Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
Same thing stands as before - I'll maybe do it later, don't wait patiently for it though. I'm not modding much these days. If someone else feels inspired to port it, be my guest!
Just a question, what about missions that send you to specific province or region? Will missions dynamically change those names according to in-game changes based on occupation?
Because I can imagine that an AI take a region from someone, it gets renamed and then when a mission is given to player to go to that region, it uses default name of that region instead of the one changed by script during campaign. So what, does it also changes names in quests? if so, then great
- Added a few new names, mostly for special Beastmen Herdstones.
My suggestion is that names unique herdstones like Naggaroth "Great Herdstone of Cold", would automatically rename the settlement to it's corresponding unique herdstone. Love the mod! Should be in game!
No need, it's working fine.