Arma 3
GGE: Core
73 Comments
Señor M 4 Oct, 2024 @ 6:38am 
it doesnt work
Hannibal 30 Apr, 2024 @ 12:00pm 
Yeah regretfully I had a lot of script errors on this one. Calling in a mortar attack launched S.A.M.s instead. Great set of mods though, I may have to use a seperate profile and run it with just CBA. See its a bit better.
Cypher 18 Feb, 2024 @ 8:37pm 
Love the mods except for it breaking simple support some how only your mods have a help box on players
Lua 10 Dec, 2023 @ 8:23am 
Ai Helicopters still broken, can't find how to fix it. Mod reported.
SovjetPwr 29 Nov, 2023 @ 1:37pm 
This makes the briefing notes from other mods disappear until starting the game. Fix please
Ghandalf8830 29 Apr, 2023 @ 12:48am 
Has the AI not being able to fly been fixed?
MunkSWE92 20 Mar, 2023 @ 7:22am 
Needs updating, helicopters can't move towards waypoints.
KIANA ℡ 11 Feb, 2023 @ 9:13pm 
After using it the editor's AI helicopter can't move forward, it just goes up.
zandohr 24 Sep, 2022 @ 8:30pm 
amazing mod but it breaks the aa launchers! pls fix
S.S.Mogeko 19 Sep, 2022 @ 8:04pm 
Hopefully the issues with this mod get fixed soon~
Stfan_Clarck 27 Apr, 2022 @ 6:35am 
After intensive testing on various mods to find the source of the problem, I found that GGE is breaking equipment storage, ammo in supply boxes. You can withdraw, but you cannot return anything.
M A N T I S 10 Mar, 2022 @ 9:33pm 
Through extensive testing i have found that this mod breaks all AA locking features on just about every mod with launchers including BI launchers and even vehicles, also totally breaks support vehicles being able to rearm, refuel, and repair.
DoubledaxPT 7 Mar, 2022 @ 4:06pm 
GGE Core key, not assigned correctly. Making the Arma3 Launcher not providing details due to that.
Bagong 15 Aug, 2021 @ 12:08am 
@LordJoye yes, i have checked all my mods for hours just to know that GGE:Core breaks my AA/AT lock system (nothing happen when i press T). Please Fix. Thank you.
LordJoye 17 Jun, 2021 @ 12:03pm 
gge core breaks aa launcher's pls fix
mok 26 May, 2021 @ 8:47am 
For some reason, it says that the mod is corrupted. I don't know why
Rabbit 27 Apr, 2021 @ 8:40am 
Hey man, I've found an issue that occurs when using GGE Core and 3den Enhanced. It seems that for some reason, when the two of them are loaded together, the UAV establishing shot feature of 3den Enhanced no longer works. Love your work, hope there's a fix soon!
Benchmark 30 Mar, 2021 @ 7:55am 
Please fix! When this mod is loaded with ACE, markers in a briefing on MP are totally broken
Castiel 23 Mar, 2021 @ 10:30am 
Please fix this mod and the rest of the plugins with this function from CBA here https://cbateam.github.io/CBA_A3/docs/files/common/fnc_waitUntilAndExecute-sqf.html

sleeps and wait untils are cancer and break a ton of init related things.
Brother Lao 23 Mar, 2021 @ 6:16am 
Will their be a GGE all in one in the future?
Thor 11 Mar, 2021 @ 9:05am 
Hey, could you resign the PBO and reupload please?
Golas 7 Mar, 2021 @ 12:18pm 
REQUEST: Addon reupload

Hello,
I would like to use your addons and reupload it into one of our „private" addons (private addon is pack of various mods with bisign keys problems on linux servers - for use only in Arma 3 for my clan and/or in joint operations with our friends). Of course with propper links to original mods and thanks to the author.

BTW: Great job mate, can't wait to use it in multiplayer env. Thanks [AFTP]Golas :)
QuickSplice 7 Mar, 2021 @ 5:07am 
@goobin

Please put your Goobin keys into the other mods you have and not just the core.
Our unit can't run you mods anymore because of VerifySignatures.
JensiePensieFancyKevertje 2 Feb, 2021 @ 4:23am 
I have a problem. We use verifySignatures = 2 however if I use the key, that you provide in your mod, it doesn't work. I get the error @GGE- Weapon Swap\addons\gge_swap.pbo not signed. However I did put the goobin.bikey inside the keys folder. Any fix for this?
goobin  [author] 10 Jan, 2021 @ 6:31pm 
@Some Toast Thanks for the report man! I haven't personally experienced this issue when playing Antistasi with GGE mods but I'll take a look and see if I can replicate it when I have some time.
If players are getting stuck in a loading screen you can try adding this to the init.sqf of the mission file and see if it works:

fnc_endSplashScreen = {
for "_x" from 1 to 4 do {
endLoadingScreen;
sleep 3;
};
};

[] spawn fnc_endSplashScreen;

This kind of issue is apparently caused by scripts that use sleep and waitUntil commands at certain stages of the initialisation process, but I have tried to ensure my mods don't use these commands where possible. It might be worth trying the mission with no other mods besides the GGE mods you want to use and their dependencies and seeing if it still occurs.
goobin  [author] 10 Jan, 2021 @ 6:19pm 
@Dexter Hey man, yeah go for it. Thanks for double checking!
Dexter 6 Jan, 2021 @ 1:45am 
Hi goobin, am I allowed to pack your mods into another Steam Workshop upload that compiles mods? No modification would occur, just essentially a re-upload. Thanks in advance.
Some Toast 7 Dec, 2020 @ 1:55am 
I've been trying to use this on an antistasi server but for some reason it interferes with the loading process and stops the mission from initialising properly. Not sure if there's something I could try or if its just a problem with the mission that only a compatibility patch would fix.
Steve 23 Nov, 2020 @ 12:58pm 
Think bikey is corrupt period. We're struggling to get the key to work too on a Windows server.

Additionally, in multiplayer, there seems to be an additional animation played so the transition from primary to secondary is much longer.
Golas 21 Nov, 2020 @ 6:02am 
bikey is corrupted on linux servers
Gold John King 14 Nov, 2020 @ 10:37am 
Hi, your most recent update cause players' primary weapons sometimes disappear when they change to their secondary or third weapons, regardless of using the gge swap mod or not, so I think it might be the core's issue, would you please check that?
山田凉 20 Aug, 2020 @ 8:40pm 
When are you gonna release the High Ready , i cant wait to see it ! :)
Simon "Ghost" Riley 8 Aug, 2020 @ 6:38pm 
Do you think you might do something like your captive animations mod, but for when you're carrying unconscious NPCs/Players?

It sounded like you had plans to let the player shoot their side arm when escorting captives, so something similar like one-handed hip-fire primary/secondary when carrying someone would be really cool too.
ArganinyCZSK 3 Jun, 2020 @ 5:48am 
@goobin
I have something to tell about in discussions, please check this, after you have time for this.
ArganinyCZSK 3 Jun, 2020 @ 3:33am 
@goobin
I asked you about the license in the discussion section. Could you answer me, here is the link:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2010222986/2288338831428257841/
Eli Kore 21 May, 2020 @ 5:36am 
Do i need ACE to use this?
battlecator 13 May, 2020 @ 1:15am 
should core be running on the server or just the clients ?
Retr0 8 May, 2020 @ 10:06pm 
can i use this for ace?
gamer guy 8 May, 2020 @ 12:23pm 
Any thoughts on a rappeling animation overhaul?
JerkinMerkin 6 May, 2020 @ 11:38am 
Thank you very much!
goobin  [author] 6 May, 2020 @ 10:47am 
@JerkinMerkin Go for it man. Thanks for asking :)
JerkinMerkin 6 May, 2020 @ 5:22am 
Hello,

Would you be willing to allow my community to include your addons bundled up in our community modpack for a mission? Of course credits will be given to you. If not I completely understand.

Thank you.
Devastator 22 Apr, 2020 @ 8:55am 
still no keys?:(
Golas 9 Apr, 2020 @ 8:37am 
Please fix bisign - keys are not working properly on dedicated servers - it kicks people
goobin  [author] 5 Apr, 2020 @ 8:24pm 
@Devastator Thanks for the heads up man, I will take a look at this when I get the chance!

@Mike Yep I will make an all in one mod when I have added a couple more of the mods I have in mind :)
Mike 5 Apr, 2020 @ 4:52am 
Hey there, i would like to use all of your mods but there is the problem with steam. You cant use so much mods and i cant put in 4 Mods. Is it possible for you to release a "all in one?" That would be great.
Devastator 5 Apr, 2020 @ 1:38am 
and the final one. So 3 files needs to be re-keyed otherwise this mod will cause issues in many dedicated servers
http://prntscr.com/rtc5aa
Devastator 5 Apr, 2020 @ 1:37am 
here is another one
http://prntscr.com/rtc55a
Devastator 5 Apr, 2020 @ 1:36am 
@goobin
keys are really killing the mod in dedicated servers which does key checks. I decided to help you so you can solve the issue fast
here is one pbo which is buggy

http://prntscr.com/rtc4vc
Knight ⚔ 30 Mar, 2020 @ 4:23am 
Don't know why, but when GGE Core is enabled client-side, I can't open the Virtual Arsenal on our dedicated server.

Anyone else has trouble with Arsenal, Dedicated Server and this mod?

I've tested it several times. Activating, deactivating... :-(