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I had fun. I swear. *looks to right nervously where guy from KGB looks on me*
Go Sasquatch!
Good luck with your move. I was looking and maybe doing an actual (small) river towards a NATO border (it is already kinda there?) would probably be enough.
Sewage is ok, in worst case you just build a sinkhole. I line it up with trees and bushes, so it it not too bad and that´s it. Before devs give is variable heights of water bodies (or even actual river flows), there is nothing we can do about it.
Anyway I work full time and I'm in the middle of a move right now so it would be a few weeks before I got anything new done on any mods
- there is absolutely zero place to lead wastewater to in starting area. Yeah, forming a "shiethole" is an option an I accomodated two such craters already in my playthrough, but it is not too realistic. But I have no idea how to add small rivers without seriously overdoing walley to NATO border (and probably also widening it), as water flow downwards is not a thing in the game. So maybe "form a crater wherever you wish" it the best solution after all...
- Small republic od Deer Isle connection is fun and I started using it as separate from main network now and working from it to reach central islands (as terraforming a seabed is way out of my reach and patience for now). It would make an ideal "super-hard" starting area if it would be having only an 8MW of power connection to transformer of something like that, so you COULD start a small region from there without immediate need for powerplant.
If you will do it, I would probably make somewhere in starting area at least some small rock or two - ot at least give some rock patches to that big incline near the corner ot both borders. Not everywhere, so roads can be built, but at least few. Been restricted with gravel mining to only one section of the huge mountain, mixed also with coal, was pretty forceful for placing a starter city, as long as I love to do my gravel industry early.
Resources are great, only things the map needs is
- one more option for gravel mining in starting area
- bottom of sea higher then physical bottom of the map, so tunnels/underwater cables can be built there
- splitting resources from central island (and maybe move the uranium patch from bellow sea level), so it is more "even"
Also, you included those resources, so it was not too long ago. And the map is beautiful, don´t take me wrong. And in realistic mode it is pretty challenging as well :)
For example I really love high oversees bridges with central section from big arch allowing ships to pass under, but in this game you HAVE TO divide bridges on dry land and this configuration makes it almost impossible.
Also dumping nearest deposits of Uranium ore to the deepest seabed is something I really do not appreciate, especially when the middle island has almost all resources clumped together (uranium, oil AND some bauxite iirc).
Don´t get me wrong, I started my first "true realistic" season on this map because I loved the challenge and I am all in for it and will go on. But there details prevent 5 stars from happening.
FIRE] L4z0rr0b0tz [author] 10 Dec, 2020 @ 11:14am
I will be updating this for the new aluminium deposit update when I can figure out how to get it back into my steam workshop WIP folder.
respectively o7
Just a 10/10 map all around. Great job.
good work