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If so, likely another mod's interfering with it or something.
I know what that feels like to be burned out and unmotivated so it's cool. XD I'll be interested to see where it goes once you get back into it though! :D
Though admittedly I've been considering doing a total rework of the mod (Since I kinda feel a lot of it doesn't really live up to my current standards) but rn burnout's been keeping me from getting started- but I'd definitely add support for that and the new Planet Search once I do
J loves you btw =D
Do you have any plans to make any more compatibility patches in the future?
(Maple32, K'rakoths: Lords Of The Cosmos, Grassland planets, etc.)
I thought a massive problem after the update.
And did not install this mod
"I think I have figured out the problem:
From what I read in your log, it seems that it is trying to generate a dungeon which doesn't exist, at least under the name "swtjc_lp_swtjc_lp_apexresearchlab".
I do not think this is caused by Maple32, but is instead caused by whatever mod adds this dungeon to thrashed planets, whether that be the original mod or a compatibility mod. I speculate that a typo was made, where "swtjc_lp_swtjc_lp_apexresearchlab" should instead have been "swtjc_lp_apexresearchlab", but was accidentally pasted twice or something.
If you have any more information for me please do tell."
Here is the paste: https://pastebin.com/aMFzyAkX
I'm still gonna keep looking in my log in case what I've provided doesn't come to fruition.
Look for "starbound.log" (within C:\Program Files (x86)\Steam\steamapps\common\Starbound\storage), open it with a text editor, ctrl-f for [Error] and post the results here? Keep an eye for anything starting with "z4"
z4avianraiderfleet
z4floranhollow
z4glitchsiegecamp
z4glitchtowers
z4humansettlement
z4monastary
z4ronincastle
z4novakidfort
I must apologize for not being clear, but it might either this mod or the Memory Leakless Pixel Printer mod that's interfering with the hylotl city wiring. There were no crashes as far as I'm aware, it's just that when the pressing the button to open the door that connects to the ocean closes pretty fast instead of staying open until it is filled with water.
But if it can be found in the logs, is there a way to check?
Thanks for your reply though.
Gotta get down to the root of the issue. I'll let you know if it is somehow this mod, etc.
Thanks again for your awesome work!
@Chet Walter Adds content- there’s only like one patch file in this entire thing.
I want to ask anyone and everyone who's used this mod if they've had any issues with npcs only giving quests to 1 specific location (ex: on starting planet, quests to fight baddies always send you to the abandoned mine, no where else!).
I recently came across this issue on a new character. I suspect it is due to a mod or 2 which add micro/regular dungeons which then somehow interfere with where quests can take you/take place.
Any comments, suggestions or idea are very welcome!
Thanks everyone!