master. Then the Twin Souls does the 2x for a total of 12 summons. Thanks
YoukOu 20 Dec, 2013 @ 7:26am 
fun
A Caffeinated NPC  [author] 15 Dec, 2013 @ 9:52pm 
I'm not aware of anything. I will look into it between now and my next update, which should be around the 26th or so. Sorry this next week is sorta packed for me. I also have a few other small updates to make on my other mods at that time.
NotSure 15 Dec, 2013 @ 4:16pm 
im lookin for the consolecommand to reset the counter for powers, so i could raise em over and over again
NotSure 15 Dec, 2013 @ 4:14pm 
The nercomancerpower will raise all dead around you without burning them at the end......its a shout.so you could raise em or one again.....just found it cool and worked even on a (dead) bear /animal. do you know how to reset the counter for the powers , that would be even better.
A Caffeinated NPC  [author] 15 Dec, 2013 @ 6:33am 
@bobert91

Yep. Every perk you put into the conjuration tree increases your maximum by 5 with the exception of novice conjuration which increases it by 4 (putting you at 5, for the sake of making things easy :P) and Twin Souls (which doubles your max). I was wanting to originally get it set up so that every time you leveled up, you got an extra summonable but the Creation Kit, or rather my skills with said kit, are limited in what they can do.
Caz 14 Dec, 2013 @ 1:32pm 
i see, so it depends on how much you use the conjuration skill tree
A Caffeinated NPC  [author] 14 Dec, 2013 @ 9:47am 
@Bobert91

Thanks! As for the OP part, that was kinda the result of the Necromancer in Diablo 2 when I played it. Summon 30+ Skeletons and let them rampage. I was debating knocking it down to just 1 extra summon every time you put a point into conjuration, putting your max close to 30 after twin souls (15 before, and 2x with twin souls) to make it a little less OP. The thing i noticed with my characters though is that at level 10 or so there is a bit of a bottleneck. Unless you are pouring points into it CONSTANTLY, your max summons stays about the same for a few levels before advancing.
Caz 13 Dec, 2013 @ 8:54pm 
to be honest i love this
Caz 13 Dec, 2013 @ 8:54pm 
i like the idea of this mod, but it seems a bit OP becasue eventualy you will just stop fighting alltogether and let your army of Wrath Men kill off all your enemies
A Caffeinated NPC  [author] 11 Dec, 2013 @ 9:48pm 
@Dracon069

Lol thanks. There were several on steam but required you to be uber-leveled before you got your army. I thought there was nothing better than having a horde of skeletons (from another mod i have installed) ambushing the Draugr in Bleak Falls Barrow
JFlashdriveK 11 Dec, 2013 @ 8:02pm 
glad SOMEONE made a mod for this
A Caffeinated NPC  [author] 9 Dec, 2013 @ 9:37pm 
It was just missing text. Thanks for catching that. Should be fixed next time you update your mods.
A Caffeinated NPC  [author] 9 Dec, 2013 @ 9:20pm 
I will go in and double check on it. I was seeing some issues with it earlier.
simpson20782 9 Dec, 2013 @ 11:43am 
Just started using the mod but i noticed that Dark Souls doesn't have the +5 description like all other perks and am worried that it won't give me the 5 extra when i get high enough to be able to choose it. its the on the necromancy side of the path to twin souls. hope it is just a missing description.