Starbound

Starbound

Galactic Dungeons
115 Comments
BlossomDancer  [author] 14 Jun @ 12:54am 
@洛晨羽 Feel free to!
洛晨羽 13 Jun @ 5:27am 
Can I translate this mod?
[SUB] WIZ 27 May @ 7:55am 
you could create a mod to remove items after death, its working principle is quite simple, but it would give a completely different approach to the game, if all items from the inventory were completely removed after death, it would create a positive circulation of weapons and armor, which would equalize the balance of resources and items in large modpacks
4orap4o2 8 Dec, 2024 @ 4:32am 
Looking at it closely it doesn't seem to be the human settlement from your mod. I guess I'll have to find where it comes from sorry for the trouble.
4orap4o2 8 Dec, 2024 @ 2:07am 
Not happening elsewhere no. There are clothed guards so I'm not even sure what type the npcs that are naked are supposed to be.
BlossomDancer  [author] 7 Dec, 2024 @ 2:32pm 
They're the generic villageguard npc type used by the vanilla camp sites. Have you noticed that happening to the vanilla human guards?
If so, likely another mod's interfering with it or something.
4orap4o2 7 Dec, 2024 @ 6:57am 
Some of the humans in the human settlement spawn naked. Citybound also had this problem because it gave the guards a role that the game didn't recognize so they weren't geared with anything. Could this be a similar problem?
TheTwilightDancer 16 Nov, 2024 @ 1:10am 
@BlossomDancer
I know what that feels like to be burned out and unmotivated so it's cool. XD I'll be interested to see where it goes once you get back into it though! :D
BlossomDancer  [author] 16 Sep, 2024 @ 12:34pm 
@TheTwilightDancer I forgot about CityScaper-
Though admittedly I've been considering doing a total rework of the mod (Since I kinda feel a lot of it doesn't really live up to my current standards) but rn burnout's been keeping me from getting started- but I'd definitely add support for that and the new Planet Search once I do
TheTwilightDancer 15 Sep, 2024 @ 9:04pm 
I love these dungeons, but I hardly get them. :( I usually have to spawn them in with admin commands, but it would also be really cool to have CityScaper support. It lets you build the dungeon piece by piece using prefabs that place sections of the dungeon manually, getting the size and layouts you like. :D
KitsukiKit 17 Aug, 2024 @ 11:38pm 
id list?
Chickenator587 13 Dec, 2023 @ 5:22am 
Does this mod have custom decorations? I'm noticing some things in the dungeons that I don't remember from vanilla
yeenif 10 Aug, 2023 @ 12:33pm 
oh okay~ thanks
BlossomDancer  [author] 10 Aug, 2023 @ 10:19am 
@alexis_opossum The Human Settlements work the same way vanilla's human dungeons's do- they don't really have a planet preference so you might have to explore a bit.
yeenif 10 Aug, 2023 @ 7:02am 
i have a small question and is......¿where i could find human settlements? like ¿in what kind of planet are more common to find the human settlements?
Aethis 5 May, 2023 @ 11:44am 
thx
BlossomDancer  [author] 5 May, 2023 @ 11:15am 
@Kronolos Like vanilla's novakid dungeon, they don't really have a planetary bias- best bet is find a planet that doesn't have one since those have the most equal chances.
Aethis 4 May, 2023 @ 8:14pm 
so where can i most likely find the novabunker?
Juserdigg 10 Oct, 2022 @ 6:08am 
Hope you get better :)
J loves you btw =D
BlossomDancer  [author] 16 Aug, 2022 @ 3:15pm 
@cutieryan Potentially, rn having major burnout issues keeping me from modding
cutieryan 15 Aug, 2022 @ 7:12pm 
I have tried this mod and it has some nice dungeon variety.
Do you have any plans to make any more compatibility patches in the future?
(Maple32, K'rakoths: Lords Of The Cosmos, Grassland planets, etc.)
BlossomDancer  [author] 14 Jul, 2022 @ 2:52am 
Should be safe to install ^^
anybis 14 Jul, 2022 @ 2:16am 
@BlossomDancer So I should be fine ?
I thought a massive problem after the update.
And did not install this mod
BlossomDancer  [author] 13 Jul, 2022 @ 3:33pm 
@anybis Que? Don't recall anything going wrong with it- the report below was from an unrelated issue. Should be fine to install
anybis 13 Jul, 2022 @ 2:57am 
@BlossomDancer Good afternoon, tell me the mod is working now or not?
Mark the Chinese Lawyer 10 Jul, 2022 @ 3:10am 
Hey! So I wasn't really able to find anything in my current log but I have found an older one that's a lot more streamlined. I remember I contacted the creator of Maple32 and he said this:

"I think I have figured out the problem:

From what I read in your log, it seems that it is trying to generate a dungeon which doesn't exist, at least under the name "swtjc_lp_swtjc_lp_apexresearchlab".

I do not think this is caused by Maple32, but is instead caused by whatever mod adds this dungeon to thrashed planets, whether that be the original mod or a compatibility mod. I speculate that a typo was made, where "swtjc_lp_swtjc_lp_apexresearchlab" should instead have been "swtjc_lp_apexresearchlab", but was accidentally pasted twice or something.

If you have any more information for me please do tell."

Here is the paste: https://pastebin.com/aMFzyAkX

I'm still gonna keep looking in my log in case what I've provided doesn't come to fruition.
BlossomDancer  [author] 9 Jul, 2022 @ 4:21pm 
Uh oh- do me a favor
Look for "starbound.log" (within C:\Program Files (x86)\Steam\steamapps\common\Starbound\storage), open it with a text editor, ctrl-f for [Error] and post the results here? Keep an eye for anything starting with "z4"
Mark the Chinese Lawyer 9 Jul, 2022 @ 4:05am 
Hey, so I'm pretty sure there's a typo with one of the apex research lab IDs because whenever I beam down to a planet with the dungeon, it immediately sends me back to my ship.
FireMario 28 Jun, 2022 @ 8:18pm 
Thank you
BlossomDancer  [author] 28 Jun, 2022 @ 8:11pm 
z4apexmansion
z4avianraiderfleet
z4floranhollow
z4glitchsiegecamp
z4glitchtowers
z4humansettlement
z4monastary
z4ronincastle
z4novakidfort
FireMario 28 Jun, 2022 @ 8:05pm 
Hey, what are the IDs for each dungeon?
Bog Bog. 25 Jun, 2022 @ 5:45pm 
nb of a mod from what i see, wish people had made addons for it..
KingKuma 14 Feb, 2022 @ 3:49pm 
should unironically be basegame tbh
Combat Carl 11 Jan, 2022 @ 7:16pm 
Do you have a list that i could look at for spawning them? i would greatly appreciate it.
BlossomDancer  [author] 11 Jan, 2022 @ 7:14pm 
@Mr. Meat Aside from furniture and NPC items, none
Combat Carl 11 Jan, 2022 @ 2:23pm 
What new items does this add?
BlossomDancer  [author] 23 Nov, 2021 @ 9:51pm 
@NullByte Check for any [Warn] or [Error]. Aside from that I have no idea.
ꜰᴀʏʙʀ 23 Nov, 2021 @ 8:10pm 
@BlossomDancer

I must apologize for not being clear, but it might either this mod or the Memory Leakless Pixel Printer mod that's interfering with the hylotl city wiring. There were no crashes as far as I'm aware, it's just that when the pressing the button to open the door that connects to the ocean closes pretty fast instead of staying open until it is filled with water.

But if it can be found in the logs, is there a way to check?
BlossomDancer  [author] 23 Nov, 2021 @ 9:54am 
@NullByte Weird. There shouldn’t be anything interfering with those- have you checked the .log in Starbound/Storage
ꜰᴀʏʙʀ 23 Nov, 2021 @ 8:19am 
Okay... Just subscribed, continued on my game then when interacting with the hylotl airlocks, they no longer work? Haven't even gotten the wiring tool on my matter manipulator. Possible bug?
Grand Poo-Bah de Canadiannaise 6 Sep, 2021 @ 4:31pm 
@Z4-9K sorry IIRC?
Thanks for your reply though.
Gotta get down to the root of the issue. I'll let you know if it is somehow this mod, etc.
Thanks again for your awesome work!
BlossomDancer  [author] 6 Sep, 2021 @ 5:54am 
@Cheesey Wonder IIRC this mod doesn’t alter the quest locations, so this shouldn’t be the root of those problems.

@Chet Walter Adds content- there’s only like one patch file in this entire thing.
Grand Poo-Bah de Canadiannaise 6 Sep, 2021 @ 3:54am 
Hi there, so far loved this mod.
I want to ask anyone and everyone who's used this mod if they've had any issues with npcs only giving quests to 1 specific location (ex: on starting planet, quests to fight baddies always send you to the abandoned mine, no where else!).
I recently came across this issue on a new character. I suspect it is due to a mod or 2 which add micro/regular dungeons which then somehow interfere with where quests can take you/take place.
Any comments, suggestions or idea are very welcome!
Thanks everyone!
Chet Walters 1 Sep, 2021 @ 6:14pm 
Does this replace, or add content? If it adds content, then I'm 100% in.
BlossomDancer  [author] 12 Aug, 2021 @ 11:18pm 
@Fyre Flareon: No and no. There's a fair amount of modded content- primarily NPCs and objects, so client downloads would be required.
Fyre Flareon 12 Aug, 2021 @ 2:50pm 
Is this using only vanilla content? Can this be added as a server-side patch without requiring client downloads?
Murder Kitty 14 May, 2021 @ 2:35pm 
thank you
BlossomDancer  [author] 14 May, 2021 @ 11:29am 
@Murder Kitty: There shouldn't be any conflicts with FU- though the compatibility patch allows GD dungeons to spawn on Frackin' worlds.
Murder Kitty 14 May, 2021 @ 11:18am 
Is this FU compatible?
Hexodus 5 Apr, 2021 @ 4:10pm 
@z4-9k you should do a cyberpunk esque settlement, it would be really cool